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2022-05-12Cleanup: More proper sections in subdiv codeSergey Sharybin
Follows the code style.
2022-03-25Cleanup: spelling in comments, stringsCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
This evaluator is used in order to evaluate subdivision at render time, allowing for faster renders of meshes with a subdivision surface modifier placed at the last position in the modifier list. When evaluating the subsurf modifier, we detect whether we can delegate evaluation to the draw code. If so, the subdivision is first evaluated on the GPU using our own custom evaluator (only the coarse data needs to be initially sent to the GPU), then, buffers for the final `MeshBufferCache` are filled on the GPU using a set of compute shaders. However, some buffers are still filled on the CPU side, if doing so on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose logic is hardly GPU compatible). This is done at the mesh buffer extraction level so that the result can be readily used in the various OpenGL engines, without having to write custom geometry or tesselation shaders. We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in order to control the data layout, and interpolation. For example, we store vertex colors as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float types. In order to still access the modified geometry on the CPU side, for use in modifiers or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`. Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will create such a wrapper if possible. If the final subdivision surface is not needed on the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used. Enabling or disabling GPU subdivision can be done through the user preferences (under Viewport -> Subdivision). See patch description for benchmarks. Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport Differential Revision: https://developer.blender.org/D12406
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2020-10-01Fix subdivision surface wrong for non-limit surface and subdivision level 1Brecht Van Lommel
Remove the workaround for T59395 that increases the minimal refinement to 2 to work around an OpenSubdiv bug. This bug appears to be fixed in the latest OpenSubdiv version we are using. Problem found by Piotr Ostrowski. Ref D9076
2020-09-30Subdivision Surfaces: add boundary smooth option to modifiersPiotr Ostrowski
This adds the option to either smooth the entire boundary, or to keep corners sharp, for the Subdivision Surface and Multiresolution modifiers. This mainly helps with compatibility with other software. The default behavior remains to smooth the entire boundary. Differential Revision: https://developer.blender.org/D8485
2020-05-18OpenSubdiv: Cleanup, Remove from legacy SubsurfCCG codeSergey Sharybin
The CPU side implementation is done on a new dedicate base ground. The GPU side must be redone anyway.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-22Fix T59395: Subdivision modifier with quality 1 crashes blenderSergey Sharybin
This is actually a workaround for the crash in OpenSubdiv. Topology refiner will have a crash when special conditions are met: - Refiner is configured to use infinitely sharp patches. - Refinement happens for the level 1 (which we call Quality 1 on Blender side). - Mesh has non-quad faces. The workaround is to force refinement to happen to level 2 (or quality 2 on Blender side) when those conditions are met. Later on with the next OpenSubdiv update we can remove this workaround, since there was work done on OpenSubdiv side to deal better with such configurations. The modifier will now be somewhat slower, but this will be compensated with upcoming topology cache enabled by default. The workaround is done when initializing settings, so the comparison of topology refiner settings is happening without any extra workarounds there.
2019-01-16Subdiv: Initial implementation of topology cacheSergey Sharybin
This commit makes it so OpenSubdiv's topology refiner is kept in memory and reused for until topology changes. There are the following modifications which causes topology refiner to become invalid: - Change in a mesh topology (for example, vertices, edges, and faces connectivity). - Change in UV islands (adding new islands, merging them and so on), - Change in UV smoothing options. - Change in creases. - Change in Catmull-Clark / Simple subdivisions. The following limitations are known: - CPU evaluator is not yet cached. - UV islands topology is not checked. The UV limitation is currently a stopper for making this cache enabled by default.
2019-01-16Subdiv: Cleanup, pass mesh by const pointerSergey Sharybin
2019-01-16Subdiv: Cleanup, commentsSergey Sharybin
2018-09-28Subdiv: Return enumerator of proper typeSergey Sharybin
Was harmless, that code is never to be reached.
2018-09-21Subdiv: Fix crash subdividing mesh withotu facesSergey Sharybin
2018-09-07Subdiv: Add ptex offsets to a subdiv structureSergey Sharybin
This is something what we need to know quite often from various places. Added it as a cached value in Subdiv itself, so it can be queried easily from any area. Shouldn't be a problem from memory usage point of view, it's 4MB per 1M faces coarse mesh. This is very low percentage of mesh itself, and even lower percentage of highres subdivided mesh.
2018-08-15Multires: Initial groundwork to hook up displacement to new Subdiv objectSergey Sharybin
Adds a displacement support for OpenSubdiov based subsurf object implemented as a callback which gives vector displacement in object space. Currently is implemented to calculate displacement based on myltires displacement grids, but we can support things in the future if needed. Submitting to review to see if there is something obviously wrong in the direction (old multires code was sharing same displacement code to both calculate final displaced mesh and reshape an existing one, which is rather confusing and probably can be done more cleanly?). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3604
2018-08-14Multires: Begin hooking it up to the new subdiv codeSergey Sharybin
Currently behaves same as subsurf, support of displacement is the next task in the line to tackle!
2018-08-13OpenSubdiv: Add stub implementation of C-APISergey Sharybin
C-API is way smaller than the rest of the code which uses it. So better to conditionally compile stub implementation than to keep adding ifdef everywhere.
2018-08-01Subsurf: Support subdivision of mesh with just loose elementsSergey Sharybin
2018-07-26Cleanup: unused argsCampbell Barton
2018-07-23Subsurf: Subdivide polygons to the same resolutionSergey Sharybin
Previously it was ptex faces which were subdividing to the same resolution. This was looking like more details for non-quad faces, but was also causing discontinuity in the edge where quad touches non-quad polygon. Now ptex faces which are coming from non-quad faces are subdivided at a half of resolution, matching old behavior and solving discontinuity problem.
2018-07-20Subsurf: Add basic statistics to help benchmarkingSergey Sharybin
2018-07-18Subsurf: Begin new subdivision surface moduleSergey Sharybin
The idea is to use this as a replacement of old CCG, now it is based on OpenSubdiv. The goal is to reduce any possible overhead which was happening with OpenSubdiv used by CCG. Currently implemented/supported: - Creation from mesh, including topology on OpenSubdiv side, its refinement. - Evaluation of limit point, first order derivatives, normal, and face-varying data for individual coarse position. - Evaluation of whole patches. Currently not optimized, uses evaluation of individual coarse positions. - Creation of Mesh from subdiv, with all geometry being real: all mvert, medge, mloop, and mpoly. This includes custom data interpolation, but all faces currently are getting separated (they are converted to ptex patches, which we need to weld back together). Still need to support lighter weights grids and such, but this is already a required part to have subsurf working in the middle of modifier stack. Annoying part is ifdef all over the place, to keep it compilable when OpenSubdiv is disabled. More cleaner approach would be to have stub API for OpenSubdiv, so everything gets ifdef-ed in a much fewer places.