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2021-08-30Nodes: add more flexible method to declare sockets of a nodeJacques Lucke
Previously, built-in nodes had to implement "socket templates" (`bNodeSocketTemplate`) to tell Blender which sockets they have. It was nice that this was declarative, but this approach was way too rigid and was cumbersome to use in many cases. This commit starts to move us away from this rigid structure by letting nodes implement a function that declares the sockets the node has. Right now this is used as a direct replacement of the "socket template" approach to keep the refactor smaller. It's just a bit easier to read and write. In the future we want to support more complex features like dynamic numbers of sockets and type inferencing. Those features will be easier to build on this new approach. This new approach can live side by side with `bNodeSocketTemplate` for a while. That makes it easier to update nodes one by one. Note: In `bNodeSocketTemplate` socket identifiers were made unique automatically. In this new approach, one has to specify unique identifiers manually (unless the name is unique already). Differential Revision: https://developer.blender.org/D12335
2021-08-30Geometry Nodes: Curve Fill NodeErik Abrahamsson
This node takes a curve geometry input and creates a filled mesh at Z=0 using a constrained Delaunay triangulation algorithm. Because of the choice of algorithm, the results should be higher quality than the filling for 2D curve objects. This commit adds an initial fairly simple version of the node, but more features may be added in the future, like transferring attributes when necessary, or an index attribute input to break up the calculations into smaller chunks to improve performance. Differential Revision: https://developer.blender.org/D11846
2021-08-28BLI_string_utf8: add buffer size arg to BLI_str_utf8_from_unicodeCampbell Barton
Besides helping to avoid buffer overflow errors this reduces complexity of BLI_str_utf32_as_utf8 which needed a special loop for the last 6 characters to avoid writing past the buffer bounds. Also add BLI_str_utf8_from_unicode_len which only returns the length.
2021-08-27Fix failing alembic test after IDProperty UI data refactorHans Goudey
The default float IDProperty min value rB8b9a3b94fc148d19 for when there is no UI data was FLT_MIN instead of -FLT_MAX, which meant that animated custom property values couldn't be less than zero unless they had their UI data values edited previously. That's a mistake I won't make again! Also change the int minimums from -INT_MAX to INT_MIN to sanitize the whole situation.
2021-08-27Refactor IDProperty UI data storageHans Goudey
The storage of IDProperty UI data (min, max, default value, etc) is quite complicated. For every property, retrieving a single one of these values involves three string lookups. First for the "_RNA_UI" group property, then another for a group with the property's name, then for the data value name. Not only is this inefficient, it's hard to reason about, unintuitive, and not at all self-explanatory. This commit replaces that system with a UI data struct directly in the IDProperty. If it's not used, the only cost is of a NULL pointer. Beyond storing the description, name, and RNA subtype, derived structs are used to store type specific UI data like min and max. Note that this means that addons using (abusing) the `_RNA_UI` custom property will have to be changed. A few places in the addons repository will be changed after this commit with D9919. **Before** Before, first the _RNA_UI subgroup is retrieved the _RNA_UI group, then the subgroup for the original property, then specific UI data is accessed like any other IDProperty. ``` prop = rna_idprop_ui_prop_get(idproperties_owner, "prop_name", create=True) prop["min"] = 1.0 ``` **After** After, the `id_properties_ui` function for RNA structs returns a python object specifically for managing an IDProperty's UI data. ``` ui_data = idproperties_owner.id_properties_ui("prop_name") ui_data.update(min=1.0) ``` In addition to `update`, there are now other functions: - `as_dict`: Returns a dictionary of the property's UI data. - `clear`: Removes the property's UI data. - `update_from`: Copy UI data between properties, even if they have different owners. Differential Revision: https://developer.blender.org/D9697
2021-08-27Cleanup: utf8 stepping functionsCampbell Barton
Various changes to reduce risk of out of bounds errors in utf8 seeking. - Remove BLI_str_prev_char_utf8 This function could potentially scan past the beginning of a string. Use BLI_str_find_prev_char_utf8 instead which takes a limiting string start argument. - Swap arguments for BLI_str_find_prev_char_utf8 so the stepping argument is first and the limiting argument is last. This matches BLI_str_find_next_char_utf8. - Change behavior of these functions to return it the start or end pointers instead of NULL, which complicated use of these functions to calculate offsets. Callers that need to check if the limits were reached can compare the return value with the start/end pointers. - Return 'const char *' from these functions so they don't remove const from the input arguments.
