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2020-09-23Cleanup: remove dead code in point cache and openvdb wrapperJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D8988
2020-09-23Cleanup: remove last uses of WITH_SMOKEJacques Lucke
2020-09-23Cleanup: remove smoke code from pointcacheJacques Lucke
This code is not used by the new fluid simulation system. Therefore, it does not make sense to keep it around. We do want to integrate the fluid system with the generic cache system eventually, but refactoring the system is easier when there is less dead code that has to be refactored. Note, I could not remove BKE_ptcache_id_from_smoke entirely yet, because the depsgraph seems to expect that object that uses DEG_add_collision_relations also has a pointcache. That is because it wants to reset the point cache when any of the other objects changed (this does not work with fluids currently). Reviewers: sebbas Differential Revision: https://developer.blender.org/D8987
2020-09-21Fix T59272: dead particles not included in render, but visible in viewportJacques Lucke
The issue was that the pointcache was not storing dead particles, even though they are displayed. This lead to the rendering issue, because only alive particles can be read from the point cache in the frame that is rendered. This also fixes an issue unrelated to rendering: when dead particles are displayed, their position is incorrect when some frames are skipped during playback. Reviewers: brecht Differential Revision: https://developer.blender.org/D8907
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-09Fix T80596: Convert to Curve from Mesh crashes BlenderSebastian Parborg
The point cache code needs a non NULL rbw pointer. This could have been avoided if there was a sanity check in the convert function, so added a check there as well.
2020-08-18Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframeJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8613
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
Also order sizeof(..) first to promote other values to size_t.
2020-08-07Cleanup: Blenkernel, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/blenkernel` module. No functional changes.
2020-07-30Add compound shape for rigid body simulationDavid Vogel
This patch adds a new compound shape entry to the shape selection dropdown. It also corrects wrong inertia calculation for convex hulls, that resulted in strange behavior for small objects. The compound shape take the collision shapes from its object children and combines them. This makes it possible to create concave shapes from primitive shapes. Using this instead of the mesh collision shape is often many times faster. Reviewed By: Sergey, Sebastian Parborg Differential Revision: http://developer.blender.org/D5797
2020-07-22Particles: give emitter its own stateJacques Lucke
High quality emitters need to maintain state themselves. For example, this it needs to remember when it spawned the last particle. This is especially important when the birth rate is changing over time. Otherwise, there will be very visible artifacts. It is quite likely that other components of the simulation need their own state as well. Therefore, I refactored the `SimulationState` type a bit, to make it more extensible. Instead of using hardcoded type numbers, a string is used to identify the state type. Also, instead of having switch statements in many places, there is a new `SimulationStateType` that encapsulates information about how a specific state is created/freed/copied/... I removed the integration with the point cache for now, because it was not used anyway in it's current state.
2020-07-15Particles: use CD_PROP_FLOAT3 instead of CD_LOCATIONJacques Lucke
`CD_LOCATION` was only used temporarily due to the lack of a better alternative. This also removes the name from `CD_LOCATION` again, because at most one layer of this type should exist.
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-07-09Particles: Create a simulation state for every Particle Simulation nodeJacques Lucke
Every Particle Simulation node has a name (or a path when it is in a node group). This name has to be used in the Simulation modifier on a point cloud to see the particles. Caching has been disabled for now, because it was holding back development a bit. To reset the simulation, go back to frame 1. Currently, there is no way to influence the simulation. There are just some randomly moving points. Changing that is the next step.
2020-07-07Cleanup: spellingCampbell Barton
2020-07-03Cleanup: Fluid renaming from old 'manta' naming to new 'fluid' namingSebastián Barschkis
Changed variable names from mmd, mds, mfs, and mes to fmd, fds, ffs, and fes. The author of this commits lights a candle for all the merge conflicts this will cause.
