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AgeCommit message (Collapse)Author
2018-11-01Subdiv: Cleanup, de-duplicate some codeSergey Sharybin
2018-11-01Subdiv: Cleanup, de-duplicate tangent matrix calculationSergey Sharybin
2018-11-01Subdiv: Cleanup, deduplicate some codeSergey Sharybin
2018-09-27Cleanup: fix harmless compiler warnings.Brecht Van Lommel
2018-09-21Subdiv: CCG, initialize grid mask from paint maskSergey Sharybin
2018-08-24Multires: Fix wrong apply deform results when multires has sculpt alreadySergey Sharybin
2018-08-22Cleanup: styleCampbell Barton
2018-08-21Cleanup: trailing spaceCampbell Barton
2018-08-15Multires: Initial groundwork to hook up displacement to new Subdiv objectSergey Sharybin
Adds a displacement support for OpenSubdiov based subsurf object implemented as a callback which gives vector displacement in object space. Currently is implemented to calculate displacement based on myltires displacement grids, but we can support things in the future if needed. Submitting to review to see if there is something obviously wrong in the direction (old multires code was sharing same displacement code to both calculate final displaced mesh and reshape an existing one, which is rather confusing and probably can be done more cleanly?). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3604