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2021-08-30support anonymous attributes in foreach_attributetemp-geometry-nodes-fields--anonymous-attributesJacques Lucke
2021-08-30support creating anonymous attributesJacques Lucke
2021-08-24Merge branch 'temp-geometry-nodes-fields' into ↵Jacques Lucke
temp-geometry-nodes-fields--anonymous-attributes
2021-08-24use attribute id in more placesJacques Lucke
2021-08-24more uses of attribute idJacques Lucke
2021-08-24initial attribute id refJacques Lucke
2021-08-23initial anonymous attributes implementationJacques Lucke
2021-08-23GPencil: Fix memory leak in split & trim functionsYimingWu
Authored by Henrik Dick (weasel) Reviewed By YimingWu (NicksBest), Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12284
2021-08-23Cleanup: use BLI_str_utf8 prefixCampbell Barton
Rename: - BLI_str_utf8_invalid_byte (was BLI_utf8_invalid_byte) - BLI_str_utf8_invalid_strip (was BLI_utf8_invalid_strip)
2021-08-23Fix T90847: snap to face of Add Primitive tool not working in edit modeGermano Cavalcante
BVHTree was being created but not balanced. Error introduced in {rBfcc844f8fbd0}.
2021-08-21Cleanup: spelling in comments & minor cleanupCampbell Barton
Also hyphenate 'mouse-move' use doxy sections in render_update.c & move function comment from the header to the source.
2021-08-20Functions: remove multi-function networkJacques Lucke
The multi-function network system was able to compose multiple multi-functions into a new one and to evaluate that efficiently. This functionality was heavily used by the particle nodes prototype a year ago. However, since then we only used multi-functions without the need to compose them in geometry nodes. The upcoming "fields" in geometry nodes will need a way to compose multi-functions again. Unfortunately, the code removed in this commit was not ideal for this different kind of function composition. I've been working on an alternative that will be added separately when it becomes needed. I've had to update all the function nodes, because their interface depended on the multi-function network data structure a bit. The actual multi-function implementations are still the same though.
2021-08-20Cleanup: use "free_data" suffix when the argument isn't freedCampbell Barton
Avoid API misuse that caused leaks in T90791 & 2788b0261cb7d33a2f6f2978ff4f55bb4987edae.
2021-08-20Cleanup: rename BKE_mesh_free_data -> BKE_mesh_free_data_for_undoCampbell Barton
This function only makes sense for undo which doesn't initialize the meshes ID. Otherwise BKE_id_free should be used.
2021-08-20Fix memory leak with building springs in the cloth simulatorCampbell Barton
Error in 2788b0261cb7d33a2f6f2978ff4f55bb4987edae.
2021-08-20Cleanup: rename BKE_mesh_free -> BKE_mesh_free_dataCampbell Barton
It wasn't obvious this didn't free the memory of the mesh it's self leading to memory leaks.
2021-08-20Cleanup: clang-formatJesse Yurkovich
2021-08-19Image blendwrite: Fix handling of packedfiles.Bastien Montagne
Packedfiles need some special attention when writing Image to disk. Source: D12242, Jeroen Bakker (@jbakker), thanks.
2021-08-19Partially fix T90593: Image ID wrongly seen as changed on undos.Bastien Montagne
Several pure runtime data in this ID type were not properly cleared by write/read processes. Note that the initial undo step (the one leading back to initial read file state) is still forcing re-load of image, for some reasons. Common investigation together with Jeroen Bakker (@jbakker), thanks. See also D12242.
2021-08-19Cleanup: Blendwrite: Move code deciding if an ID should be written out of ID ↵Bastien Montagne
callbacks. This was not really useful, and added estra useless steps in case and ID should not actually be written. Further more, it prevented clearing the usercount on write, which can be cause a false positive 'chanhged' detection in undo/redo case.
2021-08-19Cycles: experimental integration of Alembic procedural in viewport renderingKévin Dietrich
This patch exposes the Cycles Alembic Procedural through the MeshSequenceCache modifier in order to use and test it from Blender. To enable it, one has to switch the render feature set to experimental and activate the Procedural in the modifier. An Alembic Procedural is then created for each CacheFile from Blender set to use the Procedural, and each Blender object having a MeshSequenceCache modifier is added to list of objects of the right procedural. The procedural's parameters derive from the CacheFile's properties which are already exposed in the UI through the modifier, although more Cycles specific options might be added in the future. As there is currently no cache controls and since we load all the data at the beginning of the render session, the procedural is only available during viewport renders at the moment. When an Alembic procedural is rendered, data from the archive are not read on the Blender side. If a Cycles render is not active and the CacheFile is set to use the Cycles Procedural, bounding boxes are used to display the objects in the scene as a signal that the objects are not processed by Blender anymore. This is standard in other DCCs. However this does not reduce the memory usage from Blender as the Alembic data was already loaded either during an import or during a .blend file read. This is mostly a hack to test the Cycles Alembic procedural until we have a better Blender side mechanism for letting renderers load their own geometry, which will be based on import and export settings on Collections (T68933). Ref T79174, D3089 Reviewed By: brecht, sybren Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D10197
2021-08-19Fix T71137: curve minimum twist producing wrong geometryCampbell Barton
Originally D11886 by @ghaspias with minor edits applied.
