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2013-07-15Fix #36058: Displace Modifier errors using a baked Image and displace baking ↵Sergey Sharybin
inconsistency between 2.67/2.68RC and previous versions This was in fact really nasty bug, caused by multitex_nodes function using global variable R (which is a copy of current renderer). this variable is not initialized to anything meaningful for until first rendering (preview or final) happened. Since multitex_nodes might be used outside of render pipeline, made it so whether CM is on or off as an argument to functions multitex_ext_safe and multitex_ext. Now multitex_nodes() is only shall be used for stuff happening from render pipeline! Also needed to make some changes to other places, so all the usages of texture sampling knows for the fact whether CM is on or off. And one more change is related on behavior of dispalcement, wave, warp, weightvg modifiers and smoke. They'll be always using CM off since texture is used for influence, not for color. It's rather bigger patch, but it's mostly straightforward changes, which we really need to be done. Reviewed by Brecht, thanks!
2013-04-12minor edit to bake printouts which could get mixed because of \r.Campbell Barton
2013-04-07Fix for [#34898] Typo in error message of mathutils.VectorThomas Dinges
* Also fixed some more cases of "more then" -> "more than".
2013-03-31style cleanupCampbell Barton
2013-03-19Smoke Bugfix /enhancement: Load pre 2.65 pointcaches.Daniel Genrich
Warning: Just make sure that you DON'T free the cache at any point. This patch can only display existing pointcaches from e.g. 2.64
2013-03-18code cleanupCampbell Barton
2013-03-12Temp fix for stupid -Wformat-security issue.Bastien Montagne
Also makes more use of BLI_snprintf, and makes more consistent code acrross all "header strings" generation in transform.c.
2013-03-12replace sprintf -> strcpy where its not needed.Campbell Barton
2013-03-08style cleanupCampbell Barton
2013-03-05patch [#34103] fileops_1.patchCampbell Barton
from Lawrence D'Oliveiro (ldo) Add comments and use of bool type in fileops.c
2013-02-28More UI messages fixes...Bastien Montagne
2013-02-17Another huge bunch of UI translation fixes, mostly reported by Leon Cheung, ↵Bastien Montagne
Sv.Lockal, Gabriel Gazzán and Satoshi Yamasaki, thanks!
2013-02-06style cleanup: some warnigs & spelling.Campbell Barton
2013-01-23make bullet optional againCampbell Barton
2013-01-23rigidbody: Add rigid body constraintsSergej Reich
Constraints connect two rigid bodies. Depending on which constraint is used different degrees of freedom are limited, e.g. a hinge constraint only allows the objects to rotate around a common axis. Constraints are implemented as individual objects and bahave similar to rigid bodies in terms of adding/removing/validating. The position and orientation of the constraint object is the pivot point of the constraint. Constraints have their own group in the rigid body world. To make connecting rigid bodies easier, there is a "Connect" operator that creates an empty objects with a rigid body constraint connecting the selected objects to active. Currently the following constraints are implemented: * Fixed * Point * Hinge * Slider * Piston * Generic Note: constraint limits aren't animatable yet).
2013-01-23rigidbody: Add point cache supportSergej Reich
Add read/write/interpolate functions. In order to get rigid body point cache id from object it's now required to pass the scene to BKE_ptcache_ids_from_object(). Rigid body cache is drawn in the orange color of the bullet logo.
2013-01-23sim: Remove "continue physics" codeSergej Reich
This was left over from 2.4x days and is not used anymore. Now simulations are always interactive.
2013-01-20code cleanup: remove some paranoid checks which would have crashed anyway ↵Campbell Barton
earlier on. Also some minor formatting.
2013-01-09style cleanupCampbell Barton
2013-01-08style cleanupCampbell Barton
2012-12-28style cleanupCampbell Barton
2012-12-18Fix #33600: copying objects with point caches did not copy the external,Brecht Van Lommel
disk cache and lib path settings.
2012-11-30Fix #33353: Smoke color problems with adaptive domainMiika Hamalainen
High resolution cache didn't always read all written data fields which caused colors to get messed up.
2012-11-18style cleanup: comments & spellingCampbell Barton
2012-11-03style cleanup: tabs & whitespaceCampbell Barton
2012-10-23Related to previous commit I did:Ton Roosendaal
Removed checks for PTCACHE_QUICK_CACHE for exception handling. This to ensure normal cache works as if old PTCACHE_QUICK_CACHE wasn't set. Thanks Campbell for pointing at this!
2012-10-23Bugfix 30974Ton Roosendaal
- Disabled "Quick Cache" option. It was causing ridiculous updates on the entire animation system for start-end frame on every user event causing changes here (like during transform). Worst was that you couldn't transform animated objects for that reason either. Most of the code is still there, waiting for a moment to revise it... - Constraint "Follow Track" (marker) wasn't using inverse matrix code in transform, making it wacko to use (wrong pivot, crazyspace)
2012-10-23style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.cCampbell Barton
2012-10-22style cleanupCampbell Barton
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
also left bmesh decimator on in previous commit.
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-21code cleanup: spellingCampbell Barton
2012-10-20style cleanupCampbell Barton
2012-10-14style cleanupCampbell Barton
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
Documentation & Test blend files: ------------------ http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements Credits: ------------------ Miika Hamalainen (MiikaH): Student / Main programmer Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch Google: For Google Summer of Code 2012
2012-10-05Cycles: add "From Dupli" option for texture coordinate node. This gets theBrecht Van Lommel
Generated and UV coordinates from the duplicator of instance instead of the object itself. This was used in e.g. Big Buck Bunny for texturing instanced feathers with a UV map on the bird. Many files changed, mainly to do some refactoring to get rid of G.rendering global in duplilist code.
2012-09-27Fix #32667: Curve softbodies doesn't render animation (cycles)Sergey Sharybin
Issue was caused by cycles being duplicated curve objects before converting them to mesh. This duplication will loose pointcache which resulted in object not being properly deformed.
2012-09-11fix [#29616] Crash/infinite loop from missing cyclic check in ↵Campbell Barton
group/dupligroups (unlikely/intentional) calling BKE_ptcache_ids_from_object() could recursively call BKE_object_handle_update(), when there is no reason to update object transforms at all. Add option not to do any updates and just return an object list.
2012-09-04code cleanup: move file string defines into BLI_path_utils.h, ↵Campbell Barton
BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-08-29code cleanup: add utility function BLI_path_is_rel()Campbell Barton
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton
2012-07-17use math vector init functionsCampbell Barton
2012-07-17code cleanup: spellingCampbell Barton
2012-06-24style cleanypCampbell Barton
2012-05-27code cleanup: defines with braces - end with '(void)0' so callers must end ↵Campbell Barton
with ';' like normal function. ... without this some editors dont parse the source so well.
2012-05-24style cleanup: brace placement/newlinesCampbell Barton
2012-05-23code cleanup: double promotion warningsCampbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also ↵Campbell Barton
replace do prefix with do_ for bool vars.
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton