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2022-02-16Cleanup: Remove deprecated StringGrid from our openvdb codeSebastian Parborg
StringGrid has been deprecated in openvdb 9.0.0 and will be removed soon Reviewed By: Brecht Differential Revision: http://developer.blender.org/D14133
2022-02-16Fix T95815: missing null check when computing dupli dimensionsJacques Lucke
Some instances might be "empty" and therefore have no dimensions. Those should be ignored here.
2022-02-16Fix: removing anonymous attributes before adding mesh to bmainJacques Lucke
This was an issue when e.g. `bpy.data.meshes.new_from_object` was used on an object that uses geometry nodes.
2022-02-16Fix Image GPU texture.Jeroen Bakker
Due to recent changes there have been reports of incorrect loading of GPU textures. This fix reverts a part of {D13238} that might be the source of the issue.
2022-02-15Fix T95806: subdivision missing in Cycles when using autosmoothKévin Dietrich
Although rB56407432a6a did fix missing subdivision in some cases, in other cases it did not return the mesh wrapper (like when using autosmooth, which requires a copy of the mesh), so the non-subdivided mesh was still returned.
2022-02-14Fix T95756: Crash inserting geometry node after linking modifierSergey Sharybin
The root issue was caused by a mistake in modifier copy data which was wrongly re-generating source modifier data identifier. The c8cca8885181 simply exposed a bug in code which always was there since the modifiers session UUID was introduced. Shows an importance of const qualifier :)
2022-02-14Fix T94479: GPU Subdivision surface modifier does not apply to Cycles rendersKévin Dietrich
Since now we delegate the evaluation of the last subsurf modifier in the stack to the draw code, Cycles does not get a subdivided mesh anymore. This is because the subdivision wrapper for generating a CPU side subdivision is never created as it is only ever created via `BKE_object_get_evaluated_mesh` which Cycles does not call (rather, it accesses the Mesh either via `object.data()`, or via `object.to_mesh()`). This ensures that a subdivision wrapper is created when accessing the object data or converting an Object to a Mesh via the RNA/Python API. Reviewed by: brecht Differential Revision: https://developer.blender.org/D14048
2022-02-14Fix T95601: Missing handling of keyingsets ID pointers in ↵Bastien Montagne
lib_query/foreach_id code. This will have to be backported to 2.93 and possibly 2.83 if possible.
2022-02-14Phase out IMA_GPU_REFRESH.Jeroen Bakker
IMA_GPU_REFRESH is replaced by BKE_image_partial_update_mark_full_update and should not be used anymore.
2022-02-14Fix T95749: missing update when normal node changesJacques Lucke
This node is a bit of a weird case, because it uses the value stored in an output socket as an input. So when we want to determine if the Dot changed, we also have to check if the Normal output changed. A cleaner solution would be to refactor this by either storing the normal on the node directly (instead of in an output socket), or by exposing it by a separate input. This refactor should be done separately though.
2022-02-11Fix T95698: deadlock with GPU subdivisionKévin Dietrich
Multithreaded tasks have to be isolated when holding a mutex, which was missing for the generation of the subdivision wrapper.
2022-02-11Revert "Split Python OBJ importer and exporter, enabling only the importer."Howard Trickey
This reverts commit ff9dc1986e6c9a54fd0bb228e8813551e6baa042.
2022-02-10Fix T95613: remove anonymous attributes when converting objectJacques Lucke
This is the same behavior as when applying a geometry nodes modifier that adds anonymous attributes.
2022-02-10Fix T95624: video texture not refreshing when changing offset in nodeJacques Lucke
The main issue is that the image and image user is not updated correctly in `rna_ImageUser_update`. `BKE_image_user_frame_calc` does not set the correct frame, because the image is null. Also `IMA_GPU_REFRESH` is not set for the same reason. When gpu materials are first created, it is expected that the frame is set correctly, and the flag is set if necessary. Therefore, somewhere during depsgraph evaluation, those have to be updated. The depsgraph node to do the update existed already. Now there is a new relation so that it is executed when the node tree changed, not only when the frame changed.
