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2010-10-19Merged changes in the trunk up to revision 32565.Tamito Kajiyama
2010-10-18enable DEBUG define in CMake and scons, also change booleans debug option to ↵Campbell Barton
BOP_DEBUG, which was used inconsistently, and had to add a define for superlu.
2010-10-18[#24209] Texture Forcefields: Use Object Coordinates produces incorrect ↵Janne Karhu
results (patch included) * Original patch provided by Alexander Beels and modified a bit by me.
2010-10-18_DEBUG -> DEBUGNathan Letwory
2010-10-18remove G.sce, use G.main->name instead.Campbell Barton
Both stored the filename of the blend file, but G.sce stored the last opened file. This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore). Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18bugfix [#24291] Error parenting a child with any negative scaling coordinateCampbell Barton
the bug was in object_apply_mat4(), caused by applying a non-normalized matrix to the rotation. Blender 2.4x also had this problem, surprising nobody noticed!.
2010-10-17Reverting Cam's audio code changes from revision 32517. Part of it has been ↵Joerg Mueller
reverted by Nathan already. Cam: next time please check, why a parameter is unused before you remove it!
2010-10-17- fixed remaining unused warnings.Campbell Barton
- omit render code from this warning (cmake only), until render branch is merged. - moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
2010-10-17Fix #24139: Edge loop + Multi-Resolution modifier results weird artifactsSergey Sharybin
- mdisp_corners used to return incorrect number of verts in some cases - fixed memory corruption when face changed vertex count in edit mode (forgot displacement for such faces atm, could be changed in the future)
2010-10-16Fix for [#24292] When rendering with the stamp feature the scene opt. ↵Elia Sarti
affects the seq. strip placement Fixed typo.
2010-10-16Revert overaggressive parameter removal: Main struct is used in audio when ↵Nathan Letwory
Jack support is enabled.
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16Added panel for accessing the "delta transforms" for Objects (this is closed ↵Joshua Leung
by default to not clutter that much). This should help silence complaints from some about "dloc",etc. not being easily keyable. It's also a nice way to have instances of animated objects located in different places, by animating either the standard transforms or the deltas, and then modifying by not animating the other version to keep the instances from going to a single point. This was a common newbie problem in 2.4x.
2010-10-16editors/space_* build without unused args warningsCampbell Barton
2010-10-16Bugfix #24143: Edit NLA StripsJoshua Leung
When editing an action used by a NLA strip and editing it 'in place' (controlled by pin icon on green 'tweaking' channel), the animation would only get played back in the action's original frame range while the keyframes were still displayed in the strip-altered positions.
2010-10-16- UNUSED macro wasn't throwing an error with GCC if a var become used.Campbell Barton
- made interface, windowmanager, readfile build without unused warnings. - re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-15remove/tag unused args for view*.c, gpu*.c & image*.cCampbell Barton
2010-10-15bugfix [#24264] toggle UV selection fails.Campbell Barton
was using the 4th selection flag on tri's. also some minor changes, removed unused args and corrected some comments.
2010-10-15replace SIDE_OF_LINE macro with line_point_side_v2() inline function.Campbell Barton
made a number of files build without unused warnings.
2010-10-14fix potential crasher: malloc->callocNathan Letwory
2010-10-14Fix for [#24237] Hair dynamics with zero particles generates a segmentation ↵Janne Karhu
fault
2010-10-14add UNUSED() to modifiers, also removed some unused args.Campbell Barton
2010-10-14UNUSED() macro so -Wunused-parameter can be used with GCC without so many ↵Campbell Barton
warnings. applied to python api and exotic.c, removed some args being passed down which were not needed. keyword args for new mathutils types were being ignored when they should raise an error.
2010-10-13Fix for [#24205] Multilayer EXR files used as input sequence are displayed ↵Janne Karhu
incorrectly * Image buffer profile wasn't set to linear rgb for multilayer image sequences
2010-10-13bugfix [#22407] Object level proxies ignore transform of originalCampbell Barton
2010-10-12Fix for [#24169] Sequencer segfaults often when scrubbing to frame zeroJanne Karhu
2010-10-11Fix for [#24195] Cloth modifier doesn't work after changing subsurf on the ↵Janne Karhu
object * Cloth has to reset itself properly on vertex count changes as it can be after a constructive modifier (unlike softbody)
2010-10-11bugfix [#20761] Bones/Armature: "Inherit Scale" doesn't work if "Inherit ↵Campbell Barton
Rotation" is disabled
2010-10-11Added support for three types of stroke caps that determines the shapeTamito Kajiyama
of both ends of strokes. The three cap types are: 1) butt caps (flat); 2) round caps (half-circle); and 3) square caps (flat and extended). Also implemented an option to join those feature edges of the same object. These options are available in the "Stroke" tab of the "Freestyle: Line Style" panel in the Render buttons.
