Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-12-14Merge remote-tracking branch 'origin' into soc-2017-sculpting_brushsoc-2017-sculpting_brushRaja Kedia(miyagix)
2017-07-22Topograb: Tried changing normal for correct grab position. It has become ↵Raja Kedia(miyagix)
unstable to some extend and crashes a bit in some case. Still works fine in normal mode
2017-07-21Topograb: First attempt to implement brush in multires. Testing few things ↵Raja Kedia(miyagix)
before implementation
2017-07-08Fix T51889: new file or load factory settings results in broken UI.Brecht Van Lommel
Fix some cases that still assumed there to be a global DPI, instead of a per window DPI that needs to be set before reading U.dpi.
2017-07-07Fix T50973: Directional blur node doesn't clamp value if using driverSergey Sharybin
The issue was caused by combination of following factors: - Blender Internal viewport render can not distinguish between which parts of main database changed, so it does full database re-sync when anything is tagged for an update. This way, if any NodeTree (including compositor) is changed, Blender Internal viewport is tagged for full render database update. - With old dependency graph, scene-level drivers are evaluated on every iteration of scene_update_tagged, even if nothing is tagged for an update. This causes compositor drivers be evaluated quite often. - Driver evaluation checks whether value was changed, and if so it tags corresponding ID type as updated (this is what was telling viewport to do render database update). This check was quite stupid: current property value was checked against the one coming from driver expression. This means, if driver value is outside of the hard limit range of the property, the property will always be considered updated. The fix is to compare current property value against clamped value from the driver.
2017-07-05Code comments regarding last commit (forgotten to add before)Luca Rood
Using an arbitrary face as the source of the UV data is mostly fine, as vertices on seams will generally map to different parts of the texture that have the same color. This is regarding fed853ea782211298c902759ec8cd8e455d8b41d
2017-07-05Fix T51296: UVs not working for hair emitted from verticesLuca Rood
2017-07-04Fix T51703: Rigid body with delta transform jumps when transformingLuca Rood
When doing any transformation on a rigid body object that has delta transforms, the object would be offset by the amount of the delta transform.
2017-07-04Better fix for rigid body not resimulatingLuca Rood
Last fix only accounted for direct changes to the RB settings, but failed for, say, object transformations. This fix accounts for any change that might invalidate the RB cache.
2017-07-04Fix rigid body not resimulating after cache invalidationLuca Rood
Fix 9cd6b03187b91bb2c267a45eac3cee7738e0e220 introduced a bug that prevented simulation after a cache invalidation (for instance when changing a setting after simulating). This fixes that.
2017-07-03Fix T51523: Lattice modifier affecting particles even when disabledLuca Rood
Particles were ignoring the lattice modifier visibility, and "influence" property.
2017-07-03Alembic: fix T51820 for sequence files not loading properly.Sybren A. Stüvel
2017-07-02Fix T51746: normal map tangents not working correctly when there are no UV maps.Alexander Romanov
Patch by Alexander, with some refactoring by Brecht. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2709
2017-07-02Fix T51947: failure setting sequence.use_proxy/crop/translation to FalseBrecht Van Lommel
2017-06-30Fix T50230: Rigid Body simulation shouldn't step when time is beyond cached areaLuca Rood
This makes the last time (`ltime`) stored in the rigid body world (`rbw`) only be updated once a simulation step actually occurs, this prevents another simulation step from being solved unless the current time is exactly one frame after the last cached frame. Thus this prevents the formation of gaps in the cache, such as seen in T50230. Reviewers: mont29, sergey, angavrilov Tags: #physics Maniphest Tasks: T50230 Differential Revision: https://developer.blender.org/D2458
2017-06-29Fix T51890: Turning off viewport display for array modifier is blocking ↵Bastien Montagne
dupliface in final render DupliVert/Face were not using render DM at render time.
2017-06-28Fix node UI not using translation context correctly.Bastien Montagne
Now that some node types may have custom context, we need to handle that in the (convoluted :| ) UI code of nodes as well. Reported in T43295 by Gabriel Gazzán (@gab3d), thanks.
2017-06-26Fix T51902: Severe problem with relocating linked libraries when using proxies.Bastien Montagne
Fix is a bit ugly, but cannot think of another solution for now, at least this **should** not break anything else. And now I go find myself a very remote, high and lonely mountain, climb to its top, roar "I hate proxies!" a few times, and relax hearing the echos...
2017-06-26Building w/o Python works againCampbell Barton
2017-06-21Fix T51856: `BKE_mesh_new_from_object()` would often generate default 'Mesh' ↵Bastien Montagne
named datablock. This is annoying especially for exporters who do use mesh name, since it broke any relation with actual Mesh naming in original Blend file. Unfortunately, we cannot avoid the extra .xxx digits. ;)
2017-06-19Cleanup: doxygen commentsCampbell Barton
Also remove duplicate & mismatching comments from grease-pencil header. Keep comments close to implementation to avoid getting out of sync.
2017-06-19Fix T51774: Children particles hair interpolation not correct with textures ↵Bastien Montagne
or dp. Children where always getting at least one segment of fixed length... Now fully hidden ones (zero length) get no segment at all. Note that even very short ones keep getting one 'unit' length segment - would rather avoid changing that at this point, given how complex children particles 'length' can get with all kind of modifiers... Think we can live with that for now anyway.
