Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-10 | fix bad svn ID tags | Campbell Barton | |
2011-10-10 | header cleanup (no functional changes) | Campbell Barton | |
2011-10-10 | updates to navmesh | Campbell Barton | |
- 2 new navmesh operators, reset and clear navmesh data. - rename operators to be more consistent with existing names. - some minor edits to draw function, was getting the custom data for every index when it already had the array. | |||
2011-10-10 | - for some reason navmesh wasnt drawing when VBO was enabled. | Campbell Barton | |
- fix navmesh crash (may well have been from own changes) - changing VBO's now redraws all windows - useful for checking if VBO draws differently. | |||
2011-10-10 | mesh VBO drawing code was swapping red/blue vertex colors - this is ↵ | Campbell Barton | |
confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?). - fixed this error in 4 places. | |||
2011-10-10 | fix for editmode opengl drawing (bug from own recent optimization), need to ↵ | Campbell Barton | |
set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES). | |||
2011-10-10 | fix crash for recent navmesh edits when setting a non-mesh object to a navmesh. | Campbell Barton | |
also minor cleanup. | |||
2011-10-10 | move NavMesh draw code out of being a modifier and into DerivedMesh drawing ↵ | Campbell Barton | |
hack (which IMHO is less bad then mis-using a modifier only to override drawing calls). | |||
2011-10-09 | replace sprintf with strcpy where no formatting is done and return value ↵ | Campbell Barton | |
isn't used. | |||
2011-10-08 | use newly added ID_BLEND_PATH() in more places. | Campbell Barton | |
2011-10-08 | fix [#28846] Relative paths on linked scene fails | Campbell Barton | |
2011-10-07 | fix for own bad mistake, broke vector curve handles. | Campbell Barton | |
2011-10-06 | texface fix: if material is not used by mesh set default bge mat flag ↵ | Dalai Felinto | |
(backface culling on) report by Mitchell Stokes over IRC, but probably one of the reason people have been asking to expose the Game Settings material panel in the Render engine as well. | |||
2011-10-04 | Correction for own recent commit -- didn't know it's unsupported in | Sergey Sharybin | |
MSVC to do such things. | |||
2011-10-04 | Partial fix #27978: Problem exporting OGG Theora-Vorbis video (and other ↵ | Sergey Sharybin | |
audio codecs) Ogg format does support only vorbis, theora, speex and flac audio codecs. Added check for result of av_write_header() and show info in header about error while initializing streams. This commit also fixed crash when using vorbis audio format. It used to be floating point exception. SOlved by initializing audio_stream->codec->time_base with proper rational value as it's done in FFmpeg sources. | |||
2011-10-04 | remove redundant code, also dont bother with os.path.basename(x) for recent ↵ | Campbell Barton | |
scons commit. | |||
2011-10-03 | add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some ↵ | Campbell Barton | |
comparing range, some using ELEM#(), once was missing metaball check. | |||
2011-10-03 | patch [#27887] LOSSLESS RENDERING: HuffYUV and FFV1 both fail to render ↵ | Campbell Barton | |
losslessly from Troy Sobotka (sobotka) | |||
2011-10-01 | BKE material api function: assign_material_id, like assign_material but ↵ | Campbell Barton | |
takes the object data rather then the object. | |||
2011-10-01 | Bugfixes for: [#28525] [#28690] [#28774] [#28777] | Joshua Leung | |
This commit basically disables the RNA update caches for now, and introduces a workaround/hack to ensure that modifier properties still work when animated/driven. The whole way that updates currently get handled needs reviewing in future. Fix provided by Brecht. | |||
2011-09-30 | Bump maps flip: now white means salience, black means concavity | Sergey Sharybin | |
Files created in blender before this revision should be rendered in exactly the same way they used to render before. Patch by Morten Mikkelsen, finished by Ton and me. | |||
2011-09-30 | Recast: upgrade library. | Benoit Bolsee | |
- Upgrade Recast library to latest portable version - Implement recast_qsort based on FreeBSD qsort.c to have portable thread safe quick sort for use in conversion routine. - Better default value for the Build Navigation Mesh operator | |||
