Age | Commit message (Collapse) | Author |
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BOP_DEBUG, which was used inconsistently, and had to add a define for superlu.
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results (patch included)
* Original patch provided by Alexander Beels and modified a bit by me.
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Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).
Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
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the bug was in object_apply_mat4(), caused by applying a non-normalized matrix to the rotation.
Blender 2.4x also had this problem, surprising nobody noticed!.
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reverted by Nathan already. Cam: next time please check, why a parameter is unused before you remove it!
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- omit render code from this warning (cmake only), until render branch is merged.
- moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
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- mdisp_corners used to return incorrect number of verts in some cases
- fixed memory corruption when face changed vertex count in
edit mode (forgot displacement for such faces atm, could be changed
in the future)
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affects the seq. strip placement
Fixed typo.
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Jack support is enabled.
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- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
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by default to not clutter that much).
This should help silence complaints from some about "dloc",etc. not being easily keyable.
It's also a nice way to have instances of animated objects located in different places, by animating either the standard transforms or the deltas, and then modifying by not animating the other version to keep the instances from going to a single point. This was a common newbie problem in 2.4x.
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When editing an action used by a NLA strip and editing it 'in place' (controlled by pin icon on green 'tweaking' channel), the animation would only get played back in the action's original frame range while the keyframes were still displayed in the strip-altered positions.
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- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
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was using the 4th selection flag on tri's.
also some minor changes, removed unused args and corrected some comments.
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made a number of files build without unused warnings.
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fault
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warnings.
applied to python api and exotic.c, removed some args being passed down which were not needed.
keyword args for new mathutils types were being ignored when they should raise an error.
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incorrectly
* Image buffer profile wasn't set to linear rgb for multilayer image sequences
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object
* Cloth has to reset itself properly on vertex count changes as it can be after a constructive modifier (unlike softbody)
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Rotation" is disabled
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of both ends of strokes. The three cap types are: 1) butt caps (flat);
2) round caps (half-circle); and 3) square caps (flat and extended).
Also implemented an option to join those feature edges of the same
object. These options are available in the "Stroke" tab of the
"Freestyle: Line Style" panel in the Render buttons.
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this isnt supported but at least display a warning.
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(also: possible problem with how the cycle range is determined)
* Cycle code had difficulties handling the transitions from one cycle iteration to the next one.
* Now the transition frames are handled manually so that:
- cycles before the actual fcurve data respect the first datapoint
- cycles after the fcurve data respect the last datapoint
* Also fixes a bug where the count of "before" cycles was off by one from the given value.
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Curve.
use the curve's twist for follow path constraint and parent-path.
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[#24160] VSE crash
* Override the default render name in the case of the sequence renderer scene being included as a strip in the sequencer.
* Somebody with deeper insight to the rendering pipeline should probably check if this is the best way to handle this.
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change).
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This is a more general problem that drawing functions would skip faces when the original index could not be found, screw result for example wasnt visible in editmode too.
Fixed by adding a material set argument to DerivedMesh->drawMappedFaces(), this was already being done in some of the other drawing functions.
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indices (bevel/screw/decimate)
- fix for own mistake used madd_v3_v3fl rather then mul_v3_v3fl, r32241.
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drawing the triangle arrays were only broken up by hidden faces, but switches in material were ignored.
now check for materual context changes.
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* Own mistake from a previous fix.
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converting the argv
- report errors when files dont load when given from the command line but not running in background mode.
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modifier, it would apply the armature deformation twice.
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just plays the audio track
There were actually two bugs, the one reported and that the Sync Callback never has been called after someone had to add #ifdefs around the call without checking that the build systems are even configured to add the needed definition, am I right Cam? :P
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Related to another bug fixed recently, both viewer + split viewer
could be set to output to the same image. That also could make node
tree localization/sync go wrong.
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crash, with two threads writing to the same image.
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