Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-18 | Multires: Correct averaging | Sergey Sharybin | |
Before that only normal component was averaged, which is not really correct. Unfortunately, the new code is somewhat slower due to more involved math to deal properly with non-quad faces, but the plan is to move averaging from runtime to edit time, This means, that mdisps will always be continuous around the edges and no averaging on every frame change of animated character will be needed. | |||
2019-01-04 | Fix T60124: Multires modifier not reading data from external files | Sergey Sharybin | |
2018-11-01 | Subdiv: Cleanup, de-duplicate some code | Sergey Sharybin | |
2018-11-01 | Subdiv: Cleanup, de-duplicate tangent matrix calculation | Sergey Sharybin | |
2018-11-01 | Subdiv: Cleanup, deduplicate some code | Sergey Sharybin | |
2018-09-27 | Cleanup: fix harmless compiler warnings. | Brecht Van Lommel | |
2018-09-21 | Subdiv: CCG, initialize grid mask from paint mask | Sergey Sharybin | |
2018-08-24 | Multires: Fix wrong apply deform results when multires has sculpt already | Sergey Sharybin | |
2018-08-22 | Cleanup: style | Campbell Barton | |
2018-08-21 | Cleanup: trailing space | Campbell Barton | |
2018-08-15 | Multires: Initial groundwork to hook up displacement to new Subdiv object | Sergey Sharybin | |
Adds a displacement support for OpenSubdiov based subsurf object implemented as a callback which gives vector displacement in object space. Currently is implemented to calculate displacement based on myltires displacement grids, but we can support things in the future if needed. Submitting to review to see if there is something obviously wrong in the direction (old multires code was sharing same displacement code to both calculate final displaced mesh and reshape an existing one, which is rather confusing and probably can be done more cleanly?). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3604 |