Age | Commit message (Collapse) | Author |
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unneeded size_t -> int conversions.
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if (ob->mat == NULL && ob->totcol)
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make RegisterBlendExtension_Fail a static func
u
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C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
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when rendering
This avoids having bunch of cached images when doing animation rendering,
keeping all the memory available for rendered itself.
This keeps memory usage low when rendering huge edits with mixed
scenes and movie strips.
This should not affect on sped of video encoding, which was confirmed by
some own tests.
--
svn merge -r50051:50052 ^/branches/soc-2011-tomato
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have been removed by accident as code has been updated.
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NULL members of avi structure (since they are checked for NULL later.)
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- freeing a mask from RNA BKE_libblock_free() twice on the mask.
- loading a new blend file would only free the mask and not unlink it from nodes - it would access freed memory.
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Invalidation was missed for:
- Strip (Un)Muting
- Changing speed effect
- Strip translating
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passed is not found in the list.
- BKE_pose_copy_data() check for target pointer is no longer valid and infact comparing against un-initialized memory in some cases.
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rasterizer.
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group/dupligroups (unlikely/intentional)
calling BKE_ptcache_ids_from_object() could recursively call BKE_object_handle_update(), when there is no reason to update object transforms at all. Add option not to do any updates and just return an object list.
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checked it for NULL after.
also made it more clear that some areas assume the pointer isnt null (remove redundant NULL checks).
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Undo would leave BMEditMesh->me pointer NULL, this would likely crash EDBM_verts_mirror_cache_begin() too.
Rather then restore 'me', remove the pointer altogether and use BMEditMesh->ob->data to save us having to keep track of 2 pointers.
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places.
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in the UI.
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also remove some redundant conversions int -> short -> int
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https://bugzilla.redhat.com
patch provided by Jochen Schmitt, made some minor edits.
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fails to be created or written.
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like driving integrator seed with #frame.
The scene drivers are evaluated continuously, which would be nice to fix but
complicated, now it compares the RNA value to see if it actually changed, and
avoids the update in that case, which is a useful optimization by itself.
(merged from tomato branch)
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sequencer.c
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- running undo with metastrips would crash immediately.
- freeing a strip without a scene would crash (clipboard does this).
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movie output
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types to the end of the switch statement when evaluating metaballs.
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behave like similar functions, also when drawing vertex weight colors, only call this function when multi-paint is enabled.
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editors into blenkernel, since they are generally useful.
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- when renderlayers could not be found in save_render_result_tile() blender would crash.
- RE_engine_end_result() / rna end_result() didn't set result argument as required.
... also some style cleanup.
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This means that modifier would operate on buffer which was passed to it,
without creating copy of image buffer and operating on it.
All current modifiers fit into this model and if it would need to have
original buffer on modifier calculation, that particular modifier can
create copy.
Gives some percentage of boost.
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Having two ways to control color balance now seems a bit overkill
and not clear.
Removed old Color Balance settings from the interface and logic,
added versioning code to convert this settings to modifier.
Unfortunately, since color balance was a pointer, it's not actually
possible to preserve compatibility of old files saved in new
blender and opened back in old blender.
Hopefully there's no regressions :)
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Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.
Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture
Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/
Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
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BKE_utildefines is now unused but keep incase we want to add defines there later.
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and ui defines in interface_intern.h
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BLI_endian_switch_int32/int64/float/double...
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DM_debug_print_cdlayers()
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bone renaming
* Renaming F-Curves now checks if the corresponding F-Curve's group can also be
renamed accordingly.
* Changed the RNA updates for bone renaming so that they properly update the
channel lists
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