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2017-09-22Remove quicktime supportAaron Carlisle
It has been deprecated since at least macOS 10.9 and fully removed in 10.12. I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens. Reviewers: mont29, dfelinto, juicyfruit, brecht Reviewed By: mont29, brecht Subscribers: Blendify, brecht Maniphest Tasks: T52807 Differential Revision: https://developer.blender.org/D2333
2015-10-22Fix T46565: Movie render crash w/o permissionsCampbell Barton
Rendering to a path that didn't have write permissions would crash. Also fix error where `G.is_rendering` was left set when rendering failed.
2015-09-22Show error when unsupported movie format usedCampbell Barton
Was silently failing.
2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-03-27Use preview option to detect frame range for filename when using ctrlAntony Riakiotakis
F11.
2015-03-26Fix T44122, rendering OpenGL preview movie with audio has wrong audioAntony Riakiotakis
range and extra frames. Issue here is that the movie backend would unconditionally use the start frame of the scene instead of the preview frame. Solved by passing an explicit "preview" argument. Strictly speaking, the preview argument is part of the renderdata struct, that is also passed to the code, but when rendering the final result we want to unconditionally render the full range regardless of the preview setting of the render structure. However, OpenGL rendering does use the preview range so we need to account for that when making those exports. This is also a nice chance to correct the filenames, which still used the full range.
2015-01-24BKE_image: use BKE_image_*** prefixCampbell Barton
use bools for return values and some api naming consistency.
2014-11-29Cleanup: unused headersCampbell Barton
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-03-25Code cleanup: function callsCampbell Barton
2014-01-07Fix for crash in anim render: The callbacks in bMovieHandle are expectedLukas Tönne
to exist and accessed without prior NULL checks (with exception of get_next_frame and get_movie_path). The callbacks are not reliably initialized however if none of the video formats is enabled (AVI being the default). Added stub functions now that ensure access to bMovieHandle callbacks is safe and doesn't crash.
2013-11-25Fix T37591: 'Extensions' option ignored for movies.Campbell Barton
2013-03-22code cleanup: use NULL rather then 0 for pointers, and make vars static ↵Campbell Barton
where possible. also found unintentionally defined enum/struct variables that where only meant to be defining the type.
2012-10-23style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.cCampbell Barton
2012-10-21A final bunch of UI messages fixes and tweaks, and some ↵Bastien Montagne
BKE_report()<->BKE_reportf() fixes.
2012-10-08add option to build without blenders default avi codec.Campbell Barton
2012-08-03Code cleanup:Thomas Dinges
* Removed some remaining defines for AVI_CODEC (from the old 2.4x days and windows only), because only some defines were left, no underlying code to bring back, so just as good remove for good.
2012-05-12style cleanup: whitespaceCampbell Barton
2012-05-07Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming styleSergey Sharybin
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-09style cleanup: spelling.Campbell Barton
also remove large, duplicate comments from sunsky.h
2012-01-13Fix #29824: Error writing frame if 3D scene starts after first frame of ↵Sergey Sharybin
animation and output is H264 Issue was caused by incorrectly set PTS value frames came form Scene strip renderer. This value used to be calculated from RenderData current and start frame which lead to non-uniformuly counting which totally confuses encoder. Switch append_avi and append_ffmpeg to use current frame from rendering scene (which was already passing to this functions and was used mostly for logging) and start frame of rendering scene (it's new parameter added). This allowed to calculate correct PTS value easily and get rid of global static sframe variable in writeavi.c file.
2011-12-24formatting edits 120 line lengthCampbell Barton
2011-11-22rename image type defines to be less ambiguous, also set BMP as not ↵Campbell Barton
supporting alpha (it reads but cant write)
2011-11-22image save operator now shares settings and UI with render & image out node.Campbell Barton
details: - setting format options from python isnt possible anymore since this isnt exposed via op->properties, python should use image.save() function instead. - image save UI now hides 'Relative' option when copy is selected since it has no effect. - default image depth is set to 8 or more if the image has no float buffer, otherwise its set to 32 or less. other fixes: - image new was adding an image with a filepath set to "untitled", if this file happened to exist in the current directory a save on the generated image would overwrite it, now initialize to empty path. - BKE_ftype_to_imtype was returning an invalid value if ftype==0.
