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2010-07-28Fix #22959: uv selection mode was not initialized correctly for new scenes.Brecht Van Lommel
2010-07-23fix for another case where object editmode data could be lost when switching ↵Campbell Barton
scenes.
2010-07-13- fix for eternal loop with metaballs in set scenes.Campbell Barton
- next_object() now loops through all set scenes, not just the first one. - removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends. - metaballs can now glob between scenes however there are still some depsgraph issues that existed before.
2010-07-08- duplicating a scene now duplicates all strips (not just selected ones)Campbell Barton
- python change, dont import 'bpy' by default, initially I thaught this would make scripting easier but it ends up being annoying when you want to register a script or if you want to import it. (more trouble then its worth to save 1 line, also not very pythonic).
2010-07-05Bugfix #19221: Layer animation not workingJoshua Leung
Now object layers and scene-base layers are now always synced. In 2.4x, they were only synced if there was animation for layers, but it's probably not worth checking for this these days... Finally we can close this bug report :)
2010-07-05bugfix [#22724] "Scene" switch on the console doesn't workCampbell Barton
2010-06-27Partial cleanup of timing system, with some guidance from Joshua:Matt Ebb
* Fractional frames support has been changed to use a new var, scene->r.subframe. This is a 0.0-1.0 float representing a subframe interval, used in generating a final float frame number to evaluate animation system etc. * Changed frame_to_float() and some instances of bsystem_time() into a convenience function: float BKE_curframe(scene) which retrieves the floating point current frame, after subframe and frame length corrections. * Removed blur_offs and field_offs globals. These are now stored in render, used to generate a scene->r.subframe before render database processing.
2010-06-25error in fix for ID property copyCampbell Barton
2010-06-25- duplicating a scene now duplicates its sequence strips too.Campbell Barton
- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender) - relative path option for adding sequence strips and replaceing images.
2010-06-24Move some sequencer functions about, no functional changes.Campbell Barton
- Remove SEQ_DESEL, better not have a flag which includes ~, use ~SEQ_ALLSEL instead. - Rename recurs_dupli_seq -> seqbase_dupli_recursive - Rename deep_dupli_seq -> seq_dupli_recursive
2010-06-18Changes to scene updating with set scenes.Campbell Barton
The most useful effect of this is that set scenes can take the simplify settings from the current scene (render team doesnt have to worry about animators simplify settings). details... - updating on frame change now passes the parent scene to object update function. (this was alredy happening for updating tagged objects) - set scenes objects update first so scenes can depend on set objects however this only happened at once level, now set scenes are updated recursively, so deepest level is updated first. - collision objects used to only look through the current scene, now set objects are included.
2010-06-05Fix [#22503] Can't create any objects in new scenes.Matt Ebb
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-04-14Testing for the need to quick cache was causing slowdowns on files with many ↵Janne Karhu
duplis. * The test is now only done when some object that uses cache has actually changed. * The added scene->physics_settings->quick_cache_step is only an internal counter, not a user changeable value.
2010-04-02Set Scenes and PhysicsCampbell Barton
- objects in a set scene now are evaluated with the frame from the current scene. - pointcache now loops over all set scene objects.
2010-04-02bugfix [#21230] set-scene animation updates not workingCampbell Barton
fix for empty scenes with SETLOOPER macro.
