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AgeCommit message (Collapse)Author
2011-10-08use newly added ID_BLEND_PATH() in more places.Campbell Barton
2011-09-19SVN maintenance.Guillermo S. Romero
2011-09-18add old style nan GPL2+ header to sound.c since this file is from rev2 and ↵Campbell Barton
should have had this header added.
2011-09-05Code cleanup: remove context from RNA update functions, only one left.Brecht Van Lommel
2011-09-02minor warning fixes, also correct some float -> double promotions in ↵Campbell Barton
shadeoutput.c
2011-09-01fix for building without audaspace, since pepper mergeCampbell Barton
2011-08-30Fix for [#25062] Sound Actuator - Positional Audio.Joerg Mueller
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time. Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
2011-08-30Last bunch of minor fixes before merge.Joerg Mueller
* Use NULL in AUD_Reference.h * Use SETLOOPER in sound.c * Move flags to the end of Speaker struct.
2011-08-29* Reverting Titlecard commit r37537Joerg Mueller
* Reverting update recent files commit r37155 * Turning reference counts into unsigned ints * Minor things
2011-08-28* Removing mocap GSoC (is an addon already).Joerg Mueller
* Fixing ffmpeg-0.8 errors. * Fixing Ketsji paths. * Removing DoSound from BGE. * Fixing audio scene update to use only current scene objects.
2011-08-23Bugfix: Removing a sound from a speaker resulted in a crash.Joerg Mueller
2011-08-163D Audio GSoC:Joerg Mueller
High quality resampling on mixdown, linear for playback. * Lots of improvements and fixes for the JOS resampler, now it works fine! * High quality filter coefficients for the JOS resampler (sorry for the 5 MB source file). * Fix for GE orientation bug. Note: moto uses x,y,z,w quaternion storage, while rest of blender uses w,x,y,z. * Minor changes/fixes.
2011-08-113D Audio GSoC:Joerg Mueller
Adding a mono flag to mixdown non-mono sounds for 3D audio. * Added mono sound loading. * Bugfix: AUD_COMPARE_SPECS usage was wrong. * Bugfix: JOS resampler = instead of ==. * Bugfix: Change of a sound should apply settings in AUD_SequencerHandle. * Bugfix: Memory leak when canceling open sound operator.
2011-08-09Another error in last bigger commit.Joerg Mueller
2011-08-09Fix for last commit: MSVC dislikes ;;Joerg Mueller
2011-08-093D Audio GSoC:Joerg Mueller
Improved waveform drawing in the sequencer. * Drawing the waveform of a sequencer strip is now independent from whether the sound is cached or not. * Improved drawing of the waveform in the sequencer (especially speed!). * Making it possible to vertically zoom more in the sequencer to better see the waveform for lipsync. * Fixed a bug which crashed blender on loading a sound file via ffmpeg.
2011-08-093D Audio GSoC:Joerg Mueller
Speaker objects fully functional! Minor changes: * Fixed three memory bugs found via valgrind. * Fixed bug with jack transport crashing after file loading. * Sound NLA Strips now start at CFRA instead of 0.
2011-08-073D Audio GSoC:Joerg Mueller
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
2011-08-033D Audio GSoC:Joerg Mueller
* Minor audaspace library improvements. * Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle. * Bugfix: Maximum and Minimum volume weren't used before in the software device. * Bugfix: Adding speaker objects via info space crashed. * Listener settings now get updated in the audio system.
2011-07-283D Audio GSoC:Joerg Mueller
Implemented basic audio animation. * AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation) * Animatable properties so far are: volume, pitch, panning * Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference. * Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1]. * Disabled animation of audio related ffmpeg output parameters. * Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-263D Audio GSoC:Joerg Mueller
Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested). Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step. Minor things: * Changed AUD_Reference behaviour a little to be more usage safe. * Fixed bug in AUD_I3DHandle: Missing virtual destructor * Fixed enmus in AUD_Space.h * Fixed a warning in rna_scene.c * Removed an unneeded call in rna_sound.c
2011-07-22Merge with trunk up to r38584.Joerg Mueller
2011-07-13fix for animation playback and build error when compiling without WITH_AUDASPACECampbell Barton
2011-07-05Merging from trunk up to r38119.Joerg Mueller
2011-06-27fix for a leak in sound_read_sound_buffer(), used when drawing the sequencer ↵Campbell Barton
waveform.
2011-06-23Merge with trunk r37757.Joerg Mueller
2011-06-23cmake option to build without an audio library.Campbell Barton
2011-06-223D Audio GSoC:Joerg Mueller
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz) - Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
2011-06-223D Audio GSoC:Joerg Mueller
- Implemented a nice rechanneling solution with unofficial speaker arrangement standards similar to what OpenAL soft has - Renamend AUD_Channel in the C API to AUD_Handle - Removed the unlogical 7.2 speaker configuration, that's a hardware only config
2011-06-223D Audio GSoC:Joerg Mueller
- Created Handle classes - Changed Reference counting completely - Fixing some streaming bugs - Completely disabled OpenAL Buffered Factories (they were unused anyway)
2011-06-223D Audio GSoC:Joerg Mueller
Memory bug fix.
2011-06-063D Audio GSoC:Joerg Mueller
Making it possible to access blenders internal sounds via Python.
2011-04-11Fix for [#26652] "Audio Muted" in Time Line Editor is not workingJoerg Mueller
-> The feature was completely missing o_O Also fixed an ffmpeg seeking bug.
2011-04-02quiet gcc float -> double promotion warnings.Campbell Barton
2011-02-27doxygen: blender/blenkernel tagged.Nathan Letwory
2011-02-19set main() argv functions to be const char *Campbell Barton
also set minimum cmake version to 2.8
2011-02-13fix for warnings from Sparse static source code checker, mostly BKE/BLI and ↵Campbell Barton
python functions. - use NULL rather then 0 where possible (makes code & function calls more readable IMHO). - set static variables and functions (exposed some unused vars/funcs). - use func(void) rather then func() for definitions.
2010-12-22Audio: Function to get channel count of a sound, for [#25062] Sound Actuator ↵Joerg Mueller
- Positional Audio.
2010-11-19use 'const char *' for imbuf and file ops.Campbell Barton
2010-11-13Fix for [#24654] Sound Actuator doesn't find the file when Blender is reopened.Joerg Mueller
2010-10-18remove G.sce, use G.main->name instead.Campbell Barton
Both stored the filename of the blend file, but G.sce stored the last opened file. This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore). Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-17Reverting Cam's audio code changes from revision 32517. Part of it has been ↵Joerg Mueller
reverted by Nathan already. Cam: next time please check, why a parameter is unused before you remove it!
2010-10-17- fixed remaining unused warnings.Campbell Barton
- omit render code from this warning (cmake only), until render branch is merged. - moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
2010-10-16Revert overaggressive parameter removal: Main struct is used in audio when ↵Nathan Letwory
Jack support is enabled.
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-02Fix for [#24051] Scrubbing Timeline in VSE with Jack Audio doesn't scrub ↵Joerg Mueller
just plays the audio track There were actually two bugs, the one reported and that the Sync Callback never has been called after someone had to add #ifdefs around the call without checking that the build systems are even configured to add the needed definition, am I right Cam? :P
2010-08-05svn merge -r 30954:31059 ↵Joerg Mueller
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-08-02Audaspace:Joerg Mueller
* Added a stopCallback function that is called when the end of a sound is reached. * Fixed the scrubbing not working. * Minor SoundActuator cleanup.
2010-07-31Audaspace:Joerg Mueller
* Fixed some compiler warnings * Implemented device looping * Note: Scrubbing in the sequencer is broken atm