2022-02-10Fix T95334: Crash with no vertex normals in multires bakeHans Goudey
This is partially caused by a stupid mistake in cfa53e0fbeed7178c78 where I missed initializing the `vert_normals` pointer in `MResolvePixelData`. It's also caused by questionable assumptions from DerivedMesh code that vertex normals would be valid. The fix used here is to create a temporary mesh with the data necessary to compute vertex normals, and ensure them here. This is used because normal calculation is only implemented for `Mesh` and edit mesh, not `DerivedMesh`. While this might not be great for performance, it's potentially aligned with future refactoring of this code to remove `DerivedMesh` completely. Since this is one of the last places the data structure is used, that would be a great improvement. Differential Revision: https://developer.blender.org/D13960
2022-02-10Fix T95666: Crash when attempting multires linear subdivideSergey Sharybin
The crash was happening when the mesh had loose edges. Loose edges are not part of OpenSubdiv topology and hence should not be communicated to the refiner. Pass ta boolean flag indicating whether an edge is loose or not in the mesh foreach routines, which seems to be the easiest way.
2022-02-10Fix T95664: missing update after changing active output nodeJacques Lucke
2022-02-09Fix T95620: Crash When Entering Edit Mode on a CurveHans Goudey
Under some circumstances, simply adding a curve object and going to edit mode would cause a crash. This is because the evaluated `CurveEval` was accessed but also freed by the dependency graph. The fix reverts the part of b76918717dbfd8363f that uses the `CurveEval` for the curve object bounds. While this isn't ideal, it was the previous behavior, and some unexpected behavior with object bounds is much better than a crash. Plus, given the plans of using the new "Curves" data-block for evaluated curves, this situation will change relatively soon anyway.
2022-02-08Fix T95570: missing task isolation when computing normalsJacques Lucke
2022-02-08Fix T95573: Incorrect bounding box of evaluated curveHans Goudey
Account for `CurveEval`, which stores the proper deformed and procedurally created data, unlike the `nurb` list, which has always just meant a copy of the original curve. Also account for the case when the curve is empty by using a -1, 1, fallback bounding box in that case, just like mesh objects.
2022-02-07Fix T95543: incorrect handling of implicit field inputs in uiJacques Lucke
2022-02-04Fix: Remove incorrect assert in mesh modifier evaluationHans Goudey
Since we have a node that sets a mesh's auto smooth angle (unfortunately, in retrospect), we generally can't assume at all that value is the same as whatever input mesh. Similar asserts were removed previously in 8216b759e9557c786. While the attempt at assertions to clarify assumptions is noble, this one doesn't make sense anymore. I found this while investigating T95479. Differential Revision: https://developer.blender.org/D14009
2022-02-03Fix (unreported) broken logic in proxy to liboverride conversion.Bastien Montagne
Iterating over scene's objects while we modify those (through proxy to override conversion code) is call for problems (use after free etc.). Instead, all proxy objects need to be gathered first in a temporary list, and processed all at once in a second loop.
2022-02-03Fix T94435: remove anonymous attributes when applying modifierJacques Lucke
Differential Revision: https://developer.blender.org/D13994
2022-02-03Fix (unreported) broken do_version of hidden layers from pre-2.8 files.Bastien Montagne
`BKE_collection_object_add` ensures given object is added to an editable collection, and not e.g. a linked or override one. However, some processes like do_version manipulate collections also from libraries, i.e. linked collections, in those cases we need a version of the code that unconditionnally adds the given object to the given colleciton.
2022-02-03Split Python OBJ importer and exporter, enabling only the importer.Howard Trickey
This is from patch D13988. It removes the "- New" from the menu of the new obj exporter, changes the default addon to just io_import_obj, and does the right versioning thing. Also disables the python tests for the old python exporter.
