Age | Commit message (Expand) | Author |
2015-01-20 | Added separate damping for bending springs. | Lukas Tönne |
2015-01-20 | Set the length threshold for hair simulation to 10% again (from 1%). | Lukas Tönne |
2015-01-20 | Fix for outdated root array size when changing the particle amount | Lukas Tönne |
2015-01-20 | Fix for hair chain testing in the cloth modifier. | Lukas Tönne |
2015-01-20 | Completed the implementation of bent rest shapes for hair. | Lukas Tönne |
2015-01-20 | Target calculation for local non-straight rest shapes. | Lukas Tönne |
2015-01-20 | Proper implementation of angular bending springs including jacobian | Lukas Tönne |
2015-01-20 | Basic solver result feedback from the mass-spring (cloth/hair) solver. | Lukas Tönne |
2015-01-20 | Calculate bending targets based on the direction of previous segments. | Lukas Tönne |
2015-01-20 | Simple initial implementation of angular bending springs. | Lukas Tönne |
2015-01-20 | Fixed scons build files for new physics subfolder. | Lukas Tönne |
2015-01-20 | Made the voxel grid size for hair interaction configurable and increased | Lukas Tönne |
2015-01-20 | Reduced the length threshold for disabling short hairs from 0.1 to 0.01. | Lukas Tönne |
2015-01-20 | Fix for Sintel hair bug. | Lukas Tönne |
2015-01-20 | Renamed functions to make them explicitly refer to cloth, and split the | Lukas Tönne |
2015-01-20 | Moved the cloth solver code into a new subfolder/library inside Blender | Lukas Tönne |
2015-01-20 | Desperate attempt to get stable collisions: Disable restitution and | Lukas Tönne |
2015-01-20 | Revert "Ignore velocity changes when the cloth solver does not converge." | Lukas Tönne |
2015-01-20 | Ignore velocity changes when the cloth solver does not converge. | Lukas Tönne |
2015-01-20 | Moved collision response into the main cloth sim source file and fixed | Lukas Tönne |
2015-01-20 | Correction for inverse constraint matrix rotation. | Lukas Tönne |
2015-01-20 | Transform the constraint matrix and target solver vector z according to | Lukas Tönne |
2015-01-20 | Use identity transform in the solver data roots to avoid possible errors | Lukas Tönne |
2015-01-20 | Option for disabling the root frame transformation altogether, mostly | Lukas Tönne |
2015-01-20 | Ported root frame transformation to the old cloth solver. | Lukas Tönne |
2015-01-20 | Switched back to the old solver for the time being. | Lukas Tönne |
2015-01-20 | Implemented gradient transformation for forces in the root frame (dFdX, | Lukas Tönne |
2015-01-20 | Removed unused variable. | Lukas Tönne |
2015-01-20 | First stage of implementing moving frames of reference for hair/cloth. | Lukas Tönne |
2015-01-20 | Disable some debugging options in Eigen to make it more usable in Debug | Lukas Tönne |
2015-01-20 | Added new data in the cloth modifier for hair root information. | Lukas Tönne |
2015-01-20 | Cleanup, removed unused old code. | Lukas Tönne |
2015-01-20 | Optimized matrix filling using the Eigen triplets method. | Lukas Tönne |
2015-01-20 | Added back external effector forces for the cloth solver. | Lukas Tönne |
2015-01-20 | Reenabled goal springs and removed the arbitrary structural scaling | Lukas Tönne |
2015-01-20 | Fixed bending forces for cloth springs. | Lukas Tönne |
2015-01-20 | Correctly implemented and verified gravity, drag, structural springs. | Lukas Tönne |
2015-01-20 | Minor fix in debug print, so solver prints can be diff'ed. | Lukas Tönne |
2015-01-20 | A couple of defines to disable various influences on the cloth sim for | Lukas Tönne |
2015-01-20 | Debug printing code for large sparse vectors and matrices, to compare | Lukas Tönne |
2015-01-20 | Added a new internal header for implicit solver defines. | Lukas Tönne |
2015-01-20 | Reenabled air drag force for cloth sim. | Lukas Tönne |
2015-01-20 | Arbitrary scaling factor for the structural spring forces (stretching). | Lukas Tönne |
2015-01-20 | Switched to the modified CG method that supports constraints, and | Lukas Tönne |
2015-01-20 | Implemented a modifier conjugate gradient algorithm to support stable | Lukas Tönne |
2015-01-20 | Reimplemented Goal springs for the Eigen CG solver method. | Lukas Tönne |
2015-01-20 | To make gravity a true force vector, multiply by the mass. | Lukas Tönne |
2015-01-20 | Alternative new solver for cloth using the Eigen CG solver instead of | Lukas Tönne |
2015-01-20 | Don't try to enforce a velocity change for pinned vertices; their | Lukas Tönne |
2015-01-20 | Use squareroot of the current epsilon error target for CG, since we | Lukas Tönne |