2021-08-26Cleanup: Use `ID_IS_LINKED` instead of direct `id.lib` pointer check.Bastien Montagne
2021-08-26Cleanup: use C style comments for descriptive textCampbell Barton
2021-08-25Cleanup and remove SEQ_ALL_BEGIN macroSebastian Parborg
We now use a for_each function with callback to iterate through all sequences in the scene. This has the benefit that we now only loop over the sequences in the scene once. Before we would loop over them twice and allocate memory to store temporary data. The allocation of temporary data lead to unintentional memory leaks if the code used returns to exit out of the iteration loop. The new for_each callback method doesn't allocate any temporary data and only iterates though all sequences once. Reviewed By: Richard Antalik, Bastien Montagne Differential Revision: http://developer.blender.org/D12278
2021-08-25BLI_string_utf8: remove unnecessary utf8 decoding functionsCampbell Barton
Remove BLI_str_utf8_as_unicode_and_size and BLI_str_utf8_as_unicode_and_size_safe. Use BLI_str_utf8_as_unicode_step instead since it takes a buffer bounds argument to prevent buffer over-reading.
2021-08-24Fix T90900: Crash when rendering geometry nodes created curveHans Goudey
The comment for data_eval mentions that it should contain a mesh for curve objects, however with geometry nodes, objects can evaluate to curves as well (though they are only containers for the `CurveEval`. That is a larger issue, but with the upcoming geometry instancing patch the situation changes, so this commit does not correct that. I also hope to remove this code in favor of the new curve to mesh code soon. Instead, just check the evaluated data type in this case, which prevents the crash, though it is hacky.
2021-08-24Cleanup: Make function static, remove unused argumentsHans Goudey
2021-08-24Fix T90715: Remove correct particle modifier through Python APIRobert Guetzkow
Before this patch attempting to remove a particle modifier programmatically through Python would fail, because it deleted the modifier associated with the currently active particle system instead of the one passed as an argument to `bpy.types.ObjectModifiers.remove()`. This fix adds an additional argument for the particle system to `object_remove_particle_system`. This allows to specify which particle system and its associated modifier shall be removed. In case of `particle_system_remove_exec` it will remain the currently active particle system, whereas `object_remove_particle_system` passes the particle system of the modifier. Hence, the correct modifier will be removed. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D12234
2021-08-24Cleanup: ID management: Remove useless internal for ↵Bastien Montagne
`BKE_lib_id_clear_library_data`. This static internal `_ex` function was not doing anything extra, just move back whole code to public API `BKE_lib_id_clear_library_data`.
2021-08-24Cleanup: Remove useless Camera `make_local` callback.Bastien Montagne
Not sure why this one was still there, probably just escaped a previous cleanup somehow.
2021-08-24Cleanup: Simplify logicHans Goudey
2021-08-24FFMPEG: Fix building with older versions that need ↵Sebastian Parborg
FFMPEG_USE_DURATION_WORKAROUND
2021-08-24Fix T90840: Can't duplicate or copy (Ctrl-C) object from linked file.Bastien Montagne
We need to separate the flag telling duplicate code to not handle remapping to new IDs etc., from the one telling the code that we are currently duplicating a 'root' ID (i.e. not a dependency of another duplicated ID). This whole duplicate code/logic is still fairly unsatisfying, think it will need further refactor, or maybe even re-design, at some point...
2021-08-24Fix BLI_str_utf8_as_unicode_step reading past intended boundsCampbell Barton
Add a string length argument to BLI_str_utf8_as_unicode_step to prevent reading past the buffer bounds or the intended range since some callers of this function take a string length to operate on part of the string. Font drawing for example didn't respect the length argument, potentially causing a buffer over-read with multi-byte characters that could read past the end of the string. The following command would read 5 bytes past the end of the input. `BLF_draw(font_id, (char[]){252}, 1);` In practice strings are typically null terminated so this didn't crash reading past buffer bounds. Nevertheless, this wasn't correct and could cause bugs in the future. Clamping by the length now has the same behavior as a null byte. Add test to ensure this is working as intended.
