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2018-08-08Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-08Fix T55095: Undo crash w/ linked library dataCampbell Barton
2018-08-08Merge branch 'master' into blender2.8Campbell Barton
2018-08-08Fix T54584: Crash w/ image undoCampbell Barton
Using accumulation undo type (eg painting) as the first undo step, broke code which adds an initial memfile undo.
2018-06-13Merge branch 'master' into blender2.8Brecht Van Lommel
This includes making Eevee match Cycles behavior of inserting an emission node when linking colors to closures.
2018-06-13Fix undo of transform after frame change undoing too much.Brecht Van Lommel
For grouped undo we should not skip the undo push, rather replace the previous undo push. This way undo goes back to the state after the last operation in the group.
2018-06-07Merge branch 'master' into blender2.8Campbell Barton
2018-06-07Fix sculpt assert on initializationCampbell Barton
2018-05-15Merge branch 'master' into blender2.8Campbell Barton
2018-05-15Fix T55032: Redo w/ file saved in edit-mode failedCampbell Barton
It's important edit-mode has a step stored for redo to work, file load now ensures this in a generic way.
2018-04-19Fix bug with NULL context being used in undoCampbell Barton
Caused sculpt to crash.
2018-04-18Disable auto-override for all but active object in group case.Bastien Montagne
I.E. only enable auto-override for 'active' selected object when making an override of a linked group. This will ease on auto-override creation, and you typically do not want to auto-override most objects in the group anyway (in proxy system, you could only proxyfy one object of the group anyaway!).
2018-04-14Merge branch 'master' into blender2.8Campbell Barton
2018-04-14Fix T54568: Undo memory de-duplication failedCampbell Barton
Error in 651b8fb14e caused de-duplication to fail.
2018-04-11Fix again 'auto override' system.Bastien Montagne
Got lost in big undo refactor. Note that this is probably (maybe) not how we want to have it in the end, things like EditMode undo should probably not trigger this check?
2018-04-06Cleanup: style, doxy headersCampbell Barton
2018-04-05Undo System: return undo step from undo push initCampbell Barton
Also improve logging
2018-04-03Undo: make id-map use binary search to keep sortedCampbell Barton
2018-04-03Fix own error w/ undo ID lookupCampbell Barton
Was testing with small number of items, so this went unnoticed.
2018-04-03Undo System: id-map avoid duplicate add/lookupCampbell Barton
Add versions of add/lookup that check the previous item.
2018-04-03Fix mistake logging w/ undoCampbell Barton
2018-03-31Undo: unified undo system w/ linear historyCampbell Barton
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113