Age | Commit message (Collapse) | Author |
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for the backside, giving problems with e.g. boolean operations.
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- Sculpting on the basis key should change original mesh
- For relative keys sculpting on basis key should update others
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modifiers that changed the vertex count.
removal of the shape key was undone in DM_to_mesh().
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Curve object should have ob->bb=NULL if there is no derivedMesh
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Removed "frame_locked"-flag from sequencer completely, since it doesn't
work any more in Blender 2.5. (All IPOs are frame-locked now anyways.)
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on multire would unnecessarily subdivide vertex groups and other layers,
making the operation slower than necessary.
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if there are >= 1 million faces estimated in the resulting mesh.
(merge from render25 branch)
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on other stuff today
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the Basis
PBVH used the same verts array as mesh data and shape key/reference key coords
were applying on the mesh data, so on some refreshing undeformed mesh was
displayed.
Added utility functions to get vert coords from key block, apply new vert coords
on keyblock and function to apply coords on bpvh, so now pbvh uses it's ovn
vertex array and no changes are making to the mesh data.
Additional change:
Store key block name in SculptUndoNode, so now shape wouldn't be copied to
wrong keyblock on undo
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needed for durian so we can swap out preview AVI's for EXR sequences.
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My fix for #22317 make that every time you delete an object,
blender go to perspective view, fixed now.
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The most useful effect of this is that set scenes can take the simplify settings from the current scene (render team doesnt have to worry about animators simplify settings).
details...
- updating on frame change now passes the parent scene to object update function. (this was alredy happening for updating tagged objects)
- set scenes objects update first so scenes can depend on set objects however this only happened at once level, now set scenes are updated recursively, so deepest level is updated first.
- collision objects used to only look through the current scene, now set objects are included.
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by Matt Ebb)
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is set on
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All reports still get displayed in header.
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* Enabled premultiplication for packed images
* Added pack/unpack operator to image template
* Moved brightness/contrast corrections to after de-premultiplication in image texture sampling
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disable edge collision for bezier handles
because of massive pointlessness
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path -> filepath (for rna and operators, as agreed on with elubie)
path -> data_path (for windowmanager context functions, this was alredy used in many places)
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own fault with recent commit to stop packing of generated images, now this works as expected.
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bigger than 32 chars
Throwing an exception if the strings too long means scripts need to be aware of string lengths and changing a string length in RNA can too easily break scripts.
Instead honor the string length in RNA_property_string_set()
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modifiers (VBOs)
Was actually a couple bugs:
* VBO bug was that hidden faces weren't being skipped correctly. Fixed that and rewrote this bit of VBO drawing code more clearly (less duplication, less unecessary state, and comments even)
* Second bug was that CCGDerivedMesh wasn't outputing ORIGINDEX data for faces. (it's not doing it for edges or verts either, but I don't know that we need it to.) At any rate, we do need this data for faces so that additional DerivedMeshes on top of subsurf know what faces in the editmesh are hidden.
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The copy_object function don't call modifier_unique_name so
every modifier (in this case, the array) get the same name.
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path but not the sounds,
resulting in sounds that didnt play in the sequencer unless you removed and replaced them with a strip that pointed to the new path.
The way these 2 datablocks work together is a bit odd, I think this is OK for now but should be better defined.
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The problem was not in the editors, the code in blenkernel have a XXX
in the perspective value. Now unlink_object also update the ARegion.
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IRC by Daniel Salazar (ZanQdo)
What was happening; if
the old code (2.49) was changing the status from 0 to 1 inside the interface code. e.g. if (!ob->status) ob->status = 1;
Initializing it properly (in blenkernel) and making sure the new status is ever 0 (in rna_object.c) should fix it.
And yes, the log is bigger than the patch !
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ShrinkwrapCalcData->vert contains verts from derivedMesh this coordinated
are deformed by vertexCos only for normal projection (to get correct normals)
for other cases this field contains undeformed dm's coordinates and
vertexCos should be used
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'apply shape keys in edit mode'
This modifier used undeformed coordinates from emDM.
Added method getVertCos to emDM, so meshdeform now could use it
to get deformed coordinates form any derived mesh.
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* UV data on multires meshes wasn't getting imported properly. Fixed by separately loading in all "first-level" data from the old multires data type into mesh. Note that an "incorrect" data layers might still be loaded and be active on the mesh, but the correct layers should now also show up in the UV layer selector.
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* Problem was that the sculpt PBVH was only used for redrawing if the derived mesh's vertices were equal the base mesh's vertices, which isn't the case when sculpting on shape keys.
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- Pass MultiresModifierData to reshape functions
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to self in it
broke when including the blend path in the modules filename.
- new function BLI_path_basename(), matches pythons os.path.basename().
replace a number of cases where BLI_split_dirfile was being used to get the filename only.
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newer swscale
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removed NG_LoopBackNetworkDeviceInterface::GetNetworkVersion(), wasnt used anywhere.
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* Now it displays the last report from the global list, not just from operators
* Rather than disappearing when a new operator is run, it stays until it times
out or a new report is added
* Fun animated transitions ;)
http://mke3.net/blender/devel/2.5/reports_header.mov
Now need to investigate report usage with popups. Ideally we can have most
reports non-blocking, so they're less intrusive, only popping up for dire errors.
Problem is many things in Blender right now are marked as RPT_ERROR
when probably RPT_WARNING is more appropriate. Should probably keep
RPT_ERROR for things that demand immediate attention.
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Fixes various crashes and redraw problems, most noticeable new feature
is that you can now sculpt on a multires mesh with deforming modifiers
preceding it.
I've left out support for sculpting on multires with enabled modifiers
following it, in this case only the base mesh can be sculpted now. The
code changes needed to do this are just too ugly in my opinion, would
need a more torough redesign which I don't think we should try now. In
my opinion this is also not really an important case, since it's going
to be incredibly slow anyway to run a modifier on a high res mesh while
sculpting.
So, to summarize current state:
* Fastest sculpting: base mesh with no modifiers or multires with only
modifiers preceding it.
* Slower sculpting: base mesh with modifiers, depends on the speed of
the modifiers.
* Not supported: multires mesh with modifiers following it.
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* filename == "foo.ext"
* filepath == "/path/to/and/including/foo.ext"
this was alredy followed in some places not not everywhere.
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for now, it's too fine grained and so becomes a performance bottleneck on some
platforms, while only providing a modest speedup on others. Couldn't find a
simple enough solution to solve this, so for now no multithreading here.
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Voxel Data texture of type Image sequence
Cleaned up the code here, made it more efficient and more reliable with threaded render.
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fixes bugs:
[#21994] hair particle system with dupli object set to particle system object itself results in 100% cpu usage
[#22023] [Rev 28117]Can't bake particles?
[#22065] in a particle system, setting the emitter as the dupli object crashes blender after pressing alt+a to animate
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* Path drawing now works for non hair particles.
* Should fix the following bugs too:
[#21316] Hair weight drawing is wrong
[#21923] Consistent Crash When Rendering Particle Scene.
[#21950] Path rendering option for particles causes crash
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