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AgeCommit message (Expand)Author
2015-09-02b5287b1 removed important CCG_key_top_level callCampbell Barton
2015-09-01Avoid reupdating pbvh data in upload functions, these should have beenAntony Riakiotakis
2015-08-25OpenSubdiv: Support multiple materials for GLSL viewSergey Sharybin
2015-08-25OpenSubdiv: Support for multiple materials in solid shading modeSergey Sharybin
2015-08-25OpenSubdiv: Fill in some missing drawing callbacks of CCGDMSergey Sharybin
2015-08-24Fix editmesh GLSL tangent drawingCampbell Barton
2015-08-20Fix drawing subsurf & auto-smoothCampbell Barton
2015-08-20Cleanup: unused varsCampbell Barton
2015-08-19Fix for accessing looptri's from subsurfCampbell Barton
2015-08-17Subsurf: don't reserve MFace by defaultCampbell Barton
2015-08-12Fix 'hard crash' part of T45768 (when merging all vertices of a mesh, we have...Bastien Montagne
2015-08-05OpenSubdiv: Changes to texturingSergey Sharybin
2015-08-05Cleanup: unused warningCampbell Barton
2015-08-05OpenSubdiv: Completely avoid possible access to non-existing CPU dataSergey Sharybin
2015-08-05OpenSubdiv: Tweaks to AABB calculation when using opensubdiv for subsurfSergey Sharybin
2015-08-05OpenSubdiv: Make subsurf behavior closer to original one when built with Open...Sergey Sharybin
2015-08-03OpenSubdiv: Smooth shading became broken in recent commitSergey Sharybin
2015-08-03OpenSubdiv: Made it a modifier option to enable OSD for viewportSergey Sharybin
2015-08-03OpenSubdiv: Avoid crashes when GPU subsurf is tried to be used on CPUSergey Sharybin
2015-08-03OpenSubdiv: More proper loop for UV map evaluation on CPUSergey Sharybin
2015-07-27Use loop data instead of face dataCampbell Barton
2015-07-25minor cleanup, reuse existing variableAntony Riakiotakis
2015-07-25Convert CCGSubsurf VBO system to also sort hidden and visible faces.Antony Riakiotakis
2015-07-25GPU buffer materials:Antony Riakiotakis
2015-07-25Fix T45555 crash with subsurf edge drawing.Antony Riakiotakis
2015-07-24Fix subsurf edge drawing when more than one loose edge vert existsAntony Riakiotakis
2015-07-24Fix out of bounds memory access when copying loose vertices in cddmAntony Riakiotakis
2015-07-24Fix for building with OpenSubdivCampbell Barton
2015-07-24Minor cleanup - use integers for counters.Antony Riakiotakis
2015-07-23Subsurf: Optimize edge drawing, now it uses VBOs.Antony Riakiotakis
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-20Use abstraction to unbind buffers, should avoid crashes in systems thatAntony Riakiotakis
2015-07-18Use gpu-buffers for UV-edge drawingCampbell Barton
2015-07-17Avoid accessing MTFace drawing subsurfCampbell Barton
2015-07-17Change winding of looptris in subsurf so they point to the sameAntony Riakiotakis
2015-07-16Remove MTFace DM_paint_uvlayer_active_get funcCampbell Barton
2015-07-16Fix for error in looptri commitCampbell Barton
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-16Sculpt draw code:Antony Riakiotakis
2015-07-15Fix T45439 crash with subsurf when many materials present.Antony Riakiotakis
2015-07-15Fix autosmooth with recent DM optimizationsCampbell Barton
2015-07-15DerivedMesh: minor changes to callback useCampbell Barton
2015-07-15Cleanup: wsCampbell Barton
2015-07-15Fix overdrawing and errors with textured and mapped drawingAntony Riakiotakis
2015-07-14Display optimizations part 1.Antony Riakiotakis
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-11remove redundant castsCampbell Barton
2015-06-23Subsurf: Make color layer aquisition order for textured draw matchAntony Riakiotakis
2015-06-04Cleanup: clarify order of precedence: &/?Campbell Barton
2015-05-27Fix T44745 non manifold edges of mesh do not work when smoothing inAntony Riakiotakis