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2010-04-25== Sequencer ==Peter Schlaile
This adds MULTICAM-editing support for blender. (Well, the beginning of.) There is now a new effect track, named MULTICAM, which just selects one of the lower tracks. Doesn't sound that exciting, but if you combine this with A/B-Trim (moving split points of two directly connected tracks around, while magically resizing both strips, something to be added), you just do: * add several tracks for your camera angles * (optionally) sync those tracks * add one multicam track on top Use that multicam-track to edit your movie. (Either using fcurves on the multicam source selector or using knife-tool and A/B-Trim.) Compare that to: * add several tracks * add cross fades between them * do some python scripting to add several fcurves to make that beast somewhat work. * cry out loud, using it, if you have to move cut points around Alternatively, even harder: * just edit the old way and put strip after strip You might think, that this isn't really helpfull for animators, but consider using scene-strips (in OpenGL-mode) for input, that are set for different camera angles and can now be intercut a lot more easily... Also: small fix on the way: the speed effect can now be used in cascade. (Don't know, if anyone used it that way, but now it works.)
2010-04-24warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define ↵Campbell Barton
rather then having their own ifdefs in each file.
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-21take 2...Campbell Barton
2010-03-21recent removal of includes broke for msvcCampbell Barton
2010-03-21removed unused includes, except for physics and particle related filesCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-12-13* renamed BKE_sequence.h and sequence.c --> sequencerCampbell Barton
* renamed util.c --> path_util.c since there are more then 1 of these files which makes setting breakpoints annoying.
2009-12-12Sequencer: Transform Strip updates (Durian wish)Andrea Weikert
Removed the Start/End Settings and the effect_fader from the sequencer transform strip. The transform strip can now only be animated directly by keying the Scale X, Scale Y, Translate X, Translate Y and Rotation values. Caveat: The uniform scale re-uses the Scale X value, so when changing the animation on Scale X in the non-uniform scaling case, the uniform scaling will be affected too. This was done to not break files for Durian. Note: As much as I would have liked to clean up the TransformVars, it caused crashes of earlier versions of blender when opening the file. The rna identifiers were also kept as to not break any existing animation on those keys.
2009-12-09Sequencer fix: Transform Strip wouldn't work with default_faderAndrea Weikert
* added default_fader to transform strip, since it used the old fac too. * removed ANIMATEABLE attribute from the settings in the transform strip, since they are animated via the effect_fader and not directly for now. (too confusing) * UI: only show default_fader for the effect strips that support it Sequencer Durian feature: uniform scale for Sequence transform strip. * for now re-using variable for x-axis scaling. Note: This brings back functionality as close to 2.49 as possible. The Start and End values in the current design are not meant to be animated directly, but via the effect_fader.
2009-11-22== Sequencer ==Peter Schlaile
This should make animations in sequencer work again at most places. It removes facf0 and facf1 and replaces them by * effect_fader (the fader position for transition effects limited 0-1 value range) * speed_fader (full range fader for speed effect) Also: default transitions should work again. Still not working: non-IPO-locked curves. (Don't really know, if we can / want to bring them back in new animation system.)
2009-11-14- sequencer speed effect back using fcurves, still needs manual reloading to ↵Campbell Barton
refresh. - added a function id_data_find_fcurve() to get the fcurve without RNA vars. Aligorith: this could be made to use a path rather then a property name.
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-08-192.5: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r22291:22625
2009-03-182.50: some warning fixes.Brecht Van Lommel
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-01-25* added operators SEQUENCER_OT_lock, unlock, reload, refresh_all, view_all, ↵Campbell Barton
view_selected. * sequencer transform now does overlap checks. * removed old transform functions from sequencer_edit.c * shuffle_seq moved to kernel, now moves strips to the end of the last sequence of itschannel (if all channels are used). 2.4x would remove the strip. * most of the 'Strip' menu items now call their operators in the header menu, some for view and select too.
2009-01-172.5: Blender "Animato" - New Animation System Joshua Leung
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future. Highlights of the new system: * Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. - F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. - The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc. * F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated. * Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place) * F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place) * NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details: http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html So, what currently works: * I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code. * Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock. * Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc. Notes: * Drivers haven't been hooked up yet * Only objects and data directly linked to objects can be animated. * Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change). * Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor) * I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review. In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-122.5Ton Roosendaal
12k lines of sequencer back! Only seqaudio.c skipped for now. Notes: - it only draws now, nothing refreshes or edits. - fixed bug in view2d.c with vertical grid step being 0.0f - render code and fileselect code is #ifdeffed out - sequence evaluation code moved to blenkernel, so it can be used for render without bad level calls General note; sequencer code is very untidy, mixing styles too much. Tried to clean it some, but it would be nice if formatting is kept consistant from now on.