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2014-02-15Fix T38638: modifiers on curves kept warningsCampbell Barton
2014-02-15IDProp API: change IDP_NewString so `sizeof()` can be passed in.Campbell Barton
2014-02-15Code cleanup: remove more string encoded menu functionsCampbell Barton
2014-02-14Fix T38606: C curve in the curve mapping compositing node not extrapolating ↵Brecht Van Lommel
correct. The "premultiply" optimization here did not take the extrapolation into account.
2014-02-14Fix T38633: glsl not working well with mixed cycles/blender material nodes.Brecht Van Lommel
2014-02-14Fix T38504: cycles missing object in viewport with shape keys and shared mesh.Brecht Van Lommel
2014-02-14Fix for crash caused by effectors doing precalculation //during// DAGLukas Tönne
updates. This file crashes on loading with NULL pointer access to curve_cache: {F77132} The pdInitEffectors function was amalgamating the simple collection of effector objects with an automatic precalculation for curve guides and the like. This precalculation requires object data that may not be available until the DAG has finished. Since for DAG dependencies only the list of effectors is required, added an argument to disable precalculation when collecting effectors.
2014-02-14Fix T38562: Wrong curve tilt after Switch DirectionSergey Sharybin
2014-02-14Code cleanup: duplicate headersCampbell Barton
2014-02-13Fix race condition between tracking thread and tracks map syncSergey Sharybin
This might have been a reason of bug T38281.
2014-02-13Rework carve integration into boolean modifierSergey Sharybin
Goal of this commit is to support NGons for boolean modifier (currently mesh is being tessellated before performing boolean operation) and also solve the limitation of loosing edge custom data layers after boolean operation is performed. Main idea is to make it so boolean modifier uses Carve library directly via it's C-API, avoiding BSP intermediate level which was doubling amount of memory needed for the operation and which also used quite reasonable amount of overhead time. Perhaps memory usage and CPU usage are the same after all the features are implemented but we've got support now: - ORIGINDEX for all the geometry - Interpolation of edge custom data (seams, crease) - NGons support Triangulation rule is changed now as well, so now non-flat polygons are not being merged back after Carve work. This is so because it's not so trivial to support for NGons and having different behavior for quads and NGons is even more creepy. Reviewers: lukastoenne, campbellbarton Differential Revision: https://developer.blender.org/D274
2014-02-13Mask: add option to detect self intersectionsCampbell Barton
2014-02-13Mask: option not to treat overlapping curves as holesCampbell Barton
2014-02-12Fix Editderivedmeshes vertices normals computation.Bastien Montagne
Those derived meshes (used in Edit mode) were using simple sum of neighbor poly normals to get vertex normals, while everywhere else in Blender we use weighted sum of such poly normals. Patch: D311 Reviewed and enhanced by Campbell, thanks!
2014-02-12Motion Tracking: Grammar fixes.Thomas Dinges
2014-02-12Revert own previous commit rBe2f9afbaabbd.IRIE Shinsuke
The "Cast Shadows" worked as expected, but it can cause problem in some cases. For example, when using strand render, we need disabling only buffer shadows, but the previous changes made that impossible. "Cast Shadows" should be added as a newly created option.
2014-02-11Mesh Data: disable two-sided for new meshes (see: T37518)Campbell Barton
2014-02-11Fix null-pointer dereference in previous sequencer commitSergey Sharybin
2014-02-11Fix T38557: VSE clips with Alpha Over against a transparent background fail ↵Sergey Sharybin
to reflect opacity changes
2014-02-11Blender Internal: Modify material property "Cast Buffer Shadows" to affect ↵IRIE Shinsuke
ray shadows also, and rename it to "Cast Shadows". This allows us to make materials that don't cast ray shadows. Turning off this property can reduce the rendering time slightly. Note: RNA path is changed to "use_cast_shadows" as well. The older path "use_cast_buffer_shadows" still can be used as its alias, but it will be removed after updating some addons. Reviewed By: brecht Differential Revision: https://developer.blender.org/D272
2014-02-10Patch T38282/D295: Add a time offset to the FCurve Noise ModifierBassam Kurdali
FCurve Noise Modifer now has an extra float property which offsets the noise in time. This is useful for creating follow through in procedurally animated noise. For example, if you've used a noise modifier on a parent bone to add additional movement, a quick and easy way to add overlapping motion is to create copies of that modifier on its children, and then offset the time those curves play at. See this in action at: http://youtu.be/Ph6fk_z_k3k Reviewed By: Joshua Leung
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-07Quiet warningCampbell Barton
2014-02-06Patch T31269: Add sewing seams to cloth simulationDaniel Genrich
Description: -------------------------- Use loose edges marked as seams as sewing springs. Usage: ------------------------- All this patch does is set the rest length to 0 and the stiffness to 1 for springs for loose edges marked as seams so that during the cloth simulation they will be brought together. Example Video: ------------------------- http://www.youtube.com/watch?v=-Y_bC0gjoM0 Original Patch by thesleepless (+ git patch by codemanx) Thank you!
2014-02-06Fix compile error in last commit, forgot to include this change.Brecht Van Lommel
2014-02-06Cycles: add pass alpha threshold value to render layers.Brecht Van Lommel
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold. With value 0.0 the first surface hit will always write to these passes, regardless of transparency. With higher values surfaces that are mostly transparent can be skipped until an opaque surface is encountered.
