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2019-11-27Curve: CurveMapping Extend OptionJeroen Bakker
Extend options are currently stored per curve. This was not clearly communicated to the user and they expected this to be a setting per CurveMapping. This change will move the option from `Curve` to `CurveMapping`. In order to support this the API had to be changed. BPY: CurveMap.evaluate is also moved to CurveMapping.evaluate what breaks Python API. Cycles has been updated but other add-ons have not. After release of 2.81 we can merge this to master and adapt the add-ons. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D6169
2019-09-12Fix T69789: Assert when create a new Full Copy scene base on 2D template.Bastien Montagne
Private ID data (nodetrees and scene collections...) need special care and handling of their copy flags, and checks must be adapted too. In that case, issue came from the fact that even though those IDs have to be copied outside of bmain, we may still require usercount handling. That commit also fixes a somewhat related issue - we cannot use the non-id private data copying flag for private IDs copying, due to difference in handling of usercount again.
2019-09-11DNA: defaults for ID typesCampbell Barton
2019-09-02DatablockManagement: Fix/sanitize handling of flags for private ID data in ↵Bastien Montagne
copy functions. Not sure exactly why that was working with nodetrees in depsgraph (could be some special code in the despgraph), but we always want to allocate memory for the nodetrees here!
2019-08-22Revert "Fix T68971: Copy As New Driver from Material node creates a bad ↵Bastien Montagne
reference." This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e. Those kind of commits must be reviewed and approved by project owners. That one: * Broke Collada building by not properly updating all calls to modified function. * Broke *whole* ID management by not properly updating library_query.c. And in general, I am strongly against backward ID pointers, those are *always* a serious PITA for ID management. Sometimes they cannot be avoided, but in general other ways to get that kind of info should be investigated first.
2019-08-22NodeTree: also assign the owner pointer when copying.Alexander Gavrilov
2019-08-06Cleanup: use BKE_ prefix for BKE_colortools.hCampbell Barton
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-22Cleanup: style, use braces for blenkernelCampbell Barton
2019-04-18Cleanup: deduplicate image user initialization, make consistent.Brecht Van Lommel
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-12Cleanup: BLI_utildefines struct macrosCampbell Barton
Use the term "AFTER" instead of "OFS" since it wasn't obvious these macros operate on everything after the struct member passed. Avoid casting to non-const types when only reading.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-05Cleanup: typo in comment.Bastien Montagne
2019-02-05Cleanup: replace BKE_id_copy_ex by BKE_id_copy where possible.Bastien Montagne
That way it is obvious when we are using default ID copy behaviour, and when we are using advanced/specialized ones.
2019-02-05Cleanup: BKE_library: rename id_copy to BKE_id_copy.Bastien Montagne
Time to follow conventions for that one as well.
2019-02-05Cleanup: BKE_library: remove 'test' param of id_copy.Bastien Montagne
This was used in *one* place only... much better to have a dedicated helper for that kind of things. ;)
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-29Cleanup: Remove unused MTex.texflagCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-12-14Attempt to sanitize node tree deletionSergey Sharybin
Make it explicit when freeing node tree which is owned by other ID or when freeing node tree which is outside of a bmain.
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-12-04Fix for assert failure in material previewSergey Sharybin
All localized datablocks are not supposed to have animation data associated with them. There was an easy way to reproduce assert failure: toggle animation decorator for Viewport Display -> Color.
2018-11-15Tag all localized ID types as suchSergey Sharybin
2018-11-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-11-15Cleanup: CommentsSergey Sharybin
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-07-10Image: remove fields option for image sequencesCampbell Barton
Remove support for loading interlaced image sequences because its less common now to record interlaced video, the option to de-interlace video on load remains.
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-01Cleanup: remove global headerCampbell Barton
2018-02-19Fix T53032: Image sequence works bad with Displace modifierSergey Sharybin
We shouldn't mix image pool acuisition with and without user provided, the fact that internally image.c uses last frame from Image datablock confuses the logic.
