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2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-26Cleanup: indentation, trailing spaceCampbell Barton
2019-02-22Multires: Support smooth shading when sculptingSergey Sharybin
On CCG side it is done similar to displacement, where we have a dedicated functor which evaluates displacement. Might be seemed as an overkill, but allows to decouple SubdivCCG from mesh entirely, and maybe even free up coarse mesh in order to save some memory. Some weak-looking aspect is the call to update normals from the draw manager. Ideally, the manager will only draw what is already evaluated. But it's a bit tricky to find a best place for this since we avoid dependency graph updates during sculpt as much as possible. The new code mimics the old code, this is how it was in 2.7. Fix shading part of T58307.