2011-09-29 | Commented and tagged some unused vars, added some var init (gcc warnings...). | Bastien Montagne | |
Won’t go further, most other warnings are from GE or intern/extern lib code... | |||
2011-09-29 | rna function: | Campbell Barton | |
vecs = Camera.view_frame(scene) returns 4 points for the camera frame, without this its very hard to know if a point is in the camera view or not, without rewriting blenders internal logic in python. | |||
2011-09-29 | make drawobject.c's code for getting the camera view frame into its own ↵ | Campbell Barton | |
function. (no functional changes) | |||
2011-09-29 | use math functions for curve handle calculation. | Campbell Barton | |
2011-09-29 | fix [#28765] keyframe handles do not move with curves in graph editor when ↵ | Campbell Barton | |
hidden, resulting in bad curves. hide handles wasn't properly respected by transform function testhandles_fcurve(). | |||
2011-09-28 | Commented and tagged some unused vars, added some var init (gcc warnings...) | Bastien Montagne | |
2011-09-28 | whitespace edits, make formatting for functions consustent at least within ↵ | Campbell Barton | |
the file. | |||
2011-09-27 | Detour: fix bug with steering actuator: object pointer not removed. | Benoit Bolsee | |
2011-09-27 | Commented and tagged some unused vars (gcc warnings...) | Bastien Montagne | |
2011-09-27 | bpy.app.handlers.frame_change_pre/post handlers. | Campbell Barton | |
2011-09-27 | fix for building on windows, clear some warnings too | Campbell Barton | |
2011-09-26 | replace strncpy with BLI_strncpy, in some cases strncpy was being misused ↵ | Campbell Barton | |
since it doesnt ensure \0 termination. also dont call CTX_data_scene() twice when checking for function arguments. | |||
2011-09-26 | Commented and tagged some unused vars (gcc warnings...). Also fixed some ↵ | Bastien Montagne | |
uninitialized warnings. | |||
2011-09-26 | BGE Material settings renaming Back Culling to Backface Culling and make it ↵ | Dalai Felinto | |
on by default under suggestion of Mitchell Stokes (Moguri) | |||
2011-09-25 | whitespace cleanup | Campbell Barton | |
2011-09-25 | Committing patch #27442: Adaptive time step for fluid particles. The number of | Alex Fraser | |
subframes can now be altered automatically while an SPH (fluid particle) simulation is running. | |||
2011-09-23 | some speedup for drawing mesh in texture mode. | Campbell Barton | |
- only pass if the mesh has vertex colors to drawParams() rather then the mcol its self, this saves a lookup on the color. - drawing textures in editmode with no vertex colors would still lookup vertex colors on each face, instead cache this info for all faces. | |||
2011-09-22 | Fix #28226: Selection highlighting is wrong when Solidify Modifier is used | Sergey Sharybin | |
Set origindices for edges/faces created for rim to ORIGINDEX_NONE. Also discovered error in recent editmode VBO fix -- it used to crash when comparing faces with ORIGINDEX_NONE original index. | |||
2011-09-22 | clear up some warnings. | Campbell Barton | |
2011-09-22 | comment some unused vars / assignments. | Campbell Barton | |
2011-09-20 | Another set of fixes for MSVC | Sergey Sharybin | |
2011-09-20 | - translation scripts now run with py3.x | Campbell Barton | |
- added convenience make target 'make translations' - some MEM_malloc strings were not unique enough, expanded them. | |||
2011-09-20 | Fix for recent commit: | Sergey Sharybin | |
- Some declarations after statement left. - Do not use static inline functions in MOD_navmesh. It produces errors with msvc and not sure it's actually helps -- optimizer should make it inlined itself. | |||
2011-09-20 | Get rid of c++ in blenkernel and modifiers | Sergey Sharybin | |
Also use guarded allocations for navmesh stuff. | |||
2011-09-20 | tag & comment unused vars with /* UNUSED */ | Campbell Barton | |
2011-09-20 | changes for materials to treat them as shorts not int/chars (since they are ↵ | Campbell Barton | |
stored as shorts intermally) - converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts. | |||
2011-09-20 | texface - quick speedup | Dalai Felinto | |
I doubt this makes any difference but still, good practises are always good. | |||
2011-09-20 | fix for bug in do_version_tface(), was assigning 'tf->mode' before tf was ↵ | Campbell Barton | |
defined, also comment unused var. |