Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2020-07-03Cleanup: Blendkernel, Clang-Tidy else-after-return fixes (incomplete)Sybren A. Stüvel
2020-07-03Move MovieClip to new undo cache management system.Bastien Montagne
2020-07-03UI: Use sliders and [0, 1] ranges in ocean modifierHans Goudey
2020-07-03Move Scene's cache management during undo to new system.Bastien Montagne
2020-07-03Clang-Tidy: Enable readability-redundant-control-flowHans Goudey
2020-07-03Move volume to new cache management system for undo.Bastien Montagne
2020-07-03Clang-tidy: enable readability-container-size-empty warningJacques Lucke
2020-07-03Cleanup: use nested namespacesJacques Lucke
2020-07-03Cleanup: Use trailing underscore for non-public data membersJacques Lucke
2020-07-03GPencil: Cleanup more comments (cont)Antonio Vazquez
2020-07-03Move bSound cache handling during undo to new system.Bastien Montagne
2020-07-03Cleanup: do not use magic values for enums...Bastien Montagne
2020-07-03New undo cache management: Add Image IDs.Bastien Montagne
2020-07-03Add key structure and hashing utils for ID caches.Bastien Montagne
2020-07-03GPencil: Cleanup more comments (cont)Antonio Vazquez
2020-07-03GPencil: Cleanup more comments (cont)Antonio Vazquez
2020-07-03GPencil: Cleanup move functions to geom from modifierAntonio Vazquez
2020-07-03GPencil: Cleanup Doxygen comments (cont)Antonio Vazquez
2020-07-03Cleanup: Fluid renaming from old 'manta' naming to new 'fluid' namingSebastián Barschkis
2020-07-03GPencil: Cleanup Doxygen commentsAntonio Vazquez
2020-07-03Fix T77559 Avoid wrong ob->imat leading to several bugsClément Foucault
2020-07-02Fluid: Added offset to control frame rangeSebastián Barschkis
2020-07-02Fix crash calculating vertex parent in edit-modeCampbell Barton
2020-07-02Fix T76886: GPencil - Flickering when use Background or Camera imageAntonio Vazquez
2020-07-01Cloth: use the original vertex positions to build internal springs.Alexander Gavrilov
2020-07-01Fix missing GPU image free in background modeBrecht Van Lommel
2020-07-01Fix ID reference counting asserts when freeing COW pose channels.Alexander Gavrilov
2020-07-01Cleanup: spellingCampbell Barton
2020-06-30Sculpt: Refactor persistent base to make it usable from other toolsPablo Dobarro
2020-06-30Pointcache: store owner_id instead of object in PTCacheIDJacques Lucke
2020-06-30Sculpt: Pose Brush option to affect loose partsPablo Dobarro
2020-06-30Nodes: store nodes by bNodeType instead of idnameJacques Lucke
2020-06-30LibOverride: Add proper handling of shapekeys to core override code itself.Bastien Montagne
2020-06-30LibOverride: Add concept of 'embedded'/'virtual' override.Bastien Montagne
2020-06-30Cleanup: LibOverride: Naming.Bastien Montagne
2020-06-30LibOverride: Fix improper update of depsgraph relations.Bastien Montagne
2020-06-30Cleanup: LibOverride: Replace raw pointers checks by proper macros.Bastien Montagne
2020-06-30Cleanup (from clang format)...Bastien Montagne
2020-06-30Fix T78367: triangulate modifier does not preserve sculpt vertex colorsBrecht Van Lommel
2020-06-29UI: Add shortcuts for modifier panelsHans Goudey
2020-06-29UI: Show library status icons in search menus, rather than letter prefixJulian Eisel
2020-06-29Fix ShapeKeys not being deleted together with their owner ID.Bastien Montagne
2020-06-29Fix ID_swap not keeping original recalc flags.Bastien Montagne
2020-06-29Add utils to remove an ID from the relations runtime data in Main.Bastien Montagne
2020-06-29Fix T78323: Enable Unified and Secondary colors for Scultp Vertex ColorsPablo Dobarro
2020-06-29Fix Smear Tool too weak on high poly meshesPablo Dobarro
2020-06-29Cleanup: use blender::bke namespace in simulation.ccJacques Lucke
2020-06-29VSE: Fix type mismatch introduced in rB8bcfa0d1fb9fRichard Antalik
2020-06-29Fix T78401: Convert Mesh to Grease Pencil with empty material slot crashesPhilipp Oeser
2020-06-29Cleanup: use std::make_unique instead of blender::make_uniqueJacques Lucke