2022-02-03Fix T91254: Some editing operation indirectly delete objects from override ↵Bastien Montagne
collections. Those cases are fairly hard to track down... Added some more checks, also at lower levels, more generic levels of object editing, and fixed core check in liboverride (previously code was assuming that an override of a collection only could have overrides of objects or linked objects, but this is not necessarily true).
2022-02-03Fix T95137: Spline calc_length not working with just 1 NURB pointJesse Yurkovich
The NURB case did not properly handle a curve with only 1 point. Ref D13904
2022-02-03Fix T66913: undo after frame-change doesn't refresh properlyCampbell Barton
Use the ID.recalc flag to detect when updates after frame-change is needed. Since comparing the last calculated frame doesn't take undo into account (see code-comment for details). `ID_RECALC_AUDIO_SEEK` has been renamed to `ID_RECALC_FRAME_CHANGE` since this is not only related to audio however internally this flag is still categorized in `NodeType::AUDIO`. Reviewed By: sergey Ref D13942
2022-02-03Fix assert in original modifiers pointer update functionSergey Sharybin
The issue was happening with a specific file where the ID management code was not fully copying all modifiers because of the extra check in the `BKE_object_support_modifier_type_check()`. While it is arguable that copy-on-write should be a 1:1 copy there is no real need to maintain the per-modifier pointer to its original. Use its SessionUUID to perform lookup in the original datablock. Downside of this approach is that it is a linear lookup instead of direct pointer access, but the upside is that there is less pointers to manage and that the file with unsupported modifiers does behave correct without any asserts. Differential Revision: https://developer.blender.org/D13993
2022-02-02Fix (unreported) bug in liboverride resync code.Bastien Montagne
Part of the resynching code would access collections' objects base cache, which can be invalid at that point (due to previous ID remapping and/or deletion). Use a custom recursive iterator over collections' objects instead, since those 'raw' data like collection's objects list, and collection's children lists, should always be valid. Found while investigating a studio production file.
2022-02-02Fix T95288: Shrinkwrap selection broken in edit modeSergey Sharybin
Mistake in the 974981a63704: f the edit data is not present then the origindex codepath is to be used. Added a brief note about it on the top of the file. More ideally would be to remove edit mesh from non-bmesh-wrappers but this would require changes in the draw manager to make a proper decision about drawing edit mode overlays.
2022-02-01Fix T95262: instances ignored in Frame Selected operatorJacques Lucke
The issue was that the code only looked at `dob->ob` instead of `dob->ob_data` which is necessary since rB5a9a16334c573c4566dc9b2a314cf0d0ccdcb54f. This now uses the same pattern that is used in other places where `BKE_object_replace_data_on_shallow_copy` is used.
2022-02-01Fix T95185: Invalid normals after undo in sculpt modeCampbell Barton
Since d9c6ceb3b88b6db87490b08e0089f9a18e6c52d6 partial updates to normals in sculpt-mode were accumulating into the current normal instead of a zeroed value. Zero vertex normal values tagged for calculation before accumulation. Reviewed By: HooglyBoogly Ref D13975
2022-02-01Cleanup: remove duplicate vertex normal array in SculptSessionCampbell Barton
From investigating T95185, it's important the normal returned by SCULPT_vertex_normal_get always match the PBVH normal array. Since this is always initialized in the PBVH, there is no advantage in storing the normal array in two places, it only adds the possibility that changes in the future causing different meshes normals to be used. Split out from D13975.