2014-02-06Fix T38498: properly unlink scene pointers from SpaceNode.Lukas Tönne
This fixes the first case mentioned in the report. Has to do some ugly DNA access to SpaceNode, unless we'd allow a bad level call there to do it in ED_node ... The second case has been fixed by @sergey in D274: https://developer.blender.org/D274?vs=838&id=879#toc So actually asan just did its job here, good to know!
2014-02-05Fix T35328: Disk caches of multiple particle systems on a single object ↵Sergey Sharybin
overwrite each other It was intended to work actually using particle cache's stack index but this index might have been calculated incorrect in special case: * With default cube scene, add particle system to the cube * Add disk cache to the particle system * Save file and reload it * Add another particle system and enable disk cache This would lead to two point caches with the same stack index of zero. This happened because point cache indices list wasn't stored in the .blend file so once you've reload your file blender doesn't know anything about number or point caches used. And what was even more confusing is that point cache indices list was trying to be load from the file, but this failed because it wasn't in the file. This commit solves the root of the issue which is ability of producing .blend file with two point caches using the same disk cache. This is done by making it sure that point cache indices list is stored in the .blend file. And also made it so disabling disk cache will tag it to recalculate stack index. Old broken files wouldn't magically start working, but fixing them is rather simple manually by toggling Disk Cache option. Reviewers: lukastoenne, brecht CC: sergof Differential Revision: https://developer.blender.org/D286
2014-02-05Fix T35247: Particle texture behaves incorrectly after changing the number ↵Sergey Sharybin
of particles Root of the issue goes to the order of particle initialization which does texture evaluation (which does depend on particle coordinate) and particle birth coordinate calculation. So basically what happened is: * Changing number of particles re-allocated all the particles, which sets their coordinate to (0,0,0) * Texture evaluation used this non-initialized coordinate * Coordinates were calculated for particles Reshuffled code a bit so now texture evaluation happens after particles. coordinate calculation. Basically moved texture evaluation to particle reset function. Reset happens after initialization anyway and it does know particle coordinates. Also, if reset is being called without init then it's also kind of logical to re-evaluate texture because particle coordinates might change.
2014-02-05Add debug print to ID update taggingSergey Sharybin
2014-02-05Fix compilationSergej Reich
2014-02-05Scanfill: avoid converting int<>intptr_t for displist indicesCampbell Barton
2014-02-05Scanfill: malloc arrays and zero init membersCampbell Barton
2014-02-05Fix T38340 and T38473: fixed Scene pointers in Composite and Defocus nodes ↵Lukas Tönne
don't get updated based on context. As discussed in T38340 the solution is to use the current scene from context whenever feasible. Composite does not use node->id at all now, the scene which owns the compositing node tree is retrieved from context instead. Defocus node->id is made editable by the user. By default it is not set, which also will make it use the contextual scene and camera info. The node->id pointer in Defocus is **not** cleared in older blend files. This is done for backward compatibility: the node will then behave as before in untouched scenes. File Output nodes also don't store scene in node->id. This is only needed when creating a new node for initializing the file format. Reviewers: brecht, jbakker, mdewanchand Reviewed By: brecht Differential Revision: https://developer.blender.org/D290
2014-02-05Fix T38476: incorrect hair draw type after editing particle system in edit mode.Brecht Van Lommel
2014-02-05Code cleanup: use bool for static methodsCampbell Barton
2014-02-04Scanfill: optimize filling curves, text, masks - skip calculating holesCampbell Barton
Support for tagging polygon numbers when adding scanfill data, saves having to calculate connectivity afterwards (which can take approx half overall scanfill time for complex curves).
2014-02-04Fix T37577: Joining two objects with different UVs destroys UVs of one ↵Bastien Montagne
object in some specific, reproducable, cases MLOOPUV CDlayers had "UV Coord" default name, instead of "UVMap", when it is mandatory matching MTEXPOLY and MLOOPUV to have the same name!
2014-02-04Fix T38440: Segmentation fault in Movie Clip EditorAlex Babahin
Issue was caused by NULL-pointer de-reference when post-processing the frame without putting the frame to movie cache. Differential Revision: https://developer.blender.org/D276
2014-02-03Fix T38420: Segfault when curve deform modifier and cyclic dependencySergey Sharybin
Crash was caused by missing curve_cache due to cyclic dependency. This commit is rather a workaround, but we couldn't really guarantee proper behavior in cases with cyclic dependency. So rather than calling object update directly as it used to be let's don't perform curve deform and be safe for threading instead.
2014-02-03Fix T38450: Remove unused Children Offset optionSergey Sharybin
This option was only exposed to the interface and internally was doing basically nothing. Removing it to prevent artists from being confused.
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-02-03Fixed a possible access to null pointer reference.Sergey Sharybin
Patch by tamerlan311 (Alex Babahin) Reviewers: sergey Reviewed By: sergey Differential Revision: https://developer.blender.org/D282
2014-02-03Code cleanup: white space and cmake was broken on all platformsCampbell Barton
2014-02-02Code cleanup: suffix vars to make obvious they are squaredCampbell Barton
2014-02-01Code cleanup: use length squared where possibleCampbell Barton
2014-02-01Math lib: simplify size_to_mat4 and use in b_bone_spline_setupCampbell Barton
2014-01-31Code cleanup: be less vague checking invalid index valuesCampbell Barton
2014-01-31Code cleanup: comments and warningsCampbell Barton
2014-01-30More snapping fixes (this is ridiculous).Bastien Montagne
I hope this time we are done!