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2020-03-09Cleanup: Move `BKE_animdata_free()` call out of each IDType free data.Bastien Montagne
This has been long standing TODO... Note that remaining usages of BKE_xxx_delete should all be carefully checked for and utilmately nuked in favor of `BKE_id_delete()`, think we still have quiet a few bugs hidden in those (code seems to usually assume those functions do a full ID deletion, which is not the case).
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-06Cleanup: Scene: New IDTypeInfo, and remove unused API from BKE.Bastien Montagne
2020-03-06Cleanup: use 'r_' prefix for return argumentsCampbell Barton
Also avoid a redundant strlen call.
2020-03-04Refactor ID make local to use a single flag parameter.Bastien Montagne
Instead of using anonymous booleans flags, also allows to keep the same behavior in all cases, without needing special handling from calling code for our beloved oddballs object proxies...
2020-03-04Cleanup: ID make local: remove `id_in_bmain` argument.Bastien Montagne
This info is now stored in ID tags themselves, so no need to pass an extra anonymous boolean parameter around, yay!
2020-03-04Cleanup: Rename 'make local' functions to new scheme.Bastien Montagne
Also removed some only used locally from the header, `BKE_lib_id.h` is already way too big, no need to overload it with unused things.
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-01-28Cleanup: fix compiler warnings related to deprecated membersBrecht Van Lommel
For Freestyle, it helps to move the struct copy from C++ to C, where the compiler knows that copying deprecated members is ok.
2020-01-153D View: use compatible quaternions when placing the cursorCampbell Barton
The compatible option was used for euler rotation but not quaternions.
2020-01-02Fix T72821: Crash when IOD is removed from post-update callbackSergey Sharybin
IDs recalc clear flag was accessing freed memory. There is more detailed comment about solution in the code.
2019-12-23Fix T72443: Support time remapping for camera-markersCampbell Barton
2019-11-27Fix T71865: Separating mesh parts breaks shape keysCampbell Barton
This was an old bug which could be caused by saving after separating. Changes from 79b703bb635e made this fail reliably. Update shape key indices when they may be used again later.
2019-11-24Cleanup: doxygen commentsCampbell Barton
Also correct some outdated symbol references, add missing 'name' commands.
2019-11-21Bevel: Custom Profile and CurveProfile WidgetHans Goudey
Custom profiles in bevel allows the profile curve to be controlled by manually placed control points. Orientation is regularized along groups of edges, and the 'pipe case' is updated. This commit includes many updates to comments and changed variable names as well. A 'cutoff' vertex mesh method is added to bevel in addition to the existing grid fill option for replacing vertices. The UI of the bevel modifier and tool are updated and unified. Also, a 'CurveProfile' widget is added to BKE for defining the profile in the interface, which may be useful in other situations. Many thanks to Howard, my mentor for this GSoC project. Reviewers: howardt, campbellbarton Differential Revision: https://developer.blender.org/D5516
2019-10-16Fix T70850: Scene.frame_set doesn't update camera from markersCampbell Barton
2019-10-04Fix assert when deleting a RBW constraint object.Bastien Montagne
Side-reported in T70505. Code did not ensure deleted object was removed from the RBW constraints collection, leading to some invalid status (object in constraints collection but without relevant contraints data). Also fixed another issue - code deleting RBW objects would try to remove any constraint one using it as target, in a very bad and broken way, since you cannot iterate over objects of a collection while removing some... Now instead just NULLify relevant pointers... I hope it works, otherwise we'll have to take a different approach. Needless to stress again how weak the whole RBW code is in general, and regarding same object being used by RBW in more than one scene in particular, that is known broken situation anyway.
2019-09-17Fix T61313: gravity not displayed correct when changing unit scaleBrecht Van Lommel
Display of velocity and acceleration units should be affected by unit scale. Arguably the behavior of the physics simulation should be for gravity to remain constant, but such design changes are outside the scope of bug fixing. At least the UI should correctly reflect what the physics simulation will do.
2019-09-17Fix T69974: crashes in .blend files where 3D viewport was splitBrecht Van Lommel
This was caused by a missing copy of the recently adding 3D viewport shading ID properties.
2019-09-12Fix T69789: Assert when create a new Full Copy scene base on 2D template.Bastien Montagne
Private ID data (nodetrees and scene collections...) need special care and handling of their copy flags, and checks must be adapted too. In that case, issue came from the fact that even though those IDs have to be copied outside of bmain, we may still require usercount handling. That commit also fixes a somewhat related issue - we cannot use the non-id private data copying flag for private IDs copying, due to difference in handling of usercount again.
2019-09-11Cycles: Display RenderPass in ViewportJeroen Bakker
This change allows the user to select a renderpass in the 3d viewport. Added support for external renderers to extend the `View3DShading` struct. This way Blender doesn't need to know the features an external render engine wants to support. Note that the View3DShading is also available in the scene->display.shading; although this is supported, it does not make sense for render engines to put something here as it is really scene/workbench related. Currently cycles assumes that it always needs to calculate the combined pass; it ignores the `pass_flag` in KernelFilm. We could optimize this but that was not in scope of this change Reviewed By: brecht Differential Revision: https://developer.blender.org/D5689
2019-09-11Depsgraph: Allow non-keyed changes from frame_change_post handlerSergey Sharybin
Makes it possible to do custom edits to animated properties from a python handler. Reviewers: brecht Differential Revision: https://developer.blender.org/D5738
2019-09-11Python handlers: Pass depsgraph to events where it makes senseSergey Sharybin
The goal is to make it possible to access evaluated datablocks at a corresponding context. For example, be able to check evaluated state if an object used for rendering. Allows to write scripts in a safe manner for T63548 and T60094. Reviewers: brecht Differential Revision: https://developer.blender.org/D5726
2019-09-11Depsgraph: Pass bmain to depsgraph object creationSergey Sharybin
Currently unused, but will allow to keep of an owner of the depsgraph. Could also simplify other APIs in the future by avoiding to pass bmain explicitly to relation update functions and things like that.
