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2012-10-23rename api functions...Campbell Barton
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-20style cleanupCampbell Barton
2012-10-04style cleanup: comment blocksCampbell Barton
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-04code cleanup: move file string defines into BLI_path_utils.h, ↵Campbell Barton
BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-08-26Sequencer: typo fixSergey Sharybin
2012-08-18Silencing compiler warningsJoshua Leung
2012-08-11Sequencer: support for masked color balanceSergey Sharybin
This implements option which could be used to color balance only specified area. Currently done by adding Mask input to Adjustment effect. Affects on color balance and multiply settings. Supporting masked saturation control is in the list, not supported in this commit. Also show value slider in the right of color wheel.
2012-08-10Fix infinite recursion when using adjustment strip placed to channel 1Sergey Sharybin
2012-08-08Sequencer: initial implementation of multithreaded effectsSergey Sharybin
Added a framework to run effects in several threads. Port most of effects to this new framework. Still some work to be done here (some effects are not so easy to port)
2012-08-08Code cleanup: use defines instead of magic constantsSergey Sharybin
2012-08-08Code cleanup: BKE_ prefix for public sequencer functionsSergey Sharybin
2012-08-08Code cleanup: remove redundant struct and some space cleanupSergey Sharybin
2012-08-08Style cleanup: white spaceSergey Sharybin
2012-07-17code cleanup: spellingCampbell Barton
2012-07-08style cleanupCampbell Barton
2012-06-07remove casts to short when allocating new imbufs.Campbell Barton
2012-06-07code cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather ↵Campbell Barton
then defines.
2012-05-29finish cleanup for pluginsCampbell Barton
2012-05-29Massive Code cleanup:Thomas Dinges
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore. * DNA structures are kept, all read/writefile code is gone.
2012-05-27style cleanupCampbell Barton
2012-05-27style cleanupCampbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also ↵Campbell Barton
replace do prefix with do_ for bool vars.
2012-05-18style cleanup: function definitionsCampbell Barton
2012-05-09style cleanup: whitespace/operatorsCampbell Barton
2012-05-08style cleanup: seqeffectsCampbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-22style cleanup: commentsCampbell Barton
2012-04-21style cleanup: multi-line if statements.Campbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-24code cleanup: use zero_v3Campbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-04style cleanup / comment formatting for bli/bke/bmeshCampbell Barton
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-19replace MIN2 / MAX2 with minf / maxf to avoid calling functions multiple times.Campbell Barton
2012-02-04Code Cleanup: avoid double promotion.Campbell Barton
2012-01-11use BLI_strncpy and BLI_snprintf when the size of the string is known.Campbell Barton
fix for sequencer unique naming which was missed with string length update.
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
2012-01-06Fix #29743: Video sequencer wipe effect bugSergey Sharybin
Blur width used to be calculated quite strange depending on current angle. Also, it used to be using wrong formula to calculate distance between current point and boundary line which made blur width almost useless. Now actual blur width is doesn't depend on angle and use corrected formula for distance calculation which makes blur width slider behaves more predictable. This commit might make old files using wipe+blur be rendered a bit differently, but don't think it's indeed issue because old behavior was crappy to setup something useful so don't think this setup was used a lot.
2011-12-06Fix #27622: Sequencer Wipe Angle IncorrectSergey Sharybin
Made wipe angle be real angle instead of making some ease effects which can be reached by animation curves.
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-17fix spelling mistakes in comments (and in some python error messages), ↵Campbell Barton
nothing to effect translations.
2011-10-04remove redundant code, also dont bother with os.path.basename(x) for recent ↵Campbell Barton
scons commit.
2011-09-26replace strncpy with BLI_strncpy, in some cases strncpy was being misused ↵Campbell Barton
since it doesnt ensure \0 termination. also dont call CTX_data_scene() twice when checking for function arguments.
2011-09-17use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0Campbell Barton