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AgeCommit message (Expand)Author
2015-08-05OpenSubdiv: Make subsurf behavior closer to original one when built with Open...Sergey Sharybin
2015-08-03OpenSubdiv: Smooth shading became broken in recent commitSergey Sharybin
2015-08-03OpenSubdiv: Made it a modifier option to enable OSD for viewportSergey Sharybin
2015-08-03OpenSubdiv: Avoid crashes when GPU subsurf is tried to be used on CPUSergey Sharybin
2015-08-03OpenSubdiv: More proper loop for UV map evaluation on CPUSergey Sharybin
2015-07-27Use loop data instead of face dataCampbell Barton
2015-07-25minor cleanup, reuse existing variableAntony Riakiotakis
2015-07-25Convert CCGSubsurf VBO system to also sort hidden and visible faces.Antony Riakiotakis
2015-07-25GPU buffer materials:Antony Riakiotakis
2015-07-25Fix T45555 crash with subsurf edge drawing.Antony Riakiotakis
2015-07-24Fix subsurf edge drawing when more than one loose edge vert existsAntony Riakiotakis
2015-07-24Fix out of bounds memory access when copying loose vertices in cddmAntony Riakiotakis
2015-07-24Fix for building with OpenSubdivCampbell Barton
2015-07-24Minor cleanup - use integers for counters.Antony Riakiotakis
2015-07-23Subsurf: Optimize edge drawing, now it uses VBOs.Antony Riakiotakis
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-20Use abstraction to unbind buffers, should avoid crashes in systems thatAntony Riakiotakis
2015-07-18Use gpu-buffers for UV-edge drawingCampbell Barton
2015-07-17Avoid accessing MTFace drawing subsurfCampbell Barton
2015-07-17Change winding of looptris in subsurf so they point to the sameAntony Riakiotakis
2015-07-16Remove MTFace DM_paint_uvlayer_active_get funcCampbell Barton
2015-07-16Fix for error in looptri commitCampbell Barton
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-16Sculpt draw code:Antony Riakiotakis
2015-07-15Fix T45439 crash with subsurf when many materials present.Antony Riakiotakis
2015-07-15Fix autosmooth with recent DM optimizationsCampbell Barton
2015-07-15DerivedMesh: minor changes to callback useCampbell Barton
2015-07-15Cleanup: wsCampbell Barton
2015-07-15Fix overdrawing and errors with textured and mapped drawingAntony Riakiotakis
2015-07-14Display optimizations part 1.Antony Riakiotakis
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-11remove redundant castsCampbell Barton
2015-06-23Subsurf: Make color layer aquisition order for textured draw matchAntony Riakiotakis
2015-06-04Cleanup: clarify order of precedence: &/?Campbell Barton
2015-05-27Fix T44745 non manifold edges of mesh do not work when smoothing inAntony Riakiotakis
2015-05-17BMesh: don't check winding for uv-vert-mapCampbell Barton
2015-05-15Cleanup: style, spellingCampbell Barton
2015-05-07Change fix for T44530 which caused a "regression".Antony Riakiotakis
2015-05-04Separate scene simplification into viewport and renderSergey Sharybin
2015-04-28Fix T44530 UV islands fail on subsurf after mirror modifier.Antony Riakiotakis
2015-04-15dyntopo: don't allocate tessfaces while sculptingCampbell Barton
2015-02-05Add Custom Loop Normals.Bastien Montagne
2015-01-20De-duplicate large block of shared code for GL vert attribsNicholas Bishop
2015-01-13Cleanup: fixes for building with recent clangCampbell Barton
2014-12-10Fix T42748: Crash in subsurf, threaded accessCampbell Barton
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-27Addition/correction to previous commit:Antony Riakiotakis
2014-11-27Fix T42653, solidify modifier not displaying correctly under edit mode.Antony Riakiotakis
2014-10-18Fix T42281, crash in subsurf with texture painting.Antony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins