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2021-12-17Cleanup: spelling in commentsCampbell Barton
2021-12-16Cleanup: Move curve.c to C++Hans Goudey
I need this for a refactor I'm looking into for bounding boxes. It may be helpful in the future when using `CurveEval` in more places. Differential Revision: https://developer.blender.org/D13596
2021-12-16LibOverride: Further improve creation/resync pre-process speed.Bastien Montagne
Fully get rid of `BKE_collection_object_find` in `lib_override_group_tag_data_object_to_collection_init`, even if only used a few times this function was still noticeable in profiling data. Now instead loop over collections' objects to build required object-to-collections mapping. Adds an extra 5-10% speed-up compared to previous commit rB0624fad0f3ff. Related to T94059.
2021-12-16LibOverride: Improve speed of resync and creation of liboverrides.Bastien Montagne
`BKE_collection_object_find` has extremely bad performances (very high time complexity). While ideally this should be fixed in that API, for now cache its results once at the beginning of the resync/creation process. This makes loading of complex production files with a lot of liboverrides to resync three to four times faster. Thanks to @brecht for the profiling in T94059.
2021-12-16Fix T94115: Selecting current action in undo history undoes allCampbell Barton
When selecting the current undo step there is no need to do anything. Fix and minor refactor to de-duplicate refreshing after running undo/redo & undo history.
2021-12-16Remove G.relbase_validCampbell Barton
In almost all cases there is no difference between `G.relbase_valid` and checking `G.main->filepath` isn't an empty string. In many places a non-empty string is already being used instead of `G.relbase_valid`. The only situation where this was needed was when saving from `wm_file_write` where they temporarily became out of sync. This has been replaced by adding a new member to `BlendFileWriteParams` to account for saving an unsaved file for the first time. Reviewed By: brecht Ref D13564
2021-12-15Node Editor: Link Drag Search MenuHans Goudey
This commit adds a search menu when links are dragged above empty space. When releasing the drag, a menu displays all compatible sockets with the source link. The "main" sockets (usually the first) are weighted above other sockets in the search, so they appear first when you type the name of the node. A few special operators for creating a reroute or a group input node are also added to the search. Translation is started after choosing a node so it can be placed quickly, since users would likely adjust the position after anyway. A small "+" is displayed next to the cursor to give a hint about this. Further improvements are possible after this first iteration: - Support custom node trees. - Better drawing of items in the search menu. - Potential tweaks to filtering of items, depending on user feedback. Thanks to Juanfran Matheu for developing an initial patch. Differential Revision: https://developer.blender.org/D8286
2021-12-15Refactor: Simplify spreadsheet handling of cell valuesHans Goudey
Previously we used a `CellValue` class to hold the data for a cell, and called a function to fill it whenever necessary. This is an unnecessary complication when we have virtual generic arrays and most data is already easily accessible that way anyway. This patch removes `CellValue` and uses `fn::GVArray` to provide access to data instead. In the future, if rows have different types within a single column, we can use a `GVArray` of `blender::Any` to interface with the drawing. Along with that, the use of virtual arrays made it easy to do a few other cleanups: - Use selection domain interpolations from rB5841f8656d95 for the mesh selection filter. - Change the row filter to only calculate for necessary indices. Differential Revision: https://developer.blender.org/D13478
2021-12-15Fix T93975: add more nested instance limit checksJacques Lucke
Differential Revision: https://developer.blender.org/D13585
2021-12-15Cleanup: remove disabled codeCampbell Barton
Originally pointcache wasn't supported when the file wasn't saved. Remove commented code as this hasn't been the case for a long time.
2021-12-15MetaBall: optimize memory allocation for meta-ball tessellationCampbell Barton
Double the allocation size when the limit is reached instead of increasing by a fixed number. Also re-allocate to the exact size once complete instead of over allocating. This gives a minor speedup in my tests ~19% faster tessellation for ~1million faces.
2021-12-15Fix meta-ball bound-box calculation reading past buffer boundsCampbell Barton
This broke "test_undo.view3d_multi_mode_select" test in "lib/tests/ui_simulate" and is likely exposed by recent changes to bounding box calculation. The missing check for DL_INDEX4 dates back to code from 2002 which intended to check this but was checking for DL_INDEX3 twice which got removed as part of a cleaned up. This could be hidden from memory checking tools as meta-balls over-allocate vertex arrays.
