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2020-05-12GPencil: Add new parameter for SMAA thresholdAntonio Vazquez
This parameter allows to define the threshold for SMAA algorithm. Differential Revision: https://developer.blender.org/D7708
2020-05-12Fix T76053: Rigid Body properties disappears after deleting rigid body ↵Bastien Montagne
constraint object and undoing. Since we re-use same addresses of IDs with newly read data, and never remap old IDs to 'proper' 'old' ID pointers, it implies that old IDs being deleted will have many ID pointers to new, valid data that we want to keep. In general anyway, code from IDTypeInfo (i.e. low-level ID management code) should never do anything outside of its own ID scope, we cannot guarantee that given ID is in fully valid state regarding its relations to other data-blocks.
2020-04-17Fix T75686: Animating scene audio volume doesn't workSybren A. Stüvel
Scene audio volume changes require the scene to be tagged with `ID_RECALC_AUDIO_VOLUME` (see `BKE_scene_update_sound()`). Tagging happens in the RNA update function `rna_Scene_volume_update()`, but that function is not called by the animation system. As a result, animated volume changes are not sent to the audio system. This commit adds a new depsgraph operation node that sets this tag when necessary, so that the animated values are used in the rest of the depsgraph evaluation. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7429
2020-04-07Undo: change depsgraph recalc flags handling to improve performanceBrecht Van Lommel
These changes only have an effect when the experimental Undo Speedup preference is enabled. * For DEG_id_tag_update, accumulate recalc flags immediately before the undo push happens instead of afterwards. Otherwise the undo state does not contain enough flags, and the current state may contain too many flags. This also means we call DEG_id_tag_update after undo with the accumulated flags to ensure they are flushed to other datablocks. * For undo, accumulate recalc flags in id->recalc and clear accumulated flags immediately. Not clearing would cause circular behavior where accumulated flags may never end up being cleared. This matches what happens after an undo push where these are also cleared, indicating that the undo state and current in-memory state match exactly. * Don't change id->recalc of identical datablocks, it should not be needed. There is one exception for armatures where pointers across datablocks exist which otherwise would cause problems. There may be a better solution to this but it seems to work in agent 327 production files. * This contains a change in undofile.c to avoid detecting all datablocks as changed for the first of the two undo steps, where we restore to the state of the last undo push before going to the one before. Without this the whole system is much less efficient. However this is unsafe in the sense that if an app handler or operators edits a datablock after an undo push, that change will not be undone. It can be argued that this is acceptable behavior, since a following undo push will include that change and this may already have unexpected side effects. Ref T60695 Differential Revision: https://developer.blender.org/D7339
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-04-03Cleanup: split `BKE_anim.h` and `anim.c` into smaller piecesSybren A. Stüvel
The files are now split up into the following sections: - `BKE_anim_path.h` and `anim_path.c` for path/curve functions. - `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for animation visualization (mostly motion paths). - `BKE_duplilist.h` for DupliList function declarations. These were already implemented in `object_dupli.c`, so they were rather out of place being declared in `BKE_anim.h` in the first place. No functional changes.
2020-03-26Add option to Copy the active view layer, and add an empty view layerChris Clyne
Modify the view layer add operator (and underlying `BKE_view_layer_add`) to allow for copying the current view layer, as well as adding a new one but with all LayerCollections disabled by default (this is important for heavy scenes where currently adding view layers can take a long time due to enabling every collection by default). Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6862
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-17Depsgraph: Adds helpers to extract/restore despgraphs in a given Main.Bastien Montagne
Extract will steal all depsgraphs currently stored in given bmain, and restore will put them back in place, using scene and viewlayers as keys. Preliminary work for undo-speedup. Part of T60695/D6580.
2020-03-13Cleanup: pass const args (mostly Scene & RenderData)Campbell Barton
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
We implement cubemap array support for EEVEE's lightcache reflection probes. This removes stretched texels and bottom hemisphere seams artifacts caused by the octahedral projection previously used. This introduce versioning code for the lightcache which will discard any lightcache version that is not compatible. Differential Revision: https://developer.blender.org/D7066
2020-03-11Fix T74296: Free depsgraph when view layer is removedJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D7110
2020-03-09Cleanup: Move `BKE_animdata_free()` call out of each IDType free data.Bastien Montagne
This has been long standing TODO... Note that remaining usages of BKE_xxx_delete should all be carefully checked for and utilmately nuked in favor of `BKE_id_delete()`, think we still have quiet a few bugs hidden in those (code seems to usually assume those functions do a full ID deletion, which is not the case).