2021-08-24VSE: Cleanup speed effect mathRichard Antalik
Simplify logic of speed effect frame calculation by using discrete math where possible. Only `SEQ_SPEED_MULTIPLY` mode with animation requires frame map to be built. Frame map building was simplified by removing unused branches. Functional change: Animating strip in negative range will reverse playback. I assume this was limitation of previous system, where each frame map item was limited to be within correct frame range. Now frame map can contain values that point beyond usable range and they are limited by `seq_speed_effect_target_frame_get`. This way it is possible to control playback rate in both directions. Mostly fixes T89120 apart from offset handling. Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11939
2021-08-23Using relative threshold for floats in mesh comparisonHimanshi Kalra
Changes the threshold comparison from absolute to relative. Removes threshold for MLoopCol comparison. Adds a compare relative threshold function. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12273
2021-08-23GPencil: Fix memory leak in split & trim functionsYimingWu
Authored by Henrik Dick (weasel) Reviewed By YimingWu (NicksBest), Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12284
2021-08-23Cleanup: use BLI_str_utf8 prefixCampbell Barton
Rename: - BLI_str_utf8_invalid_byte (was BLI_utf8_invalid_byte) - BLI_str_utf8_invalid_strip (was BLI_utf8_invalid_strip)
2021-08-23Fix T90847: snap to face of Add Primitive tool not working in edit modeGermano Cavalcante
BVHTree was being created but not balanced. Error introduced in {rBfcc844f8fbd0}.
2021-08-21Cleanup: spelling in comments & minor cleanupCampbell Barton
Also hyphenate 'mouse-move' use doxy sections in render_update.c & move function comment from the header to the source.
2021-08-20Functions: remove multi-function networkJacques Lucke
The multi-function network system was able to compose multiple multi-functions into a new one and to evaluate that efficiently. This functionality was heavily used by the particle nodes prototype a year ago. However, since then we only used multi-functions without the need to compose them in geometry nodes. The upcoming "fields" in geometry nodes will need a way to compose multi-functions again. Unfortunately, the code removed in this commit was not ideal for this different kind of function composition. I've been working on an alternative that will be added separately when it becomes needed. I've had to update all the function nodes, because their interface depended on the multi-function network data structure a bit. The actual multi-function implementations are still the same though.
2021-08-20Cleanup: use "free_data" suffix when the argument isn't freedCampbell Barton
Avoid API misuse that caused leaks in T90791 & 2788b0261cb7d33a2f6f2978ff4f55bb4987edae.
2021-08-20Cleanup: rename BKE_mesh_free_data -> BKE_mesh_free_data_for_undoCampbell Barton
This function only makes sense for undo which doesn't initialize the meshes ID. Otherwise BKE_id_free should be used.
2021-08-20Fix memory leak with building springs in the cloth simulatorCampbell Barton
Error in 2788b0261cb7d33a2f6f2978ff4f55bb4987edae.
2021-08-20Cleanup: rename BKE_mesh_free -> BKE_mesh_free_dataCampbell Barton
It wasn't obvious this didn't free the memory of the mesh it's self leading to memory leaks.
2021-08-20Cleanup: clang-formatJesse Yurkovich
2021-08-19Image blendwrite: Fix handling of packedfiles.Bastien Montagne
Packedfiles need some special attention when writing Image to disk. Source: D12242, Jeroen Bakker (@jbakker), thanks.
2021-08-19Partially fix T90593: Image ID wrongly seen as changed on undos.Bastien Montagne
Several pure runtime data in this ID type were not properly cleared by write/read processes. Note that the initial undo step (the one leading back to initial read file state) is still forcing re-load of image, for some reasons. Common investigation together with Jeroen Bakker (@jbakker), thanks. See also D12242.
2021-08-19Cleanup: Blendwrite: Move code deciding if an ID should be written out of ID ↵Bastien Montagne
callbacks. This was not really useful, and added estra useless steps in case and ID should not actually be written. Further more, it prevented clearing the usercount on write, which can be cause a false positive 'chanhged' detection in undo/redo case.
2021-08-19Cycles: experimental integration of Alembic procedural in viewport renderingKévin Dietrich
This patch exposes the Cycles Alembic Procedural through the MeshSequenceCache modifier in order to use and test it from Blender. To enable it, one has to switch the render feature set to experimental and activate the Procedural in the modifier. An Alembic Procedural is then created for each CacheFile from Blender set to use the Procedural, and each Blender object having a MeshSequenceCache modifier is added to list of objects of the right procedural. The procedural's parameters derive from the CacheFile's properties which are already exposed in the UI through the modifier, although more Cycles specific options might be added in the future. As there is currently no cache controls and since we load all the data at the beginning of the render session, the procedural is only available during viewport renders at the moment. When an Alembic procedural is rendered, data from the archive are not read on the Blender side. If a Cycles render is not active and the CacheFile is set to use the Cycles Procedural, bounding boxes are used to display the objects in the scene as a signal that the objects are not processed by Blender anymore. This is standard in other DCCs. However this does not reduce the memory usage from Blender as the Alembic data was already loaded either during an import or during a .blend file read. This is mostly a hack to test the Cycles Alembic procedural until we have a better Blender side mechanism for letting renderers load their own geometry, which will be based on import and export settings on Collections (T68933). Ref T79174, D3089 Reviewed By: brecht, sybren Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D10197
2021-08-19Fix T71137: curve minimum twist producing wrong geometryCampbell Barton
Originally D11886 by @ghaspias with minor edits applied.
