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AgeCommit message (Expand)Author
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-09-08IDManagement: change `IDTypeInfo.owner_get` to instead return address of the ...Bastien Montagne
2022-09-06Fix (unreported) bad handling of embedded IDs on owner copying.Bastien Montagne
2022-09-05IDMAnagement: Add owner ID pointer to embedded ones.Bastien Montagne
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClment Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2021-11-29Refactor BKE_bpath module.Bastien Montagne
2021-11-24Cleanup: `IDTypeInfo` new `asset_type_info` member.Bastien Montagne
2021-10-29LibQuery: Add macro to help break looping when requested.Bastien Montagne
2021-09-22Initial implementation of local ID re-use when appending.Bastien Montagne
2021-08-20Functions: remove multi-function networkJacques Lucke
2021-08-19Cleanup: Blendwrite: Move code deciding if an ID should be written out of ID ...Bastien Montagne
2021-03-07Cleanup: remove dead codeJacques Lucke
2021-02-25Refactor: IDTypeInfo: Add `owner_get` to get owner of embedded IDs.Bastien Montagne
2021-01-22LibOverride: Add an 'post apply' callback to IDTypeInfo.Bastien Montagne
2020-12-02Geometry Nodes: initial scattering and geometry nodesJacques Lucke
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-11-03Add a callback to `IDTypeInfo` to allow preservation of some data accross mem...Bastien Montagne
2020-10-20Simulation: remove particle nodes with outdated designJacques Lucke
2020-10-08Cleanup/refactor: `BKE_libblock_alloc` -> `BKE_id_new` in ID creation code.Bastien Montagne
2020-09-16Fix: create shallow copy of CustomData before writingJacques Lucke
2020-09-11Refactor: move Simulation .blend I/O to IDTypeInfo callbacksJacques Lucke
2020-08-28IDTypeInfo: add .blend file io callbacksJacques Lucke
2020-08-07Cleanup: use C++ style casts in various placesJacques Lucke
2020-07-25Simulation: cleanup dna dataJacques Lucke
2020-07-23Simulation: add depsgraph relations for ids referenced by node treeJacques Lucke
2020-07-22Simulation: fix memory leakJacques Lucke
2020-07-22Particles: give emitter its own stateJacques Lucke
2020-07-21Particles: initial object socket and emitter node supportJacques Lucke
2020-07-17Cleanup: avoid static initialization order issues when accessing CPPTypesJacques Lucke
2020-07-17Simulation: move initial simulation code from bf_blenkernel to bf_simulationJacques Lucke
2020-07-17BLI: add StringRefNull.c_str() methodJacques Lucke
2020-07-17Simulation: use better api for adding and removing simulation statesJacques Lucke
2020-07-17Nodes: move some code from blenkernel directory to nodesJacques Lucke
2020-07-16Particles: avoid crash when connected unimplemented nodeJacques Lucke
2020-07-16Particles: change initial velocity of particlesJacques Lucke
2020-07-15Particles: use CD_PROP_FLOAT3 instead of CD_LOCATIONJacques Lucke
2020-07-12Cleanup: disable debug codeJacques Lucke
2020-07-12Cleanup: unused debug variableJacques Lucke
2020-07-12Particles: initial support for forces in simulation node treesJacques Lucke
2020-07-11Fix: incorrect attribute type in networkJacques Lucke
2020-07-09Particles: Create a simulation state for every Particle Simulation nodeJacques Lucke
2020-07-03Cleanup: use nested namespacesJacques Lucke
2020-06-29Cleanup: use blender::bke namespace in simulation.ccJacques Lucke
2020-06-09BLI: rename ArrayRef to SpanJacques Lucke
2020-06-09BLI: put C++ data structures in "blender" namespace instead of "BLI"Jacques Lucke