2022-02-01Fix T93856: VP9 lossless render missing alphaRichard Antalik
Since 0ea0ccc4ffd5, `AV_PIX_FMT_YUV444P` pixel format was used for lossless renders, which did override `AV_PIX_FMT_YUVA420P` format when "RGBA" output is chosen. VP9 encoder doesn't seem to support `AV_PIX_FMT_YUVA444P` pixel format, so use `AV_PIX_FMT_YUVA420P` for lossless RGBA ouput instead. Reviewed By: sergey Differential Revision: https://developer.blender.org/D13947
2022-01-28Remove compilation warnings TexResult.Jeroen Bakker
2022-01-28DrawManager: Image engine support huge images.Jeroen Bakker
Adding better support for drawing huge images in the image/uv editor. Also solved tearing artifacts. The approach is that for each image/uv editor a screen space gpu texture is created that only contains the visible pixels. When zooming or panning the gpu texture is rebuild. Although the solution isn't memory intensive other parts of blender memory usage scales together with the image size. * Due to complexity we didn't implement partial updates when drawing images tiled (wrap repeat). This could be added, but is complicated as a change in the source could mean many different changes on the GPU texture. The work around for now is to tag all gpu textures to be dirty when changes are detected. Original plan was to have 4 screen space images to support panning without gpu texture creation. For now we don't see the need to implement it as the solution is already fast. Especially when GPU memory is shared with CPU ram. Reviewed By: fclem Maniphest Tasks: T92525, T92903 Differential Revision: https://developer.blender.org/D13424
2022-01-28Image: Partial Update Redesign.Jeroen Bakker
This patch reimplements the image partial updates. Biggest design motivation for the redesign is that currently GPUTextures must be owned by the image. This reduces flexibility and adds complexity to a single component especially when we want to have different structures. The new design is not limited to GPUTextures and can also be used by reducing overhead in image operations like scaling. Or partial image updating in Cycles. The usecase in hand is that we want to support virtual images in the image editor so we can work with images that don't fit in a single GPUTexture. Using `BKE_image_partial_update_mark_region` or `BKE_image_partial_update_mark_full_update` a part of an image can be marked as dirty. These regions are stored per ImageTile (UDIM). When a part of the code wants to receive partial changes it needs to construct a `PartialUpdateUser` by calling `BKE_image_partial_update_create`. As long as this instance is kept alive the changes can be received. When a user wants to update its own data it will call `BKE_image_partial_update_collect_changes` This will collect the changes since the last time the user called this function. When the partial changes are available the partial change can be read by calling `BKE_image_partial_update_get_next_change` It can happen that the introduced mechanism doesn't have the data anymore to construct the changes since the last time a PartialUpdateUser requested it. In this case it will get a request to perform a full update. Maniphest Tasks: T92613 Differential Revision: https://developer.blender.org/D13238
2022-01-27Fix T95202: Curve to mesh node inconsistent edge vertex orderHans Goudey
Though the edge vertices aren't really meant to have an order, it can make a difference in operations when there isn't any other information to make decisions from, like etruding a circle of loose edges (the situation in the report). This commit changes the order of the vertices in the final cyclic edge to go in the same direction as all of the other edges.
2022-01-27Fix T95212: Mirror modifier normals crashHans Goudey
The vertex and face normals from the input mesh were used to calculate the normals on the result, which could cause a crash because the result should be about twice as large. Also remove an unnecessary dirty tag, since it is handled automatically when creating a new mesh or in the case of the mirror modifier, when calculating the new custom face corner normals.
2022-01-27USD Preview Surface material export.Michael Kowalski
Add `USD Preview Surface From Nodes` export option, to convert a Principled BSDF material node network to an approximate USD Preview Surface shader representation. If this option is disabled, the original material export behavior is maintained, where viewport setting are saved to the Preview Surface shader. Also added the following options for texture export. - `Export Textures`: If converting Preview Surface, export textures referenced by shader nodes to a 'textures' directory which is a sibling of the USD file. - `Overwrite Textures`: Allow overwriting existing texture files when exporting textures (this option is off by default). - `Relative Texture Paths`: Make texture asset paths relative to the USD. The entry point for the new functionality is `create_usd_preview_surface_material()`, called from `USDAbstractWriter::ensure_usd_material()`. The material conversion currently handles a small subset of Blender shading nodes, `BSDF_DIFFUSE`, `BSDF_PRINCIPLED`, `TEX_IMAGE` and `UVMAP`. Texture export is handled by copying texture files from their original location to a `textures` folder in the same directory as the USD. In-memory and packed textures are saved directly to the textures folder. This patch is based, in part, on code in Tangent Animation's USD exporter branch. Reviewed By: sybren, HooglyBoogly Differential Revision: https://developer.blender.org/D13647
2022-01-27Cleanup: Add more const correctness to some functionsClément Foucault
These are functions that are used by eevee-rewrite which has more strict const correctness.
