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AgeCommit message (Expand)Author
2017-10-03Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-30Fix vertex paint w/ subsurf drawingCampbell Barton
2017-09-27Merge branch 'master' into blender2.8Campbell Barton
2017-09-27Vertex/Weight Paint: Use PBVH for paintingCampbell Barton
2017-09-25Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-25Add an 'atomic cas' wrapper for pointers.Bastien Montagne
2017-09-25Tweak to fix for thread concurency in looptri generation.Bastien Montagne
2017-09-22Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-20Fix T52852: Assert in looptri calculation after recent changes.Bastien Montagne
2017-09-19Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-19Fix T52816: regression can't open file in 2.79 (crash).Bastien Montagne
2017-08-12Merge branch 'master' into blender2.8Campbell Barton
2017-08-11Fix T52149: LoopTriArray computation was not correctly protected against conc...Bastien Montagne
2017-08-11Cleanup: deduplicate DM's getLoopTriArray() callback.Bastien Montagne
2017-05-24TexFace removal part 2Campbell Barton
2017-05-19OpenSubdiv: remove legacy support & display queriesMike Erwin
2017-04-27OpenGL: stop using GL_NORMALIZEMike Erwin
2017-04-04Immediate Mode / DerivedMesh: Handle UV ShadowDalai Felinto
2016-12-01Fix (unreported) looptri array not being recalculated in ccgDM and emDMLuca Rood
2016-09-07OpenSubdiv: Support multiple materials drawing in Cycles textured viewSergey Sharybin
2016-09-05cleanup: macro whitespace \ alignmentMike Erwin
2016-09-05Fix glUniform called from glBegin/glEnd blocksSergey Sharybin
2016-08-20Fix T49090: color picking draws wrong when using subsurf in material draw mode.Brecht Van Lommel
2016-07-25OpenSubdiv: Fix opensubdiv option obscuring the interfaceSergey Sharybin
2016-07-25OpenSubdiv: Fix missing support of flat shading in textured viewportSergey Sharybin
2016-07-25OpenSubdiv: Use proper material indexSergey Sharybin
2016-07-23Cleanup: warningCampbell Barton
2016-07-22OpenSubdiv: Properly respect Subdivide UVs optionSergey Sharybin
2016-07-22OpenSubdiv: Properly support active UV layer in textured viewSergey Sharybin
2016-07-22OpenSubdiv: Lay down fundamentals to support multiple UV mapsSergey Sharybin
2016-07-20OpenSubdiv: Initial work to support UV maps in textured OSD viewportSergey Sharybin
2016-07-14Cleanup: comment blocksCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-19Ignore vertex color when doing texture paintSergey Sharybin
2016-04-26Fix T48176: Shrinkwrap crashes when multiple objects uses same targetSergey Sharybin
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-03-05Cleanup: unnecessary comma useCampbell Barton
2016-02-14Fix T47405: subsurf triangulation was producing incorrect normals after last ...Brecht Van Lommel
2016-02-14Fix T47405: subsurf inconsistent triangulation in OpenGL compared to applied ...Brecht Van Lommel
2016-01-13Remove outdated assertCampbell Barton
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-11-26Cleanup: whitespaceCampbell Barton
2015-11-23Cleanup: shadowing (blenkernel)Campbell Barton
2015-11-23C99 is now the C standard for all our C code.Brecht Van Lommel
2015-11-22Remove vertex array support from GPUBuffers. Remove USER_DISABLE_VBO. AllAntony Riakiotakis
2015-11-13Fix T46726 shading issues in sculpt mode.Antony Riakiotakis
2015-10-15VBO implementation for GLSL subsurfed meshes (non-mapped case)Antony Riakiotakis
2015-10-11Fix warnings and remove casts by adding copy_vx_vx_uchar() functions.Brecht Van Lommel