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2019-07-30BLI_task: Cleanup: rename some structs to make them more generic.Bastien Montagne
TLS and Settings can be used by other types of parallel 'for loops', so removing 'Range' from their names. No functional changes expected here.
2019-07-10Cleanup: avoid line breaks from trailing commentsCampbell Barton
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-22Cleanup: style, use braces for blenkernelCampbell Barton
2019-04-19CMake: fix building without smoke enabledCampbell Barton
Was removed when removing sorted libs however it's needed for stubs.
2019-04-18Cleanup: add trailing commas to avoid right shiftCampbell Barton
2019-04-17ClangFormat: format '#if 0' codeCampbell Barton
Previous cleanups didn't account for space after '#'.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16CMake: cleanup, arg rename, add definitions lastCampbell Barton
2019-03-19Cleanup: use BLI_kdtree_3d prefixCampbell Barton
Use prefix now there isn't only the 3d version.
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-27DNA: rename Lamp -> LightCampbell Barton
- BKE_lamp -> BKE_light - Main.lamp -> light
2019-02-18DNA: rename Object.size -> scaleCampbell Barton
Resolves a common cause of confusion.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-15Add global control over disabling high-resolution smoke drawSergey Sharybin
Can be found in the viewport's simplify panel, allows to easily disable high-res display for all the smokes in the scene.
2019-02-15Cleanup: More obvious name for the flagSergey Sharybin
Not sure what BIG is, it is HIGH RESOLUTION.
2019-02-15Cleanup: Naming, BKE prefixSergey Sharybin
Done for smoke functions. Smoke modifier functions seems an oddballs here, but probably also to be renamed.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-24Fix smoke clipping being ignored by Cycles and not being editable after baking.Brecht Van Lommel
The value worked in 2.7, but not with copy-on-write in 2.8.
2019-01-22Fix T58492: smoke flow jitters around flow source when using adaptive domain.Bastien Montagne
This is more like a band-aid than a real fix actually, real fix would be to understand why rendering smoke requires auto texspace to be ON (afaict, this was not the case in 2.7x)... But I've already spent way too much time on this issue, at least now we get better situation than before (i.e. smoke with adaptive domain works well even when orig domain mesh has autospace flag disabled).
2019-01-20Cleanup: remove all BLI_utiledefines' ugly vectorial macros.Bastien Montagne
Not only were those often making doublons with already existing BLI_math's stuff, but they were also used to hide implicit type conversions... As usual this adds some more exotic inlined vector functions (one of the rare cases where I really miss C++ and its templates... ;) ).
2019-01-06Cleanup: add trailing commas to structsCampbell Barton
Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-03Cleanup: preprocessor indentationCampbell Barton
2018-12-18Merge branch 'master' into blender2.8Philipp Oeser
2018-12-18Fix T55105: Smoke Emission from particles was ignoring lattice deformerPhilipp Oeser
on the particles
2018-12-02Merge branch 'master' into blender2.8Campbell Barton
2018-12-02Cleanup: BKE_effect.h namingCampbell Barton
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-07Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'Bastien Montagne
That kind of implicit includes should really only be done when totally, absolutely necessary, and ideally only with rather simple 'second-level' headers. Otherwise not being explicit with includes always end up biting in unexpected ways...
2018-11-07Workbench: Add cubic filtering for smoke simulationClément Foucault
The option is per domain and only affects the solid / xray / wireframe view. Eevee is not yet supported.
2018-10-18Cleanup: Remove more #if 0 blocksJacques Lucke
Continuation of https://developer.blender.org/D3802 Reviewers: brecht Differential Revision: https://developer.blender.org/D3808
2018-10-09Workbench: Smoke: Add support for Color Mappping for smoke debuggingClément Foucault
2018-10-08Workbench: Smoke: Fix displayClément Foucault
Includes the following fixes - Fix smoke texture creation: data was interpreted as Byte instead of Floats. - Fix Velocity texture not being free after draw: also was causing crashes. - Fix display_thickness not being copied during COW. - Fix Blending and general volume rendering algorithm. - Add Volume Shadowing support.
2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-09-24Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-24Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-09-21Fix smoke to render in Cycles again.Brecht Van Lommel
Viewport caching seems still broken, though baking works.
2018-09-21Cleanup: convert smoke modifier from DerivedMesh to Mesh.Brecht Van Lommel
2018-09-02Cleanup: comment blocksCampbell Barton
2018-09-02Cleanup: comment blocksCampbell Barton
2018-06-25Depsgraph: cache collision relations, for performance and stability.Brecht Van Lommel
Same reasoning as effector relations in earlier commit.
2018-06-22Depsgraph: cache effector relations, for performance and stability.Brecht Van Lommel
To find all effectors in the scene, we need to loop over all objects. Doing this during depsgraph evaluation caused crashes because not all objects are guaranteed to be evaluated yet. To fix this, we now cache the relations as part of the dependency graph build. As a bonus this also makes evaluation faster for big scenes, since looping over all objects for each particle system is slow. Fixes T55156.
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-06-11Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/blender_object.cpp source/blender/alembic/intern/abc_exporter.cc source/blender/alembic/intern/abc_mball.cc source/blender/alembic/intern/abc_mball.h source/blender/blenkernel/BKE_anim.h source/blender/blenkernel/BKE_displist.h source/blender/blenkernel/BKE_dynamicpaint.h source/blender/blenkernel/BKE_group.h source/blender/blenkernel/BKE_mball.h source/blender/blenkernel/BKE_mball_tessellate.h source/blender/blenkernel/BKE_object.h source/blender/blenkernel/BKE_scene.h source/blender/blenkernel/intern/anim.c source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/displist.c source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/group.c source/blender/blenkernel/intern/mball.c source/blender/blenkernel/intern/mball_tessellate.c source/blender/blenkernel/intern/mesh_convert.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/object_dupli.c source/blender/blenkernel/intern/object_update.c source/blender/blenkernel/intern/pointcache.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/smoke.c source/blender/depsgraph/intern/builder/deg_builder_nodes.cc source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/editors/include/ED_object.h source/blender/editors/object/object_add.c source/blender/editors/object/object_edit.c source/blender/editors/object/object_modifier.c source/blender/editors/physics/dynamicpaint_ops.c source/blender/editors/sculpt_paint/paint_vertex.c source/blender/editors/sculpt_paint/sculpt_uv.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap_object.c source/blender/editors/util/ed_util.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_meta.c source/blender/makesrna/intern/rna_object_api.c source/blender/modifiers/intern/MOD_dynamicpaint.c source/blenderplayer/bad_level_call_stubs/stubs.c