2022-01-26Fix T95222: Crash selecting vertices with modifier applied on cageSergey Sharybin
Caused by 0f89bcdbebf where it was needed for cage and evaluated mesh to have same behavior in respect of having edit_mesh pointer assigned. This change makes it so that edit_data is not implied to exist when the edit_mesh pointer is not null. This was already the case in some other code.
2022-01-26LibOverride: Resync: Do not process overrides that should already have been ↵Bastien Montagne
resynced. Those cases are almost always synptoms of either bug in code, or broken files. Re-doin resync on them only costs time and causes extra trash data as a result, without really helping in any way.
2022-01-26Performance: Remap multiple items in UIJeroen Bakker
During sprite fright loading of complex scenes would spend a long time in remapping ID's The remapping process is done on a per ID instance that resulted in a very time consuming process that goes over every possible ID reference to find out if it needs to be updated. If there are N of references to ID blocks and there are M ID blocks that needed to be remapped it would take N*M checks. These checks are scattered around the place and memory. Each reference would only be updated at most once, but most of the time no update is needed at all. Idea: By grouping the changes together will reduce the number of checks resulting in improved performance. This would only require N checks. Additional benefits is improved data locality as data is only loaded once in the L2 cache. It has be implemented for the resyncing process and UI editors. On an Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz 16Gig the resyncing process went from 170 seconds to 145 seconds (during hotspot recording). After this patch has been applied we could add similar approach to references (references between data blocks) and functionality (tagged deletion). In my understanding this could reduce the resyncing process to less than a second. Opening the village production file between 10 and 20 seconds. Flame graphs showing that UI remapping isn't visible anymore (`WM_main_remap_editor_id_reference`) * Master {F12769210 size=full} * This patch {F12769211 size=full} Reviewed By: mont29 Maniphest Tasks: T94185 Differential Revision: https://developer.blender.org/D13615
2022-01-26Cleanup: spelling in commentsCampbell Barton
2022-01-25Geometry Nodes: Initial merge by distance nodeHans Goudey
This implements a merge by distance operation for point clouds. Besides the geometry input, there are two others-- a selection input to limit the operation to certain points, and the merge distance. While it would be a reasonable feature, the distance does not support a field currently, since that would make the algorithm significantly more complex. All attributes are merged to the merged points, with the values mixed together. This same generic method is used for all attributes, including `position`. The `id` attribute uses the value from the first merged index for each point. For the implementation, most of the effort goes into creating a merge map to speed up attribute mixing. Some parts are inherently single-threaded, like finding the final indices accounting for the merged points. By far most of the time is spend balancing the KD tree. Mesh support will be added in the next commit. Differential Revision: https://developer.blender.org/D13649
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
With (center) position, radius and random value outputs. Eevee does not yet support rendering point clouds, but an untested implementation of this node was added for when it does. Ref T92573
2022-01-25Fix T93058: Crash on opening old pre-2.80 .blend files.Bastien Montagne
Layer resync code would not yet fully properly deal with all possible invalid status of ViewLayer comming from those older files. Now put 2.80-doversion specific fixes into their own dedicated function, so that they do not affect actual regular layer resync code anymore. Also added some sanity-checks in main `BKE_layer_collection_sync` code.