2010-10-11[#24204] Packing of image sequence does not workCampbell Barton
this isnt supported but at least display a warning.
2010-10-10enable building the game engine without bullet for scons & cmakeCampbell Barton
2010-10-10Merged changes in the trunk up to revision 32390.Tamito Kajiyama
2010-10-08Fix for [#24092] F-Curve Cycle doesn't behave properly at end of Cycles ↵Janne Karhu
(also: possible problem with how the cycle range is determined) * Cycle code had difficulties handling the transitions from one cycle iteration to the next one. * Now the transition frames are handled manually so that: - cycles before the actual fcurve data respect the first datapoint - cycles after the fcurve data respect the last datapoint * Also fixes a bug where the count of "before" cycles was off by one from the given value.
2010-10-08bugfix [#21483] Twisting when Dupliframing a Surface Circle (Nurbs) along a ↵Campbell Barton
Curve. use the curve's twist for follow path constraint and parent-path.
2010-10-08move tracking functions into math_rotation.c (no functional changes)Campbell Barton
2010-10-07misc fixes found with clang's static checker.Campbell Barton
2010-10-06Fix for [#22236] Seg Fault when rendering sequence with speed effect, ↵Janne Karhu
[#24160] VSE crash * Override the default render name in the case of the sequence renderer scene being included as a strip in the sequencer. * Somebody with deeper insight to the rendering pipeline should probably check if this is the best way to handle this.
2010-10-06Fix for [#24134] pointcache memory error (crash)Janne Karhu
2010-10-06remove some unused code and reduced the scope if some vars (no functional ↵Campbell Barton
change).
2010-10-05bugfix [#23506] Bevel Modifier display problemCampbell Barton
This is a more general problem that drawing functions would skip faces when the original index could not be found, screw result for example wasnt visible in editmode too. Fixed by adding a material set argument to DerivedMesh->drawMappedFaces(), this was already being done in some of the other drawing functions.
2010-10-05- fix for crash when drawing a subsurf after a modifier that lost original ↵Campbell Barton
indices (bevel/screw/decimate) - fix for own mistake used madd_v3_v3fl rather then mul_v3_v3fl, r32241.
2010-10-04bugfix [#24133] r32303, Mirror Modifier + EditMode + VBO's Problem.Campbell Barton
drawing the triangle arrays were only broken up by hidden faces, but switches in material were ignored. now check for materual context changes.
2010-10-04[#22825] Copy Scenes with Audio Strip Crash.Campbell Barton
2010-10-04Fix for [#24118] Hair particles can not be editedJanne Karhu
* Own mistake from a previous fix.
2010-10-04- use own string conversion function over PyUnicode_FromString when ↵Campbell Barton
converting the argv - report errors when files dont load when given from the command line but not running in background mode.
2010-10-03Merged changes in the trunk up to revision 32271.Tamito Kajiyama
2010-10-02Fix #23785: in the game engine, if an object had an armature modifier + anotherBrecht Van Lommel
modifier, it would apply the armature deformation twice.
2010-10-02Fix for [#24051] Scrubbing Timeline in VSE with Jack Audio doesn't scrub ↵Joerg Mueller
just plays the audio track There were actually two bugs, the one reported and that the Sync Callback never has been called after someone had to add #ifdefs around the call without checking that the build systems are even configured to add the needed definition, am I right Cam? :P
2010-10-02Most likely fix for #23420: viewer node: loses viewer nodes forever.Brecht Van Lommel
Related to another bug fixed recently, both viewer + split viewer could be set to output to the same image. That also could make node tree localization/sync go wrong.
2010-10-02Fix #23932: compositing nodes with viewer and split viewer node couldBrecht Van Lommel
crash, with two threads writing to the same image.