2021-12-14Geometry Nodes: support instance attributes when realizing instancesJacques Lucke
This patch refactors the instance-realization code and adds new functionality. * Named and anonymous attributes are propagated from instances to the realized geometry. If the same attribute exists on the geometry and on an instance, the attribute on the geometry has precedence. * The id attribute has special handling to avoid creating the same id on many output points. This is necessary to make e.g. the Random Value node work as expected afterwards. Realizing instance attributes has an effect on existing files, especially due to the id attribute. To avoid breaking existing files, the Realize Instances node now has a legacy option that is enabled for all already existing Realize Instances nodes. Removing this legacy behavior does affect some existing files (although not many). We can decide whether it's worth to remove the old behavior as a separate step. This refactor also improves performance when realizing instances. That is mainly due to multi-threading. See D13446 to get the file used for benchmarking. The curve code is not as optimized as it could be yet. That's mainly because the storage for these attributes might change soonish and it wasn't worth optimizing for the current storage format right now. ``` 1,000,000 x mesh vertex: 530 ms -> 130 ms 1,000,000 x simple cube: 1290 ms -> 190 ms 1,000,000 x point: 1000 ms -> 150 ms 1,000,000 x curve spiral: 1740 ms -> 330 ms 1,000,000 x curve line: 1110 ms -> 210 ms 10,000 x subdivided cylinder: 170 ms -> 40 ms 10 x subdivided spiral: 180 ms -> 180 ms ``` Differential Revision: https://developer.blender.org/D13446
2021-12-14Fix T93920: Wrong field inferencing state with unavailable socketHans Goudey
This commit ignores unavailable sockets in one more place, to fix the case in T93920. Differential Revision: https://developer.blender.org/D13562
2021-12-14Cleanup: consistent naming for the blender file nameCampbell Barton
2021-12-14Cleanup: remove oudated comment from early COW developmentCampbell Barton
Added in 161ab6109e265ea906e0308ab404f95282534770
2021-12-14Cleanup: resolve parameter mis-matches in doc-stringsCampbell Barton
Renamed or removed parameters which no longer exist.
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-14Fix T91005: Autosplit produces unusable filesRichard Antalik
Audio PTS was reset for each new file. This caused misalignment of video and audio streams. In Blender, these files can't be loaded, other players will fail to align audio and video. Since timestamps are reset intentionally, reset also video stream timestamps. There were other bugs: After timestamp was reset for audio, write_audio_frames started encoding from timeline start until target frame, so each split video had more audio than it should. Also audio for last frame before splitting was written into new file. Differential Revision: https://developer.blender.org/D13280
2021-12-13GPencil: New Shrinkwrap modifierAntonio Vazquez
his new modifier is equals to the existing mesh modifier but adapted to grease pencil. The underlying functions used to calculate the shrink are the same used in meshes. {F11794101} Reviewed By: pepeland, HooglyBoogly Differential Revision: https://developer.blender.org/D13192
2021-12-13Cleanup: use "filepath" term for Main, BlendFileData & FileGlobalCampbell Barton
Use "filepath" which is the current convention for naming full paths. - Main use "name" which isn't obviously a file path. - BlendFileData & FileGlobal used "filename" which is often used for the name component of a path (without the directory).
2021-12-13Cleanup: Point cloud vs point-cloud in commentsHans Goudey
Point cloud is two separate words, this just changes comments in a few places where we were inconsistent. A small wording change to another comment is also included.
2021-12-11macOS: add tilde-based path expanderAnkit Meel
Replaces `HOME` environment variable usage for user directories like in D12802. Reviewed By: #platform_macos, brecht Differential Revision: https://developer.blender.org/D13212
2021-12-11Cleanup: Use const argumentsHans Goudey
Also remove unnecessary function to set a node type's label function that duplicated its definition, and make another function static.
2021-12-11Cleanup: Return early for null checkHans Goudey
2021-12-10Cleanup/Docs: Add comments to Mesh header, rearrange fieldsHans Goudey
Most of the fields in Mesh had no comments, or outdated misleading comments. For example, "BMESH ONLY" referred to the BMesh project, not the data structure. Given how much these structs are used, it should save a lot of time to have proper comments. I also rearranged the fields in mesh to have a more logical order. Now the most important fields come first. In the process I was able to remove 19 bytes of unnecessary padding (31->12). I just had to change a `short` flag to `char`. Differential Revision: https://developer.blender.org/D13454
2021-12-10Cleanup: move public doc-strings into headers for various API'sCampbell Barton
Some doc-strings were skipped because of blank-lines between the doc-string and the symbol and needed to be moved manually. - Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. Ref T92709
2021-12-10Geometry Nodes: Remove unnecessary copy when replacing dataHans Goudey
In the `replace_mesh`/`replace_curve` etc. methods, the component was retrieved with write access. Retrieving with write access will duplicate the data if the component has another user. This means that the replaced geometry data was often duplicated just to be deleted a moment later. I expect this would have a large impact in performance in some specific situations when dealing with large geometry. In a scene with many small meshes though, I didn't observe a significant difference. This also makes replacing a geometry set's data with the same data that's already in the set safe. It would be valid to assert for that case instead, but this seems safer. Differential Revision: https://developer.blender.org/D13530
2021-12-09Cleanup: Return early in null checkHans Goudey
I'm planning to make these functions slightly more complicated, and it makes sense to return early when checking one of the parameters for null anyway.
