Age | Commit message (Collapse) | Author |
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more of a request then a bug but shows up a strange limitation with curve deform modifier,
The mesh bounding box would set the deform axis start/end to map the deformation of the curve to. This means it ignored offset in the object location and object data location (you could use a dummy vertex to trick it).
Old files wont change, added an option (next to stretch), called 'Bounds Clamp', old files have this behavior but newly made curves have it disabled.
Double checked this gives useful results with stretch on/off and negative axis.
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mesh geometry first
A subtle change with the curve deform modifier is when a vgroup is used: the mesh bounds were being calculated based on the verts in the group (ignoring their weight).
Now ignore verts weighted at 0.
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copying a scene would still have nodes point back to the old scene which would crash (in some cases) or break rendering.
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noting in makebevelcurve and calc_taper functions if type is not curve.
This avoids DNA changing depended on object recalc.
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committing patch #23119 by Jeroen Bakker to fix this, thanks!
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correct between localize/merge, bugfix for #21727 only did it one way.
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- remove brush array for each Paint struct, just use a single brush pointer.
- removed rna function based template filtering.
- filter brushes using a flag on the brush and the pointer poll function.
- set the brushes using a new operator WM_OT_context_set_id().
TODO
- remake startup.blend, currently brush groupings are lost.
- rewrite WM_OT_context_set_id() to use rna introspection.
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* add support for LCMS (disabled by default, set WITH_LCMS to true to enable it)
* fixed typo that prevented TIFF support to be properly enabled
* enable ray optimization by default (scons and cmake already did this)
* fixed building with libsndfile on darwin (disabled by default)
* quicktime: use audaspace headers from $(NAN_AUDASPACE)/include instead of intern
* gameengine: add -DWITH_FFMPEG to compiler flags when building with ffmpeg support
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- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
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in image editor
notes,
- Use our own callback which doesnt exit() blender.
- Hard coded 'MONOSCNR.ICM' is bad, should this be a user preference or stored per image?
- imb->crect was being set to imb->rect in some cases, disable this because its possible 'rect' gets reallocated and crect becomes freed memory.
- when crect cant be created draw pink checkers, so users dont get confused if color correction isnt working. (previously would draw the uncorrected image, if it didnt crash)
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- updated cmake, make & scons.
- renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
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using the dupli's offset value.
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- remove scons option WITH_BF_FHS, its not needed anymore.
- comment WITH_BF_DOCS, was using epydocs which we dont use now.
- blenderlite target was broken, always using openmp.
- building without python wasnt working.
- fixed some warnings.
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- Bugfix for not cleared smoke sim when doing alt-a and waiting for 2 sim cycles to complete
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or get it from the context instead.
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- Bugfix for display problems in shaded view: Reverting to wire display mode for domain.
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[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console
[#23115] Crash when moving armature origin
- setting the armature in editmode would leave editdata in some cases.
- transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d.
- added utility functions for getting curve & mesh bounds.
- text3d moving center wasn't working at all.
- changed drawobject.c to use BLI_math funcs in more places.
- remove some unused code from operator object.origin_set.
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- draw text boxes with the offset applied.
(abologies for making font.c even more confusing)
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- remove debug print for left/right name flipping & commented test from the sequencer.
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in many cases, and also gave incorrect rim lighting.
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turns out this isnt exactly a bug since support was never written for this but may as well support it.
now rna/py can do image.copy() too.
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removed object_flip_name() & bone_flip_name(), use flip_side_name()
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from Dan Eicher (dna)
elem = color_ramp.elements.new(position=0.3)
color_ramp.elements.remove(elem)
- Modified the patch to make generic functions for adding and removing (inline code was in 3 different places)
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curves etc).
Fixed by adding a 'slope' parameter to curvemap_reset() to mirror curve presets around Y axis.
Also removed curve preset with 'random' icon, wasn't doing what it looked like it should,
this was intended only for hue correct node anyway.
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from Fabian Fricke (frigi)
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also uses the final derivedmesh for the coordinates in edit mode.
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- Bugfix for using uninitalised velocity in case of PART_PHYS_NO (reported by MiikaH)
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Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings
* New brush.reset operator, resets a brush based on the currently-selected tool
* Added UI button in the tools panel
TODO:
* Only resets sculpt brushes right now, other paint modes should be added
* Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too
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- Fix typo in tooltip
- Add timeframe independand timesteps
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(domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
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functions that I thought were commented out somehow became active again.
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- Fixed incorrect working of "from mix" insert keyblock operator property
shapekey coordinated are applying on curve's data when creating displist,
so curve's nurbs can't be used as unchanged data -- use basis keyblock data instead
- Fixed tilt damaging when loading editcurve -- made a typo in array indexes
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from Justin Dailey (dail)
from the tracker
--- snip ---
In the text space after the python commands return, break, pass or yeild and hitting "Enter" for a new line,
it unindents 1 tab. However it does not do this for the continue statement.
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From Faces Button
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changes
also replace mul_m4_v3() with mul_v3_m4v3() in a few places.
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function that checks whether a brush is used by that paint struct
* Fixed an improperly initialized variable in BKE_previewing_free_id
* Added an RNA access function to get the icon associated with a value
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More icon work
* Added icon defines for all the brushes
* Load all the brush icons after loading regular Blender icons
* Added the brush icons to their respective tool enums in RNA
* Fixed a couple unused-variable warnings
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Some cleanup on effects:
- converted interface to float cfra
- made effects return their own ImBufs, which has the following
advantages:
* code in sequencer.c is a lot more readable.
* multicam saves one memcpy of an image
* prepares things for GPU-rendering
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* size wasn't updated at all for particles with keyed or no physics
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* Doing hair effectors, guides & lattices all in one loop didn't work properly
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Fix #21498: Edit curve Shape key /252_r 27318
Added full support of shape keys for curves and nurbs surfaces including
topology changing in edit mode, undo stuff, updating relative keys when
working under basis and so on.
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wrong resolution on input, which can create image distortion and crashes
on render.
Thanks to Juan Pablo Bouza for spotting this one!
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