2019-09-09DNA: initial DNA defaults supportCampbell Barton
This provides an API to access structs with their members set to default values: - DNA_struct_default_get(name) - DNA_struct_default_alloc(name) Currently this is only used for scene & view shading initialization, eventually it can be used for RNA defaults and initializing DNA struct members on file reading.
2019-09-09Cleanup: remove unused scene struct membersCampbell Barton
2019-09-09Move callbacks API from BLI to BKESergey Sharybin
Preparing for the bigger changes which will be related on passing dependency graph to various callbacks which need it. Differential Revision: https://developer.blender.org/D5725
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-09-07Cleanup: includes in headersCampbell Barton
Forward declare structs where possible.
2019-09-05Eevee: Shadow map refactorClément Foucault
Reviewed By: brecht Differential Revision: http://developer.blender.org/D5659
2019-09-05Depsgraph: Ensure it's fully evaluated after POST callbacksSergey Sharybin
It is possible that POST callbacks will modify objects or relations. This change makes it so an extra update pass is done if needed. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5690
2019-09-05Depsgraph: Free user code from worry about updates flushSergey Sharybin
2019-09-05Depsgraph: Pass bmain to evaluation functionSergey Sharybin
Currently unused, makes code ready for an upcoming change.
2019-09-02DatablockManagement: Cleanup: get rid of `BKE_collection_copy_master()`.Bastien Montagne
Now that we 'properly' support private ID data in lib management, there is no reason anymore to have that custom func, badly named and by-passing the whole generic ID management code.
2019-09-02DatablockManagement: Fix/sanitize handling of flags for private ID data in ↵Bastien Montagne
copy functions. Not sure exactly why that was working with nodetrees in depsgraph (could be some special code in the despgraph), but we always want to allocate memory for the nodetrees here!
2019-08-29BKE_libblock_relink_ex: pass all remapping flags instead of a single boolean.Bastien Montagne
There is no reasons to limit access to remapping flags here, we may want to use other options than only the ID_REMAP_SKIP_NEVER_NULL_USAGE one...
2019-08-22Revert "Fix T68971: Copy As New Driver from Material node creates a bad ↵Bastien Montagne
reference." This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e. Those kind of commits must be reviewed and approved by project owners. That one: * Broke Collada building by not properly updating all calls to modified function. * Broke *whole* ID management by not properly updating library_query.c. And in general, I am strongly against backward ID pointers, those are *always* a serious PITA for ID management. Sometimes they cannot be avoided, but in general other ways to get that kind of info should be investigated first.
2019-08-22NodeTree: also assign the owner pointer when copying.Alexander Gavrilov
2019-08-06Cleanup: use BKE_ prefix for BKE_colortools.hCampbell Barton
2019-08-02Cleanup: correct name for scene frame conversionCampbell Barton
Thanks to @sybren for pointing out issue from 299ff91ea1fe5
2019-07-01Fix T66279: Strip sound keeps playing after toggling to CameraSergey Sharybin
Before this change using Sequencer input for the scene strip would permanently enable sound playing back for that strip. Going back to Camera would have been still playing sound from the strip, which is rather misleading since rest of the nested sequencer is not used.
2019-06-26Fix missing volume update via scene strip's settingsSergey Sharybin
This is a part of T66117. The entire sequencer+3d sound was never reliable, so this is as much as i can fix currently.
2019-06-17Fix crash in sequencer after recent audio changesSergey Sharybin
2019-06-17Fix T65651: Crash when changing audio strip source fileSergey Sharybin
2019-06-17Fix T65817: Video Sequencer doesen't render speakers' soundsSergey Sharybin
Part of the issue was caused by missing speaker objects in the depsgraph used for post-processing. Remaining part was caused by missing scene sound update for this depsgraph.
2019-06-11Sound: Fix queries of sound infoSergey Sharybin
A lot of areas were querying sound information directly using audio handle which does not exist on an original sound IDs. This change basically makes it so it's possible to query information about given sound ID, without worrying about whether it's loaded or not: if it is needed to load it first it happens automatically (no automatically-opened handles are left behind though). While this seems a bit extreme to open files on such queries it is still better than the old situation when all sound handles were opened on file load, no matter if it's needed or not. Besides, none of the changed code paths are performance critical, just handful of tools. Fixes T65696: Sequencer fails to create a new sound sequence strip via Python Fixes T65656: Audio strip - SHIFT K crashes Blender Reviewers: brecht Reviewed By: brecht Subscribers: ISS Maniphest Tasks: T65696, T65656 Differential Revision: https://developer.blender.org/D5061
2019-06-07Sequencer: Fix missing sound from nested scene stripsSergey Sharybin
2019-06-07Sound: Use dependency graph instead of bmainSergey Sharybin
Allows to move scene sound update to dependency graph evaluation.
2019-06-05Sound: Port to a copy-on-write conceptSergey Sharybin
This change makes it so sound handles are created for evaluated scene, sequencer and speakers. This allows to have properly evaluated animation on them. For the viewport playback sound uses regular dependency graph. For the final render sound uses dependency graph created for render pipeline, which now also contains sequencer and sound datablocks. All the direct sound update calls are replaced with corresponding dependency graph recalc tag.
2019-06-04Fix T65303: fix and improve autorun-scripts popupJacques Lucke
Now, the file does not have to be reloaded in all cases. Instead, just scripts are enabled and all depsgraphs freed. Reviewers: brecht Differential Revision: https://developer.blender.org/D5000