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2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-03-21[#21660] improved UV test gridCampbell Barton
from shuvro sarker (shuvro) Added text to the patch and made other minor tweaks. moved image generation functions into their own file.
2010-03-20merge own commits into render branch into trunk since 27560Campbell Barton
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20"Fix" aka implementation of [#21548] Audio doesn't work when adding scenes ↵Joerg Mueller
with audio to another scene.
2010-03-19More F-Modifier Tweaks:Joshua Leung
This commit started out aiming to make the "Stepped" F-Modifier (committed last night) even more useful, but ended up fixing a few other finer-points of how F-Modifiers work. Firstly, the new stuff: I've addded options to the Stepped F-Modifier to not affect frames before and/or after specified values, and renamed the 'start offset' to 'offset' for clarity. The main objective of this is to allow Stepped F-Modifiers to only affect certain time ranges, so that by layering/using multiple instances of the F-Modifier, it can be possible to have multiple stepping-sizes. This allows for effects like: http://www.pasteall.org/blend/2230 or in words, it provides a convenient mechanism for animators to specify whether sections of the animation is shown "on twos", "fours", or even "forty-second-ths plus a smidgen", as can be easily done with 2D. Assorted changes to support this: * Properly fixed up how F-Modifiers that work with time, evaluate the time to evaluate the curve at. Now layered time effects like this should be possible in a much nicer way. * Added proper value range validation/clamping to many properties. There are still a lot more that need checking, but at least more properties now do "the right thing".
2010-03-18F-Modifier Goodies (as requested by @ndy):Joshua Leung
* Copy/Paste operators for F-Modifiers Available in Graph and NLA Editors. Use the Copy/Paste buttons beside the 'Add Modifier' buttons. Copy copies all the modifiers of the ACTIVE F-Curve or Strip depending on the editor. Paste pastes modifiers from the buffer to all the selected F-Curves or Strips, adding the new modifiers to the ends of each list. * 'Stepped Interpolation' F-Modifier This modifier holds each interpolated value from the F-Curve for several frames without changing the timing. This allows to preview motions 'on-twos' for example without altering the timing, or having to go through setting heaps of keyframes. In this case, Andy wanted to use this for CG <-> StopMo.
2010-03-17PyKeyingSet Bugfixes:Joshua Leung
* With multiple objects selected, only one of the objects got keyframed. The code which was checking for duplicate paths was wrongly assuming to ignore the ID-block used still. * Not registering a Keying Set as 'builtin' would crash on startup. I've made all Keying Sets fallback to adding as if they were local for now, but a better solution is coming soon. * Fixed a typo in RNA function wrappers for the generator callback, since it was looking for the iterator only. This doesn't seem to have caused any problems (thankfully).
2010-03-17"Fill deformed" option for 2D curvesSergey Sharybin
Add new option named "Fill deformed". If this option is switched on. 2D curve will be first deformed by modifiers and only then be filled with faces.
2010-03-16draw option to only display what is rendered, used for sequencer, opengl ↵Brecht Van Lommel
drawing by default. since we use preview renders a lot the empties & armatures can get in the way also. (commit 27511 by Campbell from render25 branch)
2010-03-16minor changes to rna names for consistancyBrecht Van Lommel
(commit 27445 by Campbell from render25 branch)
2010-03-16change the scene opengl sequence rendering to be a global option with ↵Brecht Van Lommel
rendering and scrubbing settings. still need to do a do_versions for this to work right without changing settings. (commit 27442 by Campbell from render25 branch)
2010-03-16Fixes for thread related render / compositing crashes:Brecht Van Lommel
* Viewer node could free image while it is being redrawn, viewer image buffers now need acquire/release to be accessed as was already the case for render results. * The Composite node could free the image buffers outside of a lock, also causing simultaneous redraw to crash. * Especially on Windows, re-rendering could crash when drawing an image that was freed. When RE_RenderInProgress was true it would access the image buffer and simply return it while it could still contain a pointer to a render result buffer that was already freed. I don't understand why this case was there in the first place, so I've removed it. Possibly fixes bugs #20174, #21418, #21391, #21394.