2021-12-09Geometry Nodes: Scene Time NodeJohnny Matthews
This node outputs the current scene time in seconds or in frames. Use of this node eliminates the need to use drivers to control values in the node tree that are driven by the scene time. Frame is a float value to provide for subframe rendering for motion blur. Differential Revision: https://developer.blender.org/D13455
2021-12-09Fix T93871: Image.has_data returns True for images that failed to loadBrecht Van Lommel
2021-12-09Fix T93523: Memory leak in Menu SearchErik
Fixes a memory leak introduced by D13225. Caused by not freeing the hash-map in some cases. Differential Revision: https://developer.blender.org/D13432
2021-12-08Geometry Nodes: Mesh Island NodeJohnny Matthews
This node is a field input that outputs a separate index for each mesh island. The indices are based on the order of the lowest-numbered vertex in each island. Authoring help from @hooglyboogly Differential Revision: https://developer.blender.org/D13504
2021-12-08Cleanup: Silence clang-tidy warnings.Jeroen Bakker
2021-12-08Cleanup: Clang-Tidy modernize-redundant-void-argAaron Carlisle
2021-12-07Geometry Nodes: Edge Neighbors NodeJohnny Matthews
Creates a new Edge Neighbors node which outputs a field containing the number of faces connected to each edge. Differential Revision: https://developer.blender.org/D13493
2021-12-07Geometry Nodes: new Geometry to Instance nodeJacques Lucke
This adds a new Geometry to Instance node that turns every connected input geometry into an instance. Those instances can for example be used in the Instance on Points node. Differential Revision: https://developer.blender.org/D13500
2021-12-07Geometry Nodes: move type conversions to blenkernelJacques Lucke
The type conversions do not depend on other files in the nodes module. Furthermore we want to use the conversions in the geometry module without creating a dependency to the nodes module there.
2021-12-07Revert moving all shader nodes to c++Jacques Lucke
This reverts to following commits: * rB5cad004d716da02f511bd34983ac7da820308676 * rB97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd * rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c * rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740 * rBf72cc47d8edf849af98e196f721022bacf86a5e7 * rB3f7014ecc9d523997062eadd62888af5fc70a2b6 * rB0578921063fbb081239439062215f2538a31af4b * rBc20098e6ec6adee874a12e510aa4a56d89f92838 * rBd5efda72f501ad95679d7ac554086a1fb18c1ac0 The original move to c++ that the other commits depended upon had some issues that should be fixed before committing it again. The issues were reported in T93797, T93809 and T93798. We should also find a better rule for not using c-style casts going forward, although that wouldn't have been reason enough to revert the commits. Introducing something like a `MEM_new<T>` and `MEM_delete<T>` function might help with the the most common case of casting the return type of `MEM_malloc`. Going forward, I recommend first committing the changes that don't require converting files to c++. Then convert the shading node files in smaller chunks. Especially don't mix fairly low risk changes like moving some simple nodes, with higher risk changes.
2021-12-07Cleanup: remove BKE_ptcache_removeCampbell Barton
No longer needed as the temporary directory is cleared on exit.
2021-12-07Cleanup: clarify source/destination args for BKE_spacedata_copylistCampbell Barton
2021-12-07Cleanup: remove incorrect/unhelpful commentsCampbell Barton
2021-12-07Cleanup: replace int with bool typeCampbell Barton
2021-12-07Cleanup: move public doc-strings into headers for 'blenkernel'Campbell Barton
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
2021-12-07Cleanup: Fix various source typosluzpaz
This is a continuation of D13462 to clean up source typos. Differential Revision: https://developer.blender.org/D13471
2021-12-07Cleanup: Remove unused includesHans Goudey
2021-12-06Shader Nodes: Split each node into own fileAaron Carlisle
This improves both code finding, for example "color ramp" now has its own file. And now each node has its own namespace so function names can be simplified similar to rBfab39440e94 This commit also makes all file names use snake case instead of camel case. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D13482
2021-12-06Geometry Nodes: reduce code duplication with new GeometyrFieldInputJacques Lucke
Most of our field inputs are currently specific to geometry. This patch introduces a new `GeometryFieldInput` that reduces the overhead of adding new geometry field input. Differential Revision: https://developer.blender.org/D13489
2021-12-06Geometry Nodes: 4 Field Inputs for Mesh Topology DataJohnny Matthews
Creates 4 new nodes which provide topology information for the mesh. Values are interpolated from the primary domain in each case using basic attribute interpolation. Vertex Neighbors - Vertex Count - Face Count Face Neighbors - Vertex Count - Neighboring Face Count Edge Vertices - Vertex Index 1 - Vertex Index 2 - Position 1 - Position 2 Face Area - Face Area Differential Revision: https://developer.blender.org/D13343
2021-12-06Cleanup: remove unnecessary extern template implementationsJacques Lucke
This technique isn't really necessary anymore, because unity builds avoid instantiating the same template too many times already.