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-06Cleanup: Scene: New IDTypeInfo, and remove unused API from BKE.Bastien Montagne
2020-03-06Cleanup: use 'r_' prefix for return argumentsCampbell Barton
Also avoid a redundant strlen call.
2020-03-04Refactor ID make local to use a single flag parameter.Bastien Montagne
Instead of using anonymous booleans flags, also allows to keep the same behavior in all cases, without needing special handling from calling code for our beloved oddballs object proxies...
2020-03-04Cleanup: ID make local: remove `id_in_bmain` argument.Bastien Montagne
This info is now stored in ID tags themselves, so no need to pass an extra anonymous boolean parameter around, yay!
2020-03-04Cleanup: Rename 'make local' functions to new scheme.Bastien Montagne
Also removed some only used locally from the header, `BKE_lib_id.h` is already way too big, no need to overload it with unused things.
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-01-28Cleanup: fix compiler warnings related to deprecated membersBrecht Van Lommel
For Freestyle, it helps to move the struct copy from C++ to C, where the compiler knows that copying deprecated members is ok.
2020-01-153D View: use compatible quaternions when placing the cursorCampbell Barton
The compatible option was used for euler rotation but not quaternions.
2020-01-02Fix T72821: Crash when IOD is removed from post-update callbackSergey Sharybin
IDs recalc clear flag was accessing freed memory. There is more detailed comment about solution in the code.
2019-12-23Fix T72443: Support time remapping for camera-markersCampbell Barton
2019-11-27Fix T71865: Separating mesh parts breaks shape keysCampbell Barton
This was an old bug which could be caused by saving after separating. Changes from 79b703bb635e made this fail reliably. Update shape key indices when they may be used again later.
2019-11-24Cleanup: doxygen commentsCampbell Barton
Also correct some outdated symbol references, add missing 'name' commands.
2019-11-21Bevel: Custom Profile and CurveProfile WidgetHans Goudey
Custom profiles in bevel allows the profile curve to be controlled by manually placed control points. Orientation is regularized along groups of edges, and the 'pipe case' is updated. This commit includes many updates to comments and changed variable names as well. A 'cutoff' vertex mesh method is added to bevel in addition to the existing grid fill option for replacing vertices. The UI of the bevel modifier and tool are updated and unified. Also, a 'CurveProfile' widget is added to BKE for defining the profile in the interface, which may be useful in other situations. Many thanks to Howard, my mentor for this GSoC project. Reviewers: howardt, campbellbarton Differential Revision: https://developer.blender.org/D5516
2019-10-16Fix T70850: Scene.frame_set doesn't update camera from markersCampbell Barton
2019-10-04Fix assert when deleting a RBW constraint object.Bastien Montagne
Side-reported in T70505. Code did not ensure deleted object was removed from the RBW constraints collection, leading to some invalid status (object in constraints collection but without relevant contraints data). Also fixed another issue - code deleting RBW objects would try to remove any constraint one using it as target, in a very bad and broken way, since you cannot iterate over objects of a collection while removing some... Now instead just NULLify relevant pointers... I hope it works, otherwise we'll have to take a different approach. Needless to stress again how weak the whole RBW code is in general, and regarding same object being used by RBW in more than one scene in particular, that is known broken situation anyway.
2019-09-17Fix T61313: gravity not displayed correct when changing unit scaleBrecht Van Lommel
Display of velocity and acceleration units should be affected by unit scale. Arguably the behavior of the physics simulation should be for gravity to remain constant, but such design changes are outside the scope of bug fixing. At least the UI should correctly reflect what the physics simulation will do.
2019-09-17Fix T69974: crashes in .blend files where 3D viewport was splitBrecht Van Lommel
This was caused by a missing copy of the recently adding 3D viewport shading ID properties.