2010-04-02pointcache in set scenes wasnt updatingCampbell Barton
2010-03-30Baking for dupligroup & linked library objectsBrecht Van Lommel
- library data allows pointcache writing (hard to know how this should work long term so ifdef'd for now) - changing the frame now updates the dupligroup objects - BKE_ptcache_ids_from_object(), option to get the id's from duplis note! scene_update_tagged() is called from the main() loop, and runs BKE_ptcache_quick_cache_all(), this could become a performance issue, especially with duplis, should probably not call BKE_ptcache_quick_cache_all() all the time, even when not playing back animation. (commits 27856 by Campbell from render25 branch)
2010-03-26Cloth simulation can now use a group to specify which objectsBrecht Van Lommel
to collide with, in addition to the effectors group. (commit 27746 by Brecht from render25 branch)
2010-03-22Fix for [#21103] Updating bugs in Particle ModeJanne Karhu
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-21removed unused includes, except for physics and particle related filesCampbell Barton
2010-03-16change the scene opengl sequence rendering to be a global option with ↵Brecht Van Lommel
rendering and scrubbing settings. still need to do a do_versions for this to work right without changing settings. (commit 27442 by Campbell from render25 branch)
2010-03-09remove for bad-level-call & some minor changes to make camera switching neater.Campbell Barton
2010-03-08Ctrl+RMB support for selecting markers when sync markers is enabled.Campbell Barton
2010-03-08option to transform markers in the dope sheet, needed for re-timing ↵Campbell Barton
animation. currently supports translate and extend. TODO: - select markers in dope sheet. - transform time scale.
2010-02-28update for .B.blendCampbell Barton
- disable running scripts automatically - set sequencer image preview - added a 3D viewport in the python script screen & selected 'Text' in the next editor. - enable stamp rendertime by default. (stamp its self is disabled) - set the stamp font size to 12 (was 8, too small) also set the default font size to 12 for new scenes.
2010-02-19scene_update_for_newframe was calling DAG_scene_update_flags() and ↵Campbell Barton
BKE_animsys_evaluate_all_animation() for each set. gain some speedup by only calling once. minor printf changes to readfile.c, no functional change.
2010-02-18constraints unique name length was set too long (could overrun the buffer), ↵Campbell Barton
use sizeof() with other instances of BLI_uniquename too
2010-02-12correct fsf addressCampbell Barton
2010-02-12Bugfix #21051: Restored 'Playback FPS'Joshua Leung
This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View. The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable.
2010-02-08hack, we need a way not to switch some cameras quickly.Campbell Barton
2010-02-082.5 Audio:Joerg Mueller
- recode of the whole sequencer audio handling - encode audio flag removed, instead you choose None as audio codec, added None for video codec too - ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav - sequencer wave drawing - volume animation (now also working when mixing down to a file!) - made sequencer strip position and length values unanimatable
2010-02-07Fix for stamp marker name lookup, was returning wrong incorrect pointer.Brecht Van Lommel
2010-02-06bugfix [#20990] maker name don't show in render stampCampbell Barton
2010-02-02Give border render coordinates a sane default, so enabling border in theBrecht Van Lommel
render properties shows the render border in the 3d view.
2010-01-25Added simplification back for quicker preview renders with less subdivisionBrecht Van Lommel
levels, child particles, and shadow/SSS/AO quality.. Now also works on what is displayed in the 3d view instead of only rendering, see panel in the scene properties. Most file changes were to make scene available in the isDisabled modifier callback function.
2009-12-29BGE: stereoscopic settings changes: (1) eye separation is the UI (2) ↵Dalai Felinto
focallength uses camera focallength Now the default eye separation value is 0.10 (reasonable for games with 1 meter == 1 B.U. The focallength used is the camera focal length (DOF settings). It allow you to even use different focal lengths for different scenes (good for UI) In order to change it you can change the camera focal length or use Rasterizer.setFocalLength. If you use the Rasterizer method it will use this value for all the cameras. ToDo: - Blenderplayer settings - Update wiki documentation (any volunteer)? * Note to stereo fans: I don't have a real stereo environment to test it (other than cheap cyan-red glasses). If you can give it a try in a more robust system and report bugs or problems with BGE current system please let me know. I would be glad to help to make it work 100% by the time Blender 2.5 is out. For the record, BGE is using the method known as 'parallel axis asymmetric frustum perspective projection'. This method is well documented here: http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/
2009-12-26fix for accessing invalid memory when loading a new file.Campbell Barton
2009-12-17remove warnings. Sequencer selection for fcurve view didnt work in metastrips.Campbell Barton
- added RNA_property_string_set to the RNA_access.h - include BKE_animsys.h in pipeline.c for sequencer update, hope these are ok.
