Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-09-05BGE: Removing the touch sensor and converting all touch sensors to collision ↵Mitchell Stokes
sensors.
2013-08-27ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it ↵Campbell Barton
takes a key as an arg and isnt popping any element from the hash as you might expect). add BLI_pophead/tail, since getting the first element from a list and removing it is a common task.
2013-03-31style cleanupCampbell Barton
2013-02-22patch [#34103] - listbase.patch, insertlinkbefore.patchCampbell Barton
from Lawrence D'Oliveiro (ldo) notes from tracker: use bool for return type from BLI_remlink_safe, necessitating including BLI_utildefines.h in BLI_listbase.h get rid of duplicate BLI_insertlink, use BLI_insertlinkafter instead. A few places which were using BLI_insertlinkafter (actually BLI_insertlink), when it would be simpler to use BLI_insertlinkbefore instead.
2012-10-22style cleanupCampbell Barton
2012-09-212.49 feature: Game Controller State name shows up when mouse over them (the ↵Dalai Felinto
name of a state is the name of the top controller of this state) review and small tweaks by Campbell Barton
2012-09-16style cleanupCampbell Barton
2012-09-04code cleanup: move file string defines into BLI_path_utils.h, ↵Campbell Barton
BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-08-12style cleanupCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-03option for the Armature Actuator to change the influence of a bone constraint.Dalai Felinto
Also adds DampedTrackTo to the list of supported constraints in the BGE Test file: http://www.pasteall.org/blend/11715 Patch developed as part of a project to NF-UBC Nereus Program. Development time 'sponsored' by the project. www.nereusprogram.org
2012-01-11bge camera actuator: -X and -Y axisDalai Felinto
The camera actuator only allows to look the object from its front face. Given that Blender takes -Y as the default forward orientation, the current functionality doesn't let a camera to track an actor from behind. This patch allows for -X and -Y axis tracking. This way a camera over the shoulders of a character is possible (without resorting to rotate the mesh/armature original orientation. - patch reviewed by Campbell Barton, thanks
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-27Detour: fix bug with steering actuator: object pointer not removed.Benoit Bolsee
2011-09-07svn merge -r 37306:39975 ↵Benoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-06-13BGE Patch: [#27425] Allow to change the damping of the camera actuatorDalai Felinto
########## original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator" The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint. Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds). This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint. ########### epydocs (rst) updated too
2011-05-17synched with trunk at revision 36569Nick Samarin
2011-04-21whitespace only, no functional change mixed tabs/spaces --> tabs.v2.57aCampbell Barton
2011-02-27doxygen: blender/blenkernel tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-16synched with trunk at revision 34793Nick Samarin
2011-02-13fix for warnings from Sparse static source code checker, mostly BKE/BLI and ↵Campbell Barton
python functions. - use NULL rather then 0 where possible (makes code & function calls more readable IMHO). - set static variables and functions (exposed some unused vars/funcs). - use func(void) rather then func() for definitions.
2010-09-01Recast: add missing ID_NEW() for new steering actuator in ↵Benoit Bolsee
set_sca_new_poins_ob() as pointed out by Dalai.
2010-09-01Added missing ID_NEW() in set_sca_new_poins_ob() as pointed out by Dalai.Benoit Bolsee
2010-08-15added option for automatic facing in steering actuatorNick Samarin
2010-07-22synched with trunk at revision 30597Nick Samarin
2010-07-20- set defaults to steering actuator parametersNick Samarin
- fixed order of triangle indexes for navigation mesh representation
2010-07-18fixing small ambiguity in the logic brick link codeDalai Felinto
(not sure it booms in any compiler, but it doesn't hurt to make it right)
2010-07-14synched with trunk at revision 30243Nick Samarin
2010-07-11Fix type mismatch.Guillermo S. Romero
2010-07-11Logic Editor Python API: link/unlink logics through pythonDalai Felinto
After initial talk with Matt (awhile ago) we realzed that rna_api would fit well for this instead of an operator. The next step would be to move the current UI code to use the rna funcs instead. Note: it takes the s/c/a as argument, not its name. (e.g. cont.link(actuator=act) ) Sample code to link all the logic bricks between each other: ob = bpy.context.object for cont in ob.game.controllers: for sens in ob.game.sensors: cont.link(sensor=sens) for act in ob.game.actuators: cont.link(actuator=act) For a script to create bricks, link bricks, unlink bricks and remove them: http://www.pasteall.org/14266
2010-07-09Logic Editor UI: move s/c/a operators and interface buttonsDalai Felinto
Tchatcharantcharan ... Three new operators: bpy.ops.logic.sensor_move bpy.ops.logic.controller_move bpy.ops.logic.actuator_move direction is a parameter (UP,DOWN) Moved some interface code to sca.c instead of logic_window.c. (and changed accordingly). One note: as in 2.49, the move up/down button is only available in non-expanded mode. However instead of one button with two options we have 2 buttons (as we had originally in 2.50). That also means the s/c/a header is getting more clunky. Design, thoughts, ideas are appreciated. For the time been functionality back is still the priority (mine at least ;)
2010-06-12- added acceleration and turn speed parameters for obstacle simulationNick Samarin
- added debug visualization for object velocities
2010-06-01synched branch with trunk at revision 29109Nick Samarin
2010-06-01Added new actuator type for following steering behaviors: seek, flee, path ↵Nick Samarin
following; renamed KX_Pathfinder to KX_NavMeshObject
2010-05-27Logic Editor: fix for datablock counting when copying/deleting sound actuatorDalai Felinto
("bug" from 2.49)
2010-05-07Logic UI - fixing missing rna default valuesDalai Felinto
there are some cases (i.e. Constraint Actuator) where the same DNA property is being used by different RNAs with different ranges. It's easy to change (reset the values to their default in the set func of the constrant type rna). Not sure it's necessary though.
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-21removed unused includes, except for physics and particle related filesCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2010-01-18BGE: Mouse Sensor type defaults to 1 (MOUSELEFT ) + remove camera attribute ↵Dalai Felinto
from Camera objects. (if you want to mark your camera objects create a property manually ;) That way object.getPropertyNames() works consistently across all object types.
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. ↵Benoit Bolsee
Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
2009-09-052.5Brecht Van Lommel
Make local and make single user are back for ID template. Internally these calls got unified, id_make_local and id_copy are now used to do these operations for all types that support it. Also reveals that for some ID types the implementation is still missing. Further, some small changes: * unlink_text is now in blenkernel. * copy_group was implemented. * ID template now has an open operator again. * fix preview to not change material reference count, even if temporary it shows up with threaded preview. * id_unlink unifies unlink for text, object and group.
2009-08-27BGE shape key actuator working, though only tried a simple testcase.Campbell Barton
2009-08-102.5 audio cleanup:Joerg Mueller
* Removed CD Actuator * Removed bSample and bSoundListener * Removed SoundSystem * Removed -noaudio parameter
2009-08-102.5: Sound branch merge!Joerg Mueller
See mailing list for additional information.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.