2020-06-30Pointcache: store owner_id instead of object in PTCacheIDJacques Lucke
The new simulation type can also reference a point cache, but it is not an object. Reviewers: brecht Differential Revision: https://developer.blender.org/D8097
2020-06-24Fluid: Improved OpenVDB support for fluid cachesSebastián Barschkis
This commit makes uses of the new OpenVDB IO in Mantaflow (introduced in 781f783a66ac). From now on, fluid cache files in OpenVDB format will contain a list of grids per frame (before: one .vdb file per grid per frame). Besides regular grids, particle systems are also stored using OpenVDBs PointGrid data structures. All older cache formats will remain fully functional: - Uni caches (.uni) files are still available from the UI and can be used as before - Raw caches (.raw) are no longer available from the UI, but loading them is still possible - Old OpenVDB caches (one .vdb per grid) can no longer be baked either, but loading them is still possible. It is also no longer possible to choose file formats for 'Noise' and 'Particles'. Instead there are now options to set the file format for 'Volumetric' and for 'Mesh' data. Known issues (planned to be resolved soon): - OpenVDB files are currently not taking into consideration the clipping value (FluidDomainSettings). Empty cells are therefore being written too. Depending on the scene, this can make file sizes unnecessarily large. - Domains are not being exported at their world position. Instead they are always clipped to the origin.
2020-06-23Cleanup: rename Library.filepath to filepath_absCampbell Barton
Make it clear that this is the absolute path, allow the 'name' to be renamed to 'filepath'. Rename is safe since this is only for run-time.
2020-06-12Cloth: implement support for a hydrostatic pressure gradient.Alexander Gavrilov
When a fluid is put under influence of gravity or acceleration, it forms an internal pressure gradient, which causes observable effects like buoyancy. Since now cloth has support for simulating pressure changes caused by fluid compression or expansion, it makes sense to also support the effects of gravity. This is intended for better simulation of objects filled or surrounded by fluids, especially when constrained by collisions or pinned vertices, and should result in more realistic shapes. Obviously, this doesn't actually simulate fluid dynamics; instead it is assumed that the fluid immediately adapts to changes in the shape or acceleration of the object without friction or turbulence, and instantly reaches a new static equilibrium. Differential Revision: https://developer.blender.org/D6442
2020-06-09Cleanup: extract function for common function call sequenceJacques Lucke
2020-06-08Simulations: initial simulation state and cacheJacques Lucke
The current particle state is stored in a `CustomData` instance and the cache is stored in `PointCache`. The current state exists on the copy-on-write copies of the simulation, while the cache only exists in the original data block. This patch implements a temporary trivial particle simulation that does not use the node system yet. It is used for testing and will be replaced soon. `PointCache` still has some limitations that need to be overcome using separate refactorings. For example, we need to be able to store the number of particles in the point cache. Also we need to change which attributes are stored for a particle system more dynamically than is currently possible afaik. Reviewers: brecht Differential Revision: https://developer.blender.org/D7836
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-04-07Cleanup: BLI_path.h function renamingCampbell Barton
Use BLI_path_ prefix, more consistent names: BLI_parent_dir -> BLI_path_parent_dir BLI_parent_dir_until_exists -> BLI_path_parent_dir_until_exists BLI_ensure_filename -> BLI_path_filename_ensure BLI_first_slash -> BLI_path_slash_find BLI_last_slash -> BLI_path_slash_rfind BLI_add_slash -> BLI_path_slash_ensure BLI_del_slash -> BLI_path_slash_rstrip BLI_path_native_slash -> BLI_path_slash_native Rename 'cleanup' to 'normalize', similar to Python's `os.path.normpath`. BLI_cleanup_path -> BLI_path_normalize BLI_cleanup_dir -> BLI_path_normalize_dir BLI_cleanup_unc -> BLI_path_normalize_unc BLI_cleanup_unc16 -> BLI_path_normalize_unc16 Clarify naming for extracting, creating numbered paths: BLI_stringenc -> BLI_path_sequence_encode BLI_stringdec -> BLI_path_sequence_decode Part of T74506 proposal.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: split `BKE_anim.h` and `anim.c` into smaller piecesSybren A. Stüvel