2017-06-18Topograb Brush Initializationdecoda
2017-06-15Cleanup: do not use `BKE_libblock_free_ex()` unless needed!Bastien Montagne
2017-06-15Fix/workaround 'convert object' messing up linked data.Bastien Montagne
'Convert To...' Object operation has very weird effect of actually working at obdata level, not object level, which means *all* objects (even unselected/hidden/in other scenes/...) using same obdata will be converted to new selected type. IMHO this is very bad behavior, but... not a bug really, so do not change this for now. But at least, do not do that when working on some linked data, else it leaves Blend file in invalid (incoherent) state until next reload. So workaround for now is to enforce the 'Keep Original' option when some linked object/obdata is affected by the operation. Also fixed somewhat broken usercount handling in Curve->Mesh part.
2017-06-15Fix serious bug in 'curve-to-mesh' conversion code.Bastien Montagne
Eeeeeek!^2 Calling unconditionnaly ID freeing `BKE_libblock_free()` on a datablock (ob->data, i.e. Curve) that may be used elsewhere... Veryveryvery bad!
2017-06-15Fix potential memory leak in Sequencer sound strip creation code.Bastien Montagne
2017-06-15Fix compilation error with strict cflags after recent const changesSergey Sharybin
2017-06-14Make whole ID copying code use const source pointer.Bastien Montagne
Noisy change, but safe, and better do it sooner than later if we are to rework copying code. Also, previous commit shows this *is* useful to catch some mistakes.
2017-06-14Fix three obvious mistakes in brush/mask/cachefile ID copying.Bastien Montagne
They were modifying some source ID prop, instead of copied version of it... Found while making all source of ID copying const. ;)
2017-06-14Remove unused bmain argument from BKE_libblock_free_dataSergey Sharybin
2017-06-14Add utility function to free memory used by a datablockSergey Sharybin
This function is similar to BKE_libblock_free but does no DEG tagging or any extra things, just operates on memory.
2017-06-13Add utility function to get size of given ID typeSergey Sharybin
Optionally it'll also give name used for memory allocation.
2017-06-12Cleanup: indentation, long linesCampbell Barton
2017-06-09Cleanup: get rid of some now unused animdata ID management custom functions.Bastien Montagne
That's the kind of commit that are nice to do - getting rid of half-working custom pieces of code, now that we have generic tools to do same thing. ;)
2017-06-07Depsgraph: Remove modifiers operation codeSergey Sharybin
Was internally a no-op operation, which only caused extra work to be done during depsgrpah traversal and evaluation, without making any measurable improvement.
2017-06-05Updated files to create Clipping brushdecoda
2017-06-02Cleanup: styleCampbell Barton
2017-06-01Fix bad index use drawing deformed face centersCampbell Barton
2017-05-31Fix bad handling of 'extra' user for groups at their creation.Bastien Montagne
Was just keeping the default '1' user from `BKE_libblock_alloc()`, instead of using correct way to handle extra virtual user needed when we want to keep unused datablocks around...
2017-05-31Cleanup: Use more clear parenthesisSergey Sharybin
2017-05-30Displace modifier: Pre-fetch all possible images to image pool prior executionSergey Sharybin
This way we reduce amount of time wasted in spin-lock later on when all threads are starting to sample texture.
2017-05-30Image pool: Use memory pool for allocating elementsSergey Sharybin
Reduces amount of system-wide allocation calls. Will be mainly visible when using lots of images in texture nodes or regular BI rendering.
2017-05-30Depsgraph: Add missing update tag clear for proxy objectsSergey Sharybin
This was causing proxies updates on every frame, even if they do not really change. Additionally, it was causing second round of armature update when used from inside dupligroup (viewport ensures all objects from dupligroup are up to date before draw).
2017-05-29Fix T51390: Blender 2.78c will freeze or force close when adding particles ↵Bastien Montagne
at random. DM evaluation code was simply never clearing the `deformedOnly` flag when evaluating a generative modifier... Quite astonishing this never got catched before, a lot of particle code relies on valid value of this flag!!!
2017-05-29Fix T51520: Broken vertex weights after two mesh joining.Bastien Montagne
Take Two, did not detect that dynapaint was also creating named vgroup cdlayer!
2017-05-27Remove MinGW supportAaron Carlisle
The Issue ======= For a long time now MinGW has been unsupported and unmaintained and at this point, it looks like something that we should just leave behind and move on. Why Remove ========== One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based. However, now that this is no longer true we have basically stopped updating the need CMake files. Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see: https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch If we wanted to keep MinGW then we would need to make more custom patches to the external libs and this is not something our platform maintainers are willing to do. For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3 Fixes T51301 Differential Revision: https://developer.blender.org/D2648
2017-05-27Release wasn't building, limit debug scopeCampbell Barton
2017-05-27CustomData: assert on bad arguments to freeCampbell Barton
Assert the index is in-range for the layer type.
2017-05-26Fix T50851: Array modifier generating invalid geometry.Bastien Montagne
We had handling of fully duplicated polygons already, but... absolutely nothing to sanitize partially merged polygons! This were giving us totally invalid geometry, with duplicated vertices in single poly, invalid edges, etc. Now we do check for invalid loops inside polys, and generate new edges as needed to get only valid polys. For some reason this was a nightmare to get running fully OK, playing with old and new indices is really, really mind breaking.