2011-11-22move image settings into their own structure so the interface can be shared ↵Campbell Barton
where image saving settings are needed. currently file out node and render output share this struct & UI.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-10header cleanup (no functional changes)Campbell Barton
2011-07-22missed this file when adding option to disable frameserverCampbell Barton
2011-04-21converted more mixed tab/space indentations to tabs. only whitespace changes.Campbell Barton
2011-02-27doxygen: blender/blenkernel tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-14more vars made staticCampbell Barton
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-10-18remove G.sce, use G.main->name instead.Campbell Barton
Both stored the filename of the blend file, but G.sce stored the last opened file. This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore). Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-05-07Merge image related changes from the render branch. This includes the imageBrecht Van Lommel
tile cache code in imbuf, but it is not hooked up to the render engine. Imbuf module: some small refactoring and removing a lot of unused or old code (about 6.5k lines). * Added a ImFileType struct with callbacks to make adding an file format type, or making changes to the API easier. * Move imbuf init/exit code into IMB_init()/IMB_exit() functions. * Increased mipmap levels from 10 to 20, you run into this limit already with a 2k image. * Removed hamx, amiga, anim5 format support. * Removed colormap saving, only simple colormap code now for reading tga. * Removed gen_dynlibtiff.py, editing this is almost as much work as just editing the code directly. * Functions removed that were only used for sequencer plugin API: IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp, IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace, IMB_dit0, IMB_dit2, IMB_cspace * Write metadata info into OpenEXR images. Can be viewed with the command line utility 'exrheader' For the image tile cache code, see this page: http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-03-09rename some functions to use easier to understand names.Campbell Barton
'BLI_makestringcode' --> 'BLI_path_rel' 'BLI_convertstringcwd' --> 'BLI_path_cwd' 'BLI_convertstringframe' --> 'BLI_path_frame' 'BLI_convertstringframe_range' --> 'BLI_path_frame_range' 'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-02-12correct fsf addressCampbell Barton
2010-01-31- hash characters in the path would confuse the output file name and not add ↵Campbell Barton
numbers to it (when rendering animations). - added an option to BLI_convertstringframe and BLI_convertstringframe_range to add digits if not found. - removed BLI_convertstringframe where its obviously not needed - such as loading movies and sounds.
2010-01-27support for #'s for output animation pathsCampbell Barton
This was supported... image: /tmp/foo_###_bar --> /tmp/foo_001_bar.png But not this... anim: /tmp/foo_###_bar --> /tmp/foo_001_250_bar.avi
2010-01-08- RNA support for returning copied strings from functions, flagging strings ↵Campbell Barton
as PROP_THICK_WRAP does this. - scene.render_data.frame_path(frame=num), returns the output path for rending images of video. - scene.render_data.file_extension, readonly attribute, gives the extension ".jpg", ".mov" etc - player support was guessing names, use the above functions to get the actual names used, accounting for #'s replacing numbers.
2009-12-22Reports: writing movies now uses the reports mechanism to throw errors.Brecht Van Lommel
Also fixes bug #19463: screencast to xvid ffmpeg crash.
2009-08-102.5: Sound branch merge!Joerg Mueller
See mailing list for additional information.
2009-07-132.5: RenderBrecht Van Lommel
* UI layout for scene buttons has quite some changes, I tried to better organize things according to the pipeline, and also showing important properties by default, and collapsing less important ones. Some changes compared to 2.4x: * Panorama is now a Camera property. * Sequence and Compositing are now enabled by default, but will only do something when there is a node tree using nodes, or a strip in the sequence editor. * Enabling Full Sample now automatically enables Save Buffers too. * Stamp option to include info in file is removed, it now simply always does this if one of the stamp infos is enabled. * Xvid, H.264 and Ogg Theora are now directly in the file format menu, but still using FFMPEG. Unfortunately Ogg is broken at the moment (also in 2.4x), so that's disabled. And Xvid crashes on 64bit linux, maybe solvable by upgrading extern/xvidcore/, using ubuntu libs makes it work. * Organized file format menu by image/movie types. Added: * Render layers RNA wrapped, operatorized, layouted. * FFMPEG format/codec options are now working. Defaults changed: * Compositing & Sequencer enabled. * Tiles set to 8x8. * Time/Date/Frame/Scene/Camera/Filename enabled for stamp.
2009-01-042.5 / CleanupNathan Letwory
- remove Verse support. This will be brought back in The Future (probably jiri + me) This means 5k lines less in blenkernel. - fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2009-01-042.5Ton Roosendaal
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
2008-05-04Changed frame numbering to only alter hashes if they are in the filename ↵Campbell Barton
(not the directory name) to fix bug [#10566] File Open Dialog replaces '#' with '0' in directory names. removed frame numbering from BLI_convertstringcode into its own function (BLI_convertstringframe), many uses of BLI_convertstringcode were passing dummy frames values anyway. in cases where adding the current frame number to a filename is needed run BLI_convertstringframe(...) after BLI_convertstringcode(...) There are some cases Im not sure BLI_convertstringframe is needed, these have been commented as todo, but at least have the same functionality they used to.