2021-08-18LibOverride: Do not report embedded IDs as non-overridable in 'foreach_id' code.Bastien Montagne
Embedded IDs (root nodetrees, master collection, etc.) pointer itself is not editable, but their content may be overridden. LibOverride code is supposed to know how to handle those embedded IDs.
2021-08-18UDIM: Support tile sets that do not start at 1001Jesse Yurkovich
Removes the artificial requirement that UDIM tile sets start at 1001. Blender was already capable of handling sparse tile sets (non-contiguous tiles) so the restriction around starting at 1001 was unnecessary in general. This required fixing a few UDIM-related python bugs around manually updating the `tile_number` field on images as well. See the differential for details. No script changes are necessary but they will now work, correctly, in many more cases. Differential Revision: https://developer.blender.org/D11859
2021-08-17GPencil: Fix unreported switch direction not flipping weightsHenrik Dick
There was an unreported bug that switch direction would not switch the order of the vertex group weights. This caused join to do it wrong as well. Changed to use `BLI_array_reverse` function here to reverse both the normal points and the weights, therefore simplifying the code. Differential Revision: https://developer.blender.org/D12251
2021-08-17GPencil: Convert from Mesh copying Vertex GroupsHenrik Dick
This patch adds the missing ability to keep the vertex groups when converting to a grease pencil object. This is increadible useful to create rigged grease pencil objects which move together with rigged meshes. Differential Revision: https://developer.blender.org/D12249
2021-08-17Docs: improve word wrap commentCampbell Barton
2021-08-16Add sanity NULL checks when loading sound sequencesSebastian Parborg
Would cause crashes in files that had lingering invalid sound sequences around. For example our tests/render/volume/fire.blend test file.
2021-08-16Fix building without audaspaceCampbell Barton
2021-08-16VSE: Fix audaspace not reading ffmpeg files with start offset correctlySebastian Parborg
The duration and start time for audio strips were not correctly read in audaspace. Some video files have a "lead in" section of audio that plays before the video starts playing back. Before this patch, we would play this lead in audio at the same time as the video started and thus the audio would not be in sync anymore. Now the lead in audio is cut off and the duration should be correctly calculated with this in mind. If the audio starts after the video, the audio strip is shifted to account for this, but it will also lead to cut off audio which might not be wanted. However we don't have a simple way to solve this at this point. Differential Revision: http://developer.blender.org/D11917
2021-08-16VSE: Fix "off by one" error when encoding audioSebastian Parborg
Before we didn't encode the audio up until the current frame. This lead to us not encoding the last video frame of audio. Reviewed By: Richard Antalik Differential Revision: http://developer.blender.org/D11918
2021-08-16VSE: Flush audio encode after finishing video exportSebastian Parborg
We didn't flush audio after encoding finished which lead to audio packets being lost. In addition to this the audio timestamps were wrong because we incremented the current audio time before using it. Reviewed By: Richard Antalik Differential Revision: http://developer.blender.org/D11916
2021-08-16Cleanup: shadow variable warningCampbell Barton
2021-08-16Add cutom data color property for mesh comparisonHimanshi Kalra
Add color data type comparison for meshes, adding it as part of comparing meshes with geometry nodes applied. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12192
2021-08-13Blendloader: Option to reports to skip list of recursively ↵Bastien Montagne
liboverride-resynced libs. This extra info is not always needed/convinient to use, and requires special attention to free the list, so allow not generating it.
2021-08-13ViewLayer resync: Add sanity checks for objects/bases mappings.Bastien Montagne
Add a debug-only check regarding consistency of the cache (mapping from objects to their bases) for a given ViewLayer. Issues can happen otherwise when some code does remapping of objects, and forgets to call `BKE_main_collection_sync_remap()` (which clears those caches) instead of `BKE_main_collection_sync()`.