The files are now split up into the following sections: - `BKE_anim_path.h` and `anim_path.c` for path/curve functions. - `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for animation visualization (mostly motion paths). - `BKE_duplilist.h` for DupliList function declarations. These were already implemented in `object_dupli.c`, so they were rather out of place being declared in `BKE_anim.h` in the first place. No functional changes.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: 64 bit file IO on windows.Ray Molenkamp
Unlike Linux where fseek/tell will be either 32 or 64 bit depending on the target platform, it will always be 32 bit on windows. We had some macro magic in BLI_winstuff.h that substituted them for 64 bit versions, but that is upsetting the system headers if they get included after BLI_winstuff.h which is problematic for D6811. This diff adds proper functions in blenlib and updates all calls that were using the BLI_winstuff.h header to gain 64 bit file IO. note: Anything that was using the 32 bit versions (ie not including BLI_winstuff.h) will still be using the 32 bit versions, which is perhaps a good code quality Friday project. Differential Revision: https://developer.blender.org/D7160 Reviewers: brecht dfelinto
2020-03-11Cleanup: spellingCampbell Barton
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3855
2019-09-09UI: Format Memory Strings in BinaryHarley Acheson
Show all memory-related byte size strings calculated with a base of 1024. Differential Revision: https://developer.blender.org/D5714 Reviewed by Brecht Van Lommel
2019-08-30Cleanup: spellingCampbell Barton
2019-08-26Fix T69156: Blender crash when baking rigid body world.Bastien Montagne
Issue was exposed by recent own rB03bf84db86b commit, but was actually present in RNA API for PointCaches since (probably) ages: whole accessor code here was assuming that owner ID was an Object, when it is actually a scene for RigidBody simulations... Had also to make `BKE_ptcache_id_find()` and friends a bit more flexible, now they also accept a NULL object pointer parameter...
2019-08-14Cleanup: move trailing comments to avoid wrapping codeCampbell Barton
Some statements were split across multiple lines because of their trailing comments. In most cases it's clearer to put the comments above.
2019-08-13Fix T66373: Strange translation text behaviour.Bastien Montagne
i18n code does not work from threads on some plaforms, so it is disabled in Blender when called from non-main thread. Means that we have to go to a slightly different approach, with dirty tag and generating string on request for UI. Note: Also had to update the `info` string size, to fit with expensive asiatic scripts in utf-8... Using mem for that kind of runtime data is not really nice, but for now it will have to do.
2019-08-02Cleanup: correct name for scene frame conversionCampbell Barton
Thanks to @sybren for pointing out issue from 299ff91ea1fe5
2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
Differential Revision: https://developer.blender.org/D3744
2019-07-16Fix T66999: Blender creates new cache for particles with step 10 instead 1Sebastian Parborg
Update the default init step values to be the same for all caches. This is actually a small hack as these values are not used on the creation of the first cache. But the default init value is 1, so this will not be noticeable anymore. Reviewed By: Brecht Differential Revision: http://developer.blender.org/D5271
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-06-11Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.Bastien Montagne
Cheap tip: anything that is not "Camel Case" and/or that is more than a few words long should use `TIP_` translation, not `IFACE_` one. Also added several missing strings (including the one reported in D5056 by Jean First (@robbott), thanks).
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-22Cleanup: style, use braces for blenkernelCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-11Fix T61906: crash rendering softbody with Cycles and timeline visible.Brecht Van Lommel
Make sure we don't reallocate arrays in the pointcache when not needed, the size of a memory allocation can be slightly bigger than the requested size. Also, use consistent check for shared cached in copy and free functions.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-17DNA: rename dup_* struct members to instance_*Campbell Barton
2019-02-15Cleanup: Naming, BKE prefixSergey Sharybin
Done for smoke functions. Smoke modifier functions seems an oddballs here, but probably also to be renamed.