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2019-01-18Multires: Correct averagingSergey Sharybin
Before that only normal component was averaged, which is not really correct. Unfortunately, the new code is somewhat slower due to more involved math to deal properly with non-quad faces, but the plan is to move averaging from runtime to edit time, This means, that mdisps will always be continuous around the edges and no averaging on every frame change of animated character will be needed.
2019-01-18Multires: Correct function name, to match behaviorSergey Sharybin
2019-01-18Multires: Cleanup, move utility function to a more public placeSergey Sharybin
2019-01-18Multires: Cleanup, more clear namingSergey Sharybin
2018-11-07Merge branch 'master' into blender2.8Campbell Barton
2018-11-01Cleanup: styleCampbell Barton
2018-11-01Subdiv: Cleanup, de-duplicate some codeSergey Sharybin
2018-11-01Subdiv: Cleanup, deduplicate some codeSergey Sharybin