2021-08-18LibOverride: Do not report embedded IDs as non-overridable in 'foreach_id' code.Bastien Montagne
Embedded IDs (root nodetrees, master collection, etc.) pointer itself is not editable, but their content may be overridden. LibOverride code is supposed to know how to handle those embedded IDs.
2021-08-18UDIM: Support tile sets that do not start at 1001Jesse Yurkovich
Removes the artificial requirement that UDIM tile sets start at 1001. Blender was already capable of handling sparse tile sets (non-contiguous tiles) so the restriction around starting at 1001 was unnecessary in general. This required fixing a few UDIM-related python bugs around manually updating the `tile_number` field on images as well. See the differential for details. No script changes are necessary but they will now work, correctly, in many more cases. Differential Revision: https://developer.blender.org/D11859
2021-08-17GPencil: Fix unreported switch direction not flipping weightsHenrik Dick
There was an unreported bug that switch direction would not switch the order of the vertex group weights. This caused join to do it wrong as well. Changed to use `BLI_array_reverse` function here to reverse both the normal points and the weights, therefore simplifying the code. Differential Revision: https://developer.blender.org/D12251
2021-08-17GPencil: Convert from Mesh copying Vertex GroupsHenrik Dick
This patch adds the missing ability to keep the vertex groups when converting to a grease pencil object. This is increadible useful to create rigged grease pencil objects which move together with rigged meshes. Differential Revision: https://developer.blender.org/D12249
2021-08-17Docs: improve word wrap commentCampbell Barton
2021-08-16Add sanity NULL checks when loading sound sequencesSebastian Parborg
Would cause crashes in files that had lingering invalid sound sequences around. For example our tests/render/volume/fire.blend test file.
2021-08-16Fix building without audaspaceCampbell Barton
2021-08-16VSE: Fix audaspace not reading ffmpeg files with start offset correctlySebastian Parborg
The duration and start time for audio strips were not correctly read in audaspace. Some video files have a "lead in" section of audio that plays before the video starts playing back. Before this patch, we would play this lead in audio at the same time as the video started and thus the audio would not be in sync anymore. Now the lead in audio is cut off and the duration should be correctly calculated with this in mind. If the audio starts after the video, the audio strip is shifted to account for this, but it will also lead to cut off audio which might not be wanted. However we don't have a simple way to solve this at this point. Differential Revision: http://developer.blender.org/D11917
2021-08-16VSE: Fix "off by one" error when encoding audioSebastian Parborg
Before we didn't encode the audio up until the current frame. This lead to us not encoding the last video frame of audio. Reviewed By: Richard Antalik Differential Revision: http://developer.blender.org/D11918
2021-08-16VSE: Flush audio encode after finishing video exportSebastian Parborg
We didn't flush audio after encoding finished which lead to audio packets being lost. In addition to this the audio timestamps were wrong because we incremented the current audio time before using it. Reviewed By: Richard Antalik Differential Revision: http://developer.blender.org/D11916
2021-08-16Cleanup: shadow variable warningCampbell Barton
2021-08-16Add cutom data color property for mesh comparisonHimanshi Kalra
Add color data type comparison for meshes, adding it as part of comparing meshes with geometry nodes applied. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12192
2021-08-13Blendloader: Option to reports to skip list of recursively ↵Bastien Montagne
liboverride-resynced libs. This extra info is not always needed/convinient to use, and requires special attention to free the list, so allow not generating it.
2021-08-13ViewLayer resync: Add sanity checks for objects/bases mappings.Bastien Montagne
Add a debug-only check regarding consistency of the cache (mapping from objects to their bases) for a given ViewLayer. Issues can happen otherwise when some code does remapping of objects, and forgets to call `BKE_main_collection_sync_remap()` (which clears those caches) instead of `BKE_main_collection_sync()`.