Age | Commit message (Collapse) | Author |
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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Use the term "AFTER" instead of "OFS" since it wasn't obvious these
macros operate on everything after the struct member passed.
Avoid casting to non-const types when only reading.
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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That way it is obvious when we are using default ID copy behaviour, and
when we are using advanced/specialized ones.
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Time to follow conventions for that one as well.
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This was used in *one* place only... much better to have a dedicated
helper for that kind of things. ;)
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
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Partially revert 41216d5ad4c722e2ad9f15c968af454fc7566d5e
Some of this code had comments to be left as is for readability,
or comment the code should be kept.
Other functions were only for debugging.
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Continuation of https://developer.blender.org/D3802
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3808
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Differential Revision: https://developer.blender.org/D3719
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Caused by commit rB28c34ae7e2d6
Unlike `strncpy`, `BLI_strncpy` ensures the last character is '\0'.
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Caused by commit rB28c34ae7e2d6
Unlike `strncpy`, `BLI_strncpy` ensures the last character is '\0'.
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It has behavior which we expect, and silences strict compiler warning.
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Conflicts:
source/blender/blenkernel/intern/blendfile.c
source/blender/blenloader/intern/readfile.h
source/blender/blenloader/intern/versioning_250.c
source/blender/blenloader/intern/versioning_260.c
source/blender/blenloader/intern/versioning_270.c
source/blender/blenloader/intern/versioning_legacy.c
source/blender/editors/render/render_shading.c
source/blender/makesrna/intern/rna_movieclip.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/voxeldata.c
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Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
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Access to undoing state isn't needed,
some text insert code was overly compacted.
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This moves undo storage into a separate struct which is passed
in from the undo system.
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Undo sometimes reserved too much space in the buffer,
now assert when this happens and allocate the exact size needed.
Note prepares for moving text editor undo out of the text block (D3113)
which will split the undo buffer into a list of undo steps.
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This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
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This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
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Noisy change, but safe, and better do it sooner than later if we are to
rework copying code. Also, previous commit shows this *is* useful to
catch some mistakes.
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Reported on IRC by dfelinto, thanks.
Root of the issue was that opening a new text file would create
datablock with one user, when Text editor is actually a 'user one' user.
This was leaving Text datablocks in inconsitent user count, and
generating asserts in BKE_library area.
Also changed a weird piece of code related to that extra user thing in
main remapping func.
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BKE_id_copy_ensure_local function.
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Adding make_local for vfont/gpencil/group/freestyle linestyle/mask/scene/sound/text.
Note that there are still some lose ends here, since some type are not handled by id_copy
(Scene, Sound and VFont), which means in case a datablock of that type is used both
directly and indirectly, localization will fail.
Scene copying might be doable though (maybe with a simple new 'full shalow' mode to existing BKE_scene_copy?),
not sure about sounds and vfonts... Situations where this becomes an issue should be very rare corner cases anyway.
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Idea looked good, but we have too much custom situations here (some half-fake-sub-ID
being copied with their 'owner', animdata, etc.), let's let datablock copy functions
handle that themselves.
Also allows to safely call BKE_id_expand_local from all copy functions now (only when
copying linked data).
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