2021-08-13Revert "Mesh: replace saacos with acosf for normal calculation"Campbell Barton
This reverts commit 41e650981861c2f18ab0548e18851d1d761066ff. This broke "CubeMaskFirst" test. Any value even slightly outside the [-1.0..1.0] range caused the result to be nan, which can happen when calculating the dot-product between two unit length vectors.
2021-08-13Mesh: replace saacos with acosf for normal calculationCampbell Barton
The clamped version of acos isn't needed as degenerate (nan) coordinates result in zeroed vectors which don't need clamping.
2021-08-13Cleanup: remove unused BKE_mesh_calc_normals_mapping functionsCampbell Barton
This supported calculating normals for MPoly array which was copied to an MFace aligned array. Remove the functions entirely since MFace use is being phased out and these function isn't used anywhere.
2021-08-13Cleanup: remove use of BKE_mesh_calc_normals_mapping_simpleCampbell Barton
Use BKE_mesh_calc_normals instead of BKE_mesh_calc_normals_mapping_simple for curve modifier calculation. This only made sense for derived-mesh which is no longer used.
2021-08-13Cleanup: code-commentsCampbell Barton
Use capitalization, remove unnecessary ellipsis.
2021-08-13Cleanup: split BKE_mesh_calc_normals_poly function in twoCampbell Barton
Remove the 'only_face_normals' argument. - BKE_mesh_calc_normals_poly for polygon normals. - BKE_mesh_calc_normals_poly_and_vertex for poly and vertex normals. Order arguments logically: - Pair array and length arguments. - Position normal array arguments (to be filled) last.
2021-08-13Mesh: optimize normal calculationCampbell Barton
Optimize mesh normal calculation. - Remove the intermediate `lnors_weighted` array, accumulate directly into the normal array using a spin-lock for thread safety. - Remove single threaded iteration over loops (normal calculation is now fully multi-threaded). - Remove stack array (alloca) for pre-calculating edge-directions. Summary of Performance Characteristics: - The largest gains are for single high poly meshes, with isolated normal-calculation benchmarks of meshes over ~1.5 million showing 2x+ speedup, ~25 million polygons are ~2.85x faster. - Single lower poly meshes (250k polys) can be ~2x slower. Since these meshes aren't normally a bottleneck, and this problem isn't noticeable on large scenes, we considered the performance trade-off reasonable. - The performance difference reduces with larger scenes, tests with production files from "Sprite Fight" showing the same or slightly better overall performance. NOTE: tested on a AMD Ryzen TR 3970X 32-Core. For more details & benchmarking scripts, see the patch description. Reviewed By: mont29 Ref D11993
2021-08-12Geometry Nodes: tag normals dirty after joinJacques Lucke
Under some circumstances the normals were not tagged dirty even though they are.
2021-08-12Fix T89241: 3D Text "Scale to Fit" wraps onto the second lineCampbell Barton
Disable wrapping when "scale to fit" is used, assert the error is small so an invalid scale-to-fit value wont go by unnoticed.
2021-08-12Fix T89805: NLA crash without active trackPhilipp Oeser
Was reported for a file which does not have an active track set in AnimData even though it was in strip twek mode (but this was accessed in is_nlatrack_evaluatable()). Root cause for this is not totally clear, but I assume the situation is described as part T87681 (and is fixed in D11052). This patch here just prevents the crash for files that are already in the borked state. Reviewers: sybren Maniphest Tasks: T89805 Differential Revision: https://developer.blender.org/D12085
2021-08-12Add Extras Dropdown Menu to ConstraintsHenrik Dick
Add Apply Constraint, Duplicate Constraint, and Copy To Selected operators, and include them in a menu similar to the menu for modifiers. The shortcuts in the extras menu are also matched to modifiers. All the here added operators are intended to work exactly like the analogous ones for modifiers. That means the apply operator should apply a constraint as if it was first in the list, just like modifiers do. I have added the same warning message as for modifiers when that happens. The decision to use this approach of appling the constraint as if it was first, was made for consistency with modifiers. People are already used to how it works there. Is also provides more intricate control over the applied transforms, then just applying all constraints up to that one. Apply all constraints is already kinda implemented in Bake Animation. Reviewed By: HooglyBoogly, sybren, #user_interface Differential Revision: https://developer.blender.org/D10914
2021-08-12Cleanup: use C++ style comments for disabled codeCampbell Barton
2021-08-12Cleanup: remove *.orig file from 6a9d7139f7d05e0c51827a3a4b862c0547dc0513Campbell Barton
2021-08-11Cleanup: ID management: remove unused old `BKE_libblock_copy_for_localize` ↵Bastien Montagne
function.