2009-12-16camera switching via markersCampbell Barton
Currently access by selecting a marking and binding with the active camera from the view menu. Note: after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc so this is ifdef'd with DURIAN_CAMERA_SWITCH
2009-12-13more sequence -> sequencer rename, also made sequencer swap strip update ↵Campbell Barton
effects strips
2009-12-13* renamed BKE_sequence.h and sequence.c --> sequencerCampbell Barton
* renamed util.c --> path_util.c since there are more then 1 of these files which makes setting breakpoints annoying.
2009-12-11Fix for [#20331] adding and removing render layers in specific sequence ↵Matt Ebb
creates layers with the same name Render layers now use the same consistent 'unique name' function as other parts of Blender (i.e. RenderLayer.001). Updated the defaults for consistency.
2009-12-10Update Handling: moved wm_data_handle_update from windowmanager toBrecht Van Lommel
scene_update_tagged in blenkernel, code fits better there.
2009-11-28UI/RNA:Nicholas Bishop
* Set default particleedit selection mode in add scene (TODO: not yet changed in the default blend) * Corrected names for particleedit selection mode in RNA, added icons * Added occlude geometry flag to view3d RNA * Converted particleedit buttons to uiItems in view3d header
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-11-10Fix for [#19852] Animation rendering not working in new sceneMatt Ebb
As part of this commit, I moved the scene frame_step to RenderData, where the other frame-related data is.
2009-10-01Unified effector functionality for particles, cloth and softbodyJanne Karhu
* Unified scene wide gravity (currently in scene buttons) instead of each simulation having it's own gravity. * Weight parameters for all effectors and an effector group setting. * Every effector can use noise. * Most effectors have "shapes" point, plane, surface, every point. - "Point" is most like the old effectors and uses the effector location as the effector point. - "Plane" uses the closest point on effectors local xy-plane as the effector point. - "Surface" uses the closest point on an effector object's surface as the effector point. - "Every Point" uses every point in a mesh effector object as an effector point. - The falloff is calculated from this point, so for example with "surface" shape and "use only negative z axis" it's possible to apply force only "inside" the effector object. * Spherical effector is now renamed as "force" as it's no longer just spherical. * New effector parameter "flow", which makes the effector act as surrounding air velocity, so the resulting force is proportional to the velocity difference of the point and "air velocity". For example a wind field with flow=1.0 results in proper non-accelerating wind. * New effector fields "turbulence", which creates nice random flow paths, and "drag", which slows the points down. * Much improved vortex field. * Effectors can now effect particle rotation as well as location. * Use full, or only positive/negative z-axis to apply force (note. the z-axis is the surface normal in the case of effector shape "surface") * New "force field" submenu in add menu, which adds an empty with the chosen effector (curve object for corve guides). * Other dynamics should be quite easy to add to the effector system too if wanted. * "Unified" doesn't mean that force fields give the exact same results for particles, softbody & cloth, since their final effect depends on many external factors, like for example the surface area of the effected faces. Code changes * Subversion bump for correct handling of global gravity. * Separate ui py file for common dynamics stuff. * Particle settings updating is flushed with it's id through DAG_id_flush_update(..). Known issues * Curve guides don't yet have all ui buttons in place, but they should work none the less. * Hair dynamics don't yet respect force fields. Other changes * Particle emission defaults now to frames 1-200 with life of 50 frames to fill the whole default timeline. * Many particles drawing related crashes fixed. * Sometimes particles didn't update on first frame properly. * Hair with object/group visualization didn't work properly. * Memory leaks with PointCacheID lists (Genscher, remember to free pidlists after use :).
2009-09-30Animato: BugfixesJoshua Leung
* #19501: Only the first user of multi-user IPO's were getting converted to AnimData. Now, this AnimData gets converted multiple times - once for each user. This will mean that multi-user actions will no longer be multi-user after conversion though, although this could be fixed manually if there really is such a need. * #19503: Nasty memory leaks when duplicating objects with AnimData Fixed a few little oversights made when coding the copying code for NLA-data (which resulted in exponential copying-loops of doom), and sanitised the AnimData copying code for ID-blocks to be simpler to manage.