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2012-04-27Patch by Jose Geraldo BritoJens Ole Wund
Tracker 31061 It cures the stiff quad option and does not seem to harm. Nowever the stiff quads behave strange in a ngom mesh. I can imagine that other parts in the sofybody module may be broken by the ngon structure. Well ngons and softbodies are not relly friends: negon wants less edges softbodies would work better if more structural edges were possible
2012-04-21style cleanupCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton
--debug --debug-ffmpeg --debug-python --debug-events --debug-wm This makes debug output easier to read - event debug prints would flood output too much before. For convenience: --debug-all turns all debug flags on (works as --debug did before). also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-19Fix #30449: sampled motion blur not working with softbody.Brecht Van Lommel
2012-03-18spelling cleanupCampbell Barton
2012-03-11style cleanup, also remove unused externs.Campbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-09style cleanup: spelling.Campbell Barton
also remove large, duplicate comments from sunsky.h
2012-03-04style cleanup / comment formatting for bli/bke/bmeshCampbell Barton
2012-03-03style cleanup - spelling corrections & update some incorrect comments.Campbell Barton
2012-03-02style cleanupCampbell Barton
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-01Spelling CleanupCampbell Barton
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-23style cleanup for blenkernel, no functional changes.Campbell Barton
2012-01-16more keymap editsCampbell Barton
- make sure defaults are not assumed (so reuse last settings doesnt override) - replace 0/1 for TRUE/FALSE defines.
2012-01-09Fix #29793: Physics go crazy if frames get skippedSergey Sharybin
Calculate cloth and softbody only for single frame time deltas (like it's already done for smoke)
2011-11-15patch [#28993] wm_window_match_do(): Fix crash on null pointer dereferenceCampbell Barton
from Ola Jeppsson (olajep) also some cleanup edits
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-11-11quiet -Wdouble-promotion warningsCampbell Barton
2011-11-06more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel.Campbell Barton
2011-11-06more macro --> bli math lib replacements.Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-21replace BLF's blf_utf8_next() with BLI_str_utf8_as_unicode_step(),Campbell Barton
also fixed some spelling errors.
2011-10-20BLI_ghash.h was including BLI_blenlib.h, remove from ghash header and ↵Campbell Barton
include in each file
2011-10-17fix spelling mistakes in comments (and in some python error messages), ↵Campbell Barton
nothing to effect translations.
2011-10-10header cleanup (no functional changes)Campbell Barton
2011-09-29Commented and tagged some unused vars, added some var init (gcc warnings...).Bastien Montagne
Won’t go further, most other warnings are from GE or intern/extern lib code...
2011-07-08Fix #26962: softbody collision doesn't respect subsurf+displace modifiers.Brecht Van Lommel
Softbody was still using a flag to determine if it should use the final or deform derivedmesh, but this wans't exposed in the UI. Others systems use the collision modifier, now softbody uses it also to get vertices and faces, but with own collision code.
2011-05-22remove / comment unused code, patch by nico_ga on IRC with some edits.Campbell Barton
2011-04-21converted more mixed tab/space indentations to tabs. only whitespace changes.Campbell Barton
2011-02-27doxygen: blender/blenkernel tagged.Nathan Letwory
2011-02-13fix for warnings from Sparse static source code checker, mostly BKE/BLI and ↵Campbell Barton
python functions. - use NULL rather then 0 where possible (makes code & function calls more readable IMHO). - set static variables and functions (exposed some unused vars/funcs). - use func(void) rather then func() for definitions.
2011-02-12- fix leak on STL loading if realloc fails.Campbell Barton
- transform code was using sprintf reading and writing the same string (undefined behavior). - softbody had unneeded NULL check.
2011-02-12quiet some clang warnings.Campbell Barton
2011-01-22Temporary fix for [#25735] Softbody don't work in linked groups, not ↵Janne Karhu
generate cache * The whole case of lib linking and pointcaches is not very well defined currently, but this fix sets the behavior of sb to the same as other physics currently. * A proper fix will be easy to implement after a good physics baking ui is added.
2011-01-09remove unused vars, comment some which look like they could be useful still. ↵Campbell Barton
have makesrna.c omit unused _data definitions for rna funcs with no args.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-02Pointcache code cleanup and disk cache compression options:Janne Karhu
* Massive reorganization of pointcache code, things are now cleaner than ever. * For all but smoke the cache is first written to memory when using disk cache and after that written to disk in one operation. This allows less disk operations and the possibility to compress the data before writing it to disk. * Previously only smoke cache could be compressed, now the same options exist for other physics types too (when using disk cache). For now the default compression option is still "no compression", but if there aren't any problems this can be set to "light compression" as it's actually faster than no compression in most cases since there's less data to write to the disk. Based on quick tests heavy compression can reduce the file size down to 1/3rd of the original size, but is really slow compared to other options, so it should be used only if file size is critical! * The pointcache code wasn't really 64bit compatible (for disk cache) until now, so this update should fix some crashes on 64bit builds too. Now all integer data that's saved to disk uses 32 bit unsigned integers, so simulations done on 64bit should load fine on 32bit machines and vice versa. (Important disk cache simulations made on 64bit builds should be converted to memory cache in a revision before this commit). * There are also the beginnings of extradata handling code in pointcache in anticipation of adding the dynamic springs for particle fluids (the springs need to be stored as extradata into point cache). * Particles were being read from the cache with a slightly wrong framerate. In most cases this probably wasn't noticeable, but none the less the code is now correct in every way. * Small other fixes here and there & some cosmetic changes to cache panel, but over all there should be no functional changes other than the new disk cache compression options. * This whole re-organization also seems to fix bug #25436 and hopefully shouldn't introduce any new ones!
2010-12-18Extreme makeover of pointcache code:Janne Karhu
* Pointcache code was quite ugly looking and complicated, so here are mostly just cosmetic adjustments, but some improved logic also. * Slight cleanup of pointcache ui too. * Shouldn't have any functional changes what so ever, so poke me right away if something seems off.
2010-12-03- added GCC warning -Wstrict-prototypesCampbell Barton
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
2010-10-17- fixed remaining unused warnings.Campbell Barton
- omit render code from this warning (cmake only), until render branch is merged. - moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-08-15use more BLI math functions.Campbell Barton
2010-08-10header re-shuffle, some headers contained unneeded refereces to other ↵Campbell Barton
headers, better include inline with the C files that need them
2010-07-25from Luca's recent commit noticed there are more typo's: lenght -> lengthCampbell Barton
2010-07-20- correct some spelling errors.Campbell Barton
- remove FreeCamera struct (wasnt used) - remove world color alpha values (not used anywhre).
2010-06-15soft bodyJens Ole Wund
disable edge collision for bezier handles because of massive pointlessness
2010-06-15sofbody beziers may work nicerJens Ole Wund