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2019-08-21Cleanup: vertex coordinate access, naming & minor changesCampbell Barton
This also splits vertex access and allocation so it's possible to copy coordinates into an existing array without allocating it.
2019-08-21Cleanup: use const arguments for vertex coordsCampbell Barton
2019-08-04Sculpting: Remove Show Diffuse Color OptionYour Name
This should have been removed in 2.80 as the functionality was removed. This feature now does not do anything and can be removed. Differential Revision: https://developer.blender.org/D5411
2019-07-30BLI_task: Cleanup: rename some structs to make them more generic.Bastien Montagne
TLS and Settings can be used by other types of parallel 'for loops', so removing 'Range' from their names. No functional changes expected here.
2019-06-17Fix T65620: Sculpting brush size jumping.mano-wii
The PBVHs raycast function calls `isect_ray_tri_epsilon_v3` with epsilon `0.1` which is inaccurate and may result in the problem presented in T65620. The solution is to use `isect_ray_tri_watertight_v3` instead `isect_ray_tri_epsilon_v3`. This can positively affect other areas as well. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5083
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-05-31Fix T62282: multires sculpting does not update smooth normalsBrecht Van Lommel
It may be good to move the normals update out of the drawing code. But it was already there for the non-multires sculpt cases, and does not have an obvious place since we bypass the depsgraph and want to avoid the cost of updating the normals multiple times when multiple events are handled before a redraw.
2019-05-04Sculpt: Refactor draw manager sculpt drawing mechanismClément Foucault
Workbench/Eevee now displays multiple multi-materials correctly. Iterate over pbvh nodes when doing object iteration. This makes the rendering process more streamlined and allow for using different materials. This change will make possible to: - Add culling pass of each pbvh leaf node. (speedup if zoomed on a small area) - Reduce number of lead node iteration. - Reduce code complexity
2019-05-03Cleanup: warningsCampbell Barton
Quiet extra-semi-stmt & missing-variable-declarations
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-23Workbench: Support Active Vertex ColorJeroen Bakker
Currently it is not possible to view the vertex colors of an object. To optimize the workflow, workbench will need to support Vertex Colors. The Vertex Colors is a new option in `shading->color_type`. When objects do not have vertex color, the objects will be rendered with the `V3D_SHADING_OBJECT_COLOR`. In order to support vertex colors in workbench the current texture/solid shading structure is migrated to a primary shaders and fallback shaders. Fix: T57000 Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D4694
2019-04-22Cleanup: style, use braces for blenkernelCampbell Barton
2019-04-21Cleanup: comments (mainly long lines)Campbell Barton
Comments after code can cause awkward line breaks.
2019-04-20Cleanup: add missing macros to clang-formatCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16Cleanup: trailing commasCampbell Barton
2019-04-14Cleanup: doxy commentsCampbell Barton
Use doxy references to function and enums, also correct some names which became out of sync.
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
2019-02-22GPUBuffers: Fix/cleanup multires implementationClément Foucault
The multires sculpt drawing was a not working in smooth mode. Also hidding was not supported by the wireframe overlay and flat shaded faces. Codewise it is cleaner and index buffers are only updated if the smoothing changes.
2019-02-18Sculpt Draw: Add support for wireframe geometryClément Foucault
This introduce the wireframe batches. Creating the indices buffer does not seems to slow down the sculpt in my testing (but it is kind of hard to test reliably) This includes a bit of cleanup in gpu_buffers.c.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-09-19Merge branch 'master' into blender2.8Campbell Barton
2018-09-19BLI_utildefines: rename pointer conversion macrosCampbell Barton
Terms get/set don't make much sense when casting values. Name macros so the conversion is obvious, use common prefix for easier completion. - GET_INT_FROM_POINTER -> POINTER_AS_INT - SET_INT_IN_POINTER -> POINTER_FROM_INT - GET_UINT_FROM_POINTER -> POINTER_AS_UINT - SET_UINT_IN_POINTER -> POINTER_FROM_UINT
2018-09-15Cleanup: styleCampbell Barton
2018-09-14Multires: Initial work to get sculpting to work with OpenSubdivSergey Sharybin
Allows to go to sculpt mode, do brush strokes, get out of sculpt mode and have deformation preserved. The issues currently is that the current implementation of CCG storage is created from the limit surface, without displacement taken into account. It is trivial to get displaced coordinates, but it is more tricky to get displaced normals. This is something to be solved next. Another limitation is that this only works for sculpting at a maximal multires level. There is code to be done to support propagation of displacement onto a higher levels.
2018-09-11Followup for previous PBVH commitSergey Sharybin
Didn't realize the index buffer is stored once in a BVH and same pointer is reused. Surprisingly, simple files were fixed with the previous fix. Now disabled the optimization all together, and it was simpler to just completely remove all residue of the code. It is likely to be a different implementation anyway, so no need to try to keep code in a semi-broken state.
2018-09-04Fix mistake in previous commitSergey Sharybin
2018-09-04Cleanup, indentationSergey Sharybin
2018-08-31Merge branch 'master' into blender2.8Sergey Sharybin
2018-08-31Remove CCGDM from PBVHSergey Sharybin
The statement that PBVH needs to keep track of CCGDM is wrong, PBVH itself does not care about CCGDM at all, and it's weird for it to carry on this beast so others can access. Even more, nobody will actually caring about CCGDM itself, all the usages were checking whether there is CCGDM or not. This is as good as simply checking PBVH type. Tested with an original report T53551 and everything is still stable.
2018-08-24Sculpt: Optimize Mask Overlay drawingClément Foucault
* Remove support for diffuse color in the pbvh buffers. * Upload raw data to GPU. * Only draw nodes that have mask data when drawing the overlay. This should fix T56466
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-06-08Add check in BKE_pbvh_apply_vertCos that number of deforming cos matches ↵Bastien Montagne
number of pbvh vertices. This shall help catching issues in future.
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-02-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-15Cleanup: use '_len' instead of '_size' w/ BLI APICampbell Barton
- When returning the number of items in a collection use BLI_*_len() - Keep _size() for size in bytes. - Keep _count() for data structures that don't store length (hint this isn't a simple getter). See P611 to apply instead of manually resolving conflicts.
2018-01-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-01-15Sculpting: Sdd an option to hide mask in viewportSergey Sharybin
Brushes themselves are still affected by the mask, but the viewport is not showing the mask. This way it's easier to see details while sculpting. Studio request by Julien Kaspar
2018-01-15GPU buffers: Use bitflag to whether we want to show diffuse colorSergey Sharybin
Those fine-tuning bits will be extended soon, so makes sense to start using some more verbose flag names when calling functions.
2018-01-10Merge branch 'master' into blender2.8Sergey Sharybin
2018-01-10Task scheduler: Use restrict pointer qualifierSergey Sharybin
Those pointers are never to be aliased, so let's be explicit about this and hope compiler does save some CPU ticks.
2018-01-09Merge branch 'master' into blender2.8Sergey Sharybin
2018-01-09Task scheduler: Use single parallel range function with more flexible functionSergey Sharybin
Now all the fine-tuning is happening using parallel range settings structure, which avoid passing long lists of arguments, allows extend fine-tuning further, avoid having lots of various functions which basically does the same thing.
2018-01-09Task scheduler: Get rid of extended version of parallel range callbackSergey Sharybin
Wrap all arguments into TLS type of argument. Avoids some branching and also makes it easier to extend things in the future.