2018-02-15Simple hair children: Make twist affected by textureSergey Sharybin
This completes twist feature, which is now possible to also control by texture. Since textures can not easily contain negative values as well, same trick with 0.5 neutral as vertex groups is used. All in all, this twist features allows to do following things. Original hair: {F2287535} Hair with scientifically calculated twist value of 0.5: {F2287540} And we can also twist braids in opposite directions dependent on left/right side: {F2287548}
2017-12-07Cleanup: Use BKE_colorband prefixCampbell Barton
2017-12-07Cleanup: extract BKE_colorband from BKE_textureCampbell Barton
2017-11-29Fix T53116: default texture coordinates for volume materials are blank.José Luis Oliveira Cunha
Differential Revision: https://developer.blender.org/D2935
2017-10-19Add note about handling of root nodetree in ID copydata.Bastien Montagne
OUr beloved root nodetrees... Had to check again the code to undersand why we copy them with bmain even though they are not in bmain, so this is worth a comment. ;)
2017-08-28Make GS macro return proper IDType typeSergey Sharybin
Previously it was returning short, which was really easy to (a) compare against non-ID type value (b) forget to handle some specific value in switch statement. Both issues happened in the nearest past, so it's time to tighten some nuts here. Most of the change related on silencing strict compiler warning now, but there is also one tricky aspect: ID_NLA is not in the IDType enum. So there is still cast to short to handle that switch. If someone has better ideas how to deal with this please go ahead :)
2017-08-07Refactor ID copying (and to some extent, ID freeing).Bastien Montagne
This will allow much finer controll over how we copy data-blocks, from full copy in Main database, to "lighter" ones (out of Main, inside an already allocated datablock, etc.). This commit also transfers a llot of what was previously handled by per-ID-type custom code to generic ID handling code in BKE_library. Hopefully will avoid in future inconsistencies and missing bits we had all over the codebase in the past. It also adds missing copying handling for a few types, most notably Scene (which where using a fully customized handling previously). Note that the type of allocation used during copying (regular in Main, allocated but outside of Main, or not allocated by ID handling code at all) is stored in ID's, which allows to handle them correctly when freeing. This needs to be taken care of with caution when doing 'weird' unusual things with ID copying and/or allocation! As a final note, while rather noisy, this commit will hopefully not break too much existing branches, old 'API' has been kept for the main part, as a wrapper around new code. Cleaning it up will happen later. Design task : T51804 Phab Diff: D2714
2017-06-14Make whole ID copying code use const source pointer.Bastien Montagne
Noisy change, but safe, and better do it sooner than later if we are to rework copying code. Also, previous commit shows this *is* useful to catch some mistakes.
2017-05-30Displace modifier: Pre-fetch all possible images to image pool prior executionSergey Sharybin
This way we reduce amount of time wasted in spin-lock later on when all threads are starting to sample texture.
2017-05-05Fix reading past bounds removing from color rampCampbell Barton
2017-02-06Add special texture sampling function which takes image pool argumentSergey Sharybin
Using image pool will reduce number of thread locks when acquiring image. Useful when it's needed to sample texture fewzillion times a second.
2016-07-25Cleanup: factorize the 'ensure local' part of datablock copy into a single ↵Bastien Montagne
BKE_id_copy_ensure_local function.
2016-07-21Refactor/deduplicate even more make_local code (and fix part of T48907).Bastien Montagne
Turns out most BKE_foo_make_local datablock-specific functions are actually doing exactly the same thing, only two currently need special additional operations (object and brush ones). So added a BKE_id_make_local_generic instead of copying same code over and over. Also, changed a bit how make_local works in case we are localizing a whole library. We need to do the 'remap' step (from old linked ID to new local one) in the second loop, otherwise we miss some dependencies. This fixes main part of T48907.
2016-07-19Fix (IRC reported by Sergey) assert regarding icon_id of newly copied ↵Bastien Montagne
datablocks. BKE_previewimg_copy() would simply copy PreviewImage's icon_id, without bothering about ID one. When we duplicate an ID, we want to reset its icon_id to zero (and regenerate it on-demand), not keep same icon_id as original, so added new BKE_previewimg_id_copy helper to handle that.