2019-09-12Fix T69789: Assert when create a new Full Copy scene base on 2D template.Bastien Montagne
Private ID data (nodetrees and scene collections...) need special care and handling of their copy flags, and checks must be adapted too. In that case, issue came from the fact that even though those IDs have to be copied outside of bmain, we may still require usercount handling. That commit also fixes a somewhat related issue - we cannot use the non-id private data copying flag for private IDs copying, due to difference in handling of usercount again.
2019-09-11Cycles: Display RenderPass in ViewportJeroen Bakker
This change allows the user to select a renderpass in the 3d viewport. Added support for external renderers to extend the `View3DShading` struct. This way Blender doesn't need to know the features an external render engine wants to support. Note that the View3DShading is also available in the scene->display.shading; although this is supported, it does not make sense for render engines to put something here as it is really scene/workbench related. Currently cycles assumes that it always needs to calculate the combined pass; it ignores the `pass_flag` in KernelFilm. We could optimize this but that was not in scope of this change Reviewed By: brecht Differential Revision: https://developer.blender.org/D5689
2019-09-11Depsgraph: Allow non-keyed changes from frame_change_post handlerSergey Sharybin
Makes it possible to do custom edits to animated properties from a python handler. Reviewers: brecht Differential Revision: https://developer.blender.org/D5738
2019-09-11Python handlers: Pass depsgraph to events where it makes senseSergey Sharybin
The goal is to make it possible to access evaluated datablocks at a corresponding context. For example, be able to check evaluated state if an object used for rendering. Allows to write scripts in a safe manner for T63548 and T60094. Reviewers: brecht Differential Revision: https://developer.blender.org/D5726
2019-09-11Depsgraph: Pass bmain to depsgraph object creationSergey Sharybin
Currently unused, but will allow to keep of an owner of the depsgraph. Could also simplify other APIs in the future by avoiding to pass bmain explicitly to relation update functions and things like that.
2019-09-09DNA: initial DNA defaults supportCampbell Barton
This provides an API to access structs with their members set to default values: - DNA_struct_default_get(name) - DNA_struct_default_alloc(name) Currently this is only used for scene & view shading initialization, eventually it can be used for RNA defaults and initializing DNA struct members on file reading.
2019-09-09Cleanup: remove unused scene struct membersCampbell Barton
2019-09-09Move callbacks API from BLI to BKESergey Sharybin
Preparing for the bigger changes which will be related on passing dependency graph to various callbacks which need it. Differential Revision: https://developer.blender.org/D5725
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-09-07Cleanup: includes in headersCampbell Barton
Forward declare structs where possible.
2019-09-05Eevee: Shadow map refactorClément Foucault
Reviewed By: brecht Differential Revision: http://developer.blender.org/D5659
2019-09-05Depsgraph: Ensure it's fully evaluated after POST callbacksSergey Sharybin
It is possible that POST callbacks will modify objects or relations. This change makes it so an extra update pass is done if needed. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5690
2019-09-05Depsgraph: Free user code from worry about updates flushSergey Sharybin
2019-09-05Depsgraph: Pass bmain to evaluation functionSergey Sharybin
Currently unused, makes code ready for an upcoming change.
2019-09-02DatablockManagement: Cleanup: get rid of `BKE_collection_copy_master()`.Bastien Montagne
Now that we 'properly' support private ID data in lib management, there is no reason anymore to have that custom func, badly named and by-passing the whole generic ID management code.
2019-09-02DatablockManagement: Fix/sanitize handling of flags for private ID data in ↵Bastien Montagne
copy functions. Not sure exactly why that was working with nodetrees in depsgraph (could be some special code in the despgraph), but we always want to allocate memory for the nodetrees here!
2019-08-29BKE_libblock_relink_ex: pass all remapping flags instead of a single boolean.Bastien Montagne
There is no reasons to limit access to remapping flags here, we may want to use other options than only the ID_REMAP_SKIP_NEVER_NULL_USAGE one...
2019-08-22Revert "Fix T68971: Copy As New Driver from Material node creates a bad ↵Bastien Montagne
reference." This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e. Those kind of commits must be reviewed and approved by project owners. That one: * Broke Collada building by not properly updating all calls to modified function. * Broke *whole* ID management by not properly updating library_query.c. And in general, I am strongly against backward ID pointers, those are *always* a serious PITA for ID management. Sometimes they cannot be avoided, but in general other ways to get that kind of info should be investigated first.