Age | Commit message (Collapse) | Author |
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reflect that. Previous name GPU_Buffers was very similar to GPU_Buffer,
renamed to GPU_PBVH_Buffers
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hides that an arg passed is really an array which may be modified by other functions.
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* Add BLI_pbvh_build_bmesh(), similar to the other PBVH builders but
specialized for BMesh. Whereas the PBVH leaf nodes for mesh and
grids only store a start-index and count into the primitive indices
array, the BMesh version uses GHashes to store the full set of faces
and vertices in leaf nodes
* Update PBVH iterator to handle BMesh
* Make some of the pbvh.c functions non-static so they can be used by
the new pbvh_bmesh code
* The BLI_pbvh_bmesh_update_topology() function is the main reason for
adding BMesh support to the PBVH. This function is used during a
sculpt stroke to dynamically collapse edges that are particular
short and subdivide edges that are particularly long.
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* This doesn't make much difference for regular mesh/multires
sculpting, but for dynamic topology sculpting the undo stack isn't
split up by PBVH nodes, so it's more convenient to store the layer
data in PBVH nodes.
* Note that the life cycle of the layer displacement data is
unchanged -- it's only valid during a stroke with the layer brush,
gets free'd when the undo step ends.
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