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2012-05-06style cleanup: BKE_*.c files which deal with library functionsCampbell Barton
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-18spelling cleanupCampbell Barton
2012-03-06style cleanup, brackets in else/if, some indentation.Campbell Barton
2012-02-23style cleanup for blenkernel, no functional changes.Campbell Barton
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
2012-01-06correct error in own commit r43159, unintentionally removed NULL checkCampbell Barton
2012-01-05add _default versions of sequence sound functions since most of their uses ↵Campbell Barton
passed along the same args from sequence strips. (no functional changes)
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-20strcpy() --> BLI_strncpy(), where source strings are not fixed and target ↵Campbell Barton
size is known.
2011-10-14Hopefully fixing windows build problems with this hack now. :-)Joerg Mueller
2011-10-14Reverting my windows build fix because it breaks the bug fix committed in r40995Andrew Wiggin
2011-10-14Fix MSVC build ( .0f/.0f fires a compiler error )Andrew Wiggin
2011-10-14Fixing [#28907] Frozen playback.Joerg Mueller
Also fixing two more crashes when audio files don't exist/cannot be read and apply a changed file path of a sound, reported by Jens Verwiebe in IRC.
2011-10-08use newly added ID_BLEND_PATH() in more places.Campbell Barton
2011-09-19SVN maintenance.Guillermo S. Romero
2011-09-18add old style nan GPL2+ header to sound.c since this file is from rev2 and ↵Campbell Barton
should have had this header added.
2011-09-05Code cleanup: remove context from RNA update functions, only one left.Brecht Van Lommel
2011-09-02minor warning fixes, also correct some float -> double promotions in ↵Campbell Barton
shadeoutput.c
2011-09-01fix for building without audaspace, since pepper mergeCampbell Barton
2011-08-30Fix for [#25062] Sound Actuator - Positional Audio.Joerg Mueller
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time. Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
2011-08-30Last bunch of minor fixes before merge.Joerg Mueller
* Use NULL in AUD_Reference.h * Use SETLOOPER in sound.c * Move flags to the end of Speaker struct.
2011-08-29* Reverting Titlecard commit r37537Joerg Mueller
* Reverting update recent files commit r37155 * Turning reference counts into unsigned ints * Minor things
2011-08-28* Removing mocap GSoC (is an addon already).Joerg Mueller
* Fixing ffmpeg-0.8 errors. * Fixing Ketsji paths. * Removing DoSound from BGE. * Fixing audio scene update to use only current scene objects.
2011-08-23Bugfix: Removing a sound from a speaker resulted in a crash.Joerg Mueller
2011-08-163D Audio GSoC:Joerg Mueller
High quality resampling on mixdown, linear for playback. * Lots of improvements and fixes for the JOS resampler, now it works fine! * High quality filter coefficients for the JOS resampler (sorry for the 5 MB source file). * Fix for GE orientation bug. Note: moto uses x,y,z,w quaternion storage, while rest of blender uses w,x,y,z. * Minor changes/fixes.
2011-08-113D Audio GSoC:Joerg Mueller
Adding a mono flag to mixdown non-mono sounds for 3D audio. * Added mono sound loading. * Bugfix: AUD_COMPARE_SPECS usage was wrong. * Bugfix: JOS resampler = instead of ==. * Bugfix: Change of a sound should apply settings in AUD_SequencerHandle. * Bugfix: Memory leak when canceling open sound operator.
2011-08-09Another error in last bigger commit.Joerg Mueller
2011-08-09Fix for last commit: MSVC dislikes ;;Joerg Mueller
2011-08-093D Audio GSoC:Joerg Mueller
Improved waveform drawing in the sequencer. * Drawing the waveform of a sequencer strip is now independent from whether the sound is cached or not. * Improved drawing of the waveform in the sequencer (especially speed!). * Making it possible to vertically zoom more in the sequencer to better see the waveform for lipsync. * Fixed a bug which crashed blender on loading a sound file via ffmpeg.
2011-08-093D Audio GSoC:Joerg Mueller
Speaker objects fully functional! Minor changes: * Fixed three memory bugs found via valgrind. * Fixed bug with jack transport crashing after file loading. * Sound NLA Strips now start at CFRA instead of 0.
2011-08-073D Audio GSoC:Joerg Mueller
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
2011-08-033D Audio GSoC:Joerg Mueller
* Minor audaspace library improvements. * Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle. * Bugfix: Maximum and Minimum volume weren't used before in the software device. * Bugfix: Adding speaker objects via info space crashed. * Listener settings now get updated in the audio system.
2011-07-283D Audio GSoC:Joerg Mueller
Implemented basic audio animation. * AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation) * Animatable properties so far are: volume, pitch, panning * Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference. * Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1]. * Disabled animation of audio related ffmpeg output parameters. * Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-263D Audio GSoC:Joerg Mueller
Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested). Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step. Minor things: * Changed AUD_Reference behaviour a little to be more usage safe. * Fixed bug in AUD_I3DHandle: Missing virtual destructor * Fixed enmus in AUD_Space.h * Fixed a warning in rna_scene.c * Removed an unneeded call in rna_sound.c
2011-07-22Merge with trunk up to r38584.Joerg Mueller
2011-07-13fix for animation playback and build error when compiling without WITH_AUDASPACECampbell Barton
2011-07-05Merging from trunk up to r38119.Joerg Mueller
2011-06-27fix for a leak in sound_read_sound_buffer(), used when drawing the sequencer ↵Campbell Barton
waveform.
2011-06-23Merge with trunk r37757.Joerg Mueller
2011-06-23cmake option to build without an audio library.Campbell Barton
2011-06-223D Audio GSoC:Joerg Mueller
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz) - Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
2011-06-223D Audio GSoC:Joerg Mueller
- Implemented a nice rechanneling solution with unofficial speaker arrangement standards similar to what OpenAL soft has - Renamend AUD_Channel in the C API to AUD_Handle - Removed the unlogical 7.2 speaker configuration, that's a hardware only config
2011-06-223D Audio GSoC:Joerg Mueller
- Created Handle classes - Changed Reference counting completely - Fixing some streaming bugs - Completely disabled OpenAL Buffered Factories (they were unused anyway)
2011-06-223D Audio GSoC:Joerg Mueller
Memory bug fix.
2011-06-063D Audio GSoC:Joerg Mueller
Making it possible to access blenders internal sounds via Python.
2011-04-11Fix for [#26652] "Audio Muted" in Time Line Editor is not workingJoerg Mueller
-> The feature was completely missing o_O Also fixed an ffmpeg seeking bug.
2011-04-02quiet gcc float -> double promotion warnings.Campbell Barton