2010-03-16New "Maintain Volume" constraint. When attached to a bone, you specify a ↵Roland Hess
"free" axis. Upon scaling, this free axis scales normally, but the constraint forces the other two axes to adjust themselves appropriately so that overall bone volume is maintained. So, setting "Y" as the free axis (the default) creates a bone that automatically squashes and stretches when scaling. Thanks to Aligorith, Fweeb, Cessen and others for the feedback.
2010-03-16Fix [#21165] Moved textures don't move the animation curvesMatt Ebb
2010-03-16== Massive Keying Sets Recode ==Joshua Leung
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen. For a more thorough discussion of this commit, see http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1 ------ The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks. Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage. Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial. Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-15Various warning fixes.Brecht Van Lommel
2010-03-15soft bodies kind of bug fixing:Jens Ole Wund
After watching 2.5 from a distance, i did review the soft body module to match in 2.5 every thing can be animated rule. Until now i did not realize, that, by default, every property is 'fcurve'-able unless told to be not. I really like it that way. However SB code did assume some things not to be changing after birth of the SB object. After spending some hours with softbody.c /* as may be read in its history */ I think most of the SB properties are ready to go. For those that do not, some of them never will, i did reset the flag in the RNA definitions. There is one not completely resolved: bending stiffness which will work if the initial value was non zero, because only in this case the secondary set of springs needed is built at all. Duh, and there a zillions of cases to test .. please do so.
2010-03-14Rendering from 3d view in local view or with unlocked layer was notBrecht Van Lommel
working yet, now layer is passed along to render engine, changes quite a few files because simple swapping trick no longer works with threading.
2010-03-14== Sequencer ==Peter Schlaile
This fixes [#21087] Opacity of 0 turns off effect rather than affecting transparency and makes the whole early_out-business in strip stack a lot more readable. The actual fix is just using the composited result in layer fall through case (se1->ibuf_comp instead of se1->ibuf).
2010-03-14Fixed incorrect calculation of constructive modifiers when rendering.Sergey Sharybin
DerivedMesh was crating from object's disp instead of specified one.
2010-03-14Fix #21594: converting bevel objects to mesh stops displaying them in ↵Sergey Sharybin
spacial cases Mesh's boundbox should be re-calculated after curve->mesh conversion. To avoid troubles with displaying texture space i've used tex_space_mesh() for this.
2010-03-14Fix #21599: Duplicating an object with solidify doesnt copy the flags correctlySergey Sharybin
Someone forgot to copy solidify modifier's flag.
2010-03-14soft body property nodemass became 'hot' for meshesJens Ole Wund
could not test for lattices and curves since parts of the UI is missing will try to fix this next .. hurms not knowing what i am doing there
2010-03-13softbody properties mingoal maxgoal are 'hot' nowJens Ole Wund
for meshes lattices and curves changes work immediately in the running simulation
2010-03-13Fix #21282: Segfault when using "Text on curve" optionSergey Sharybin
Ignore textoncurve property if it's type isn't OB_CURVE, since only curves could have a path.
2010-03-13getting close to 2.5 'everything can be animated paradigm' Jens Ole Wund
well meshes do .. I've not been looking a the tail yet. softbody.c
2010-03-13Fix [#21351] PROPERTIES: Resolution changes based solely on changing Matt Ebb
encoding format Bypassed existing hardcoded ffmpeg presets that executed when changing format, replaced with bpy presets. Leaving old code there for now, haven't got python/rna access to the ffmpeg id properties.. Anyone know how to do this? Code snippets here: http://www.pasteall.org/11657/c
2010-03-12Fix smoke looking black in the viewport when compiling with -ffast-math.Brecht Van Lommel
(memset works on byte level and bytes -1,-1,-1,-1 = NaN).
2010-03-12Fix #21211: new indirect/environment/emit passes weren't showing upBrecht Van Lommel
in compositor and outliner yet.
2010-03-12Fix #21189: vertex paint not working with mirror modifier.Brecht Van Lommel
2010-03-11Motion Paths + Auto-Keying:Joshua Leung
Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience.
2010-03-11Restored Environment mapsMatt Ebb
* Fixed up RNA and UI * Brought back 'Save' and 'Clear' operators (in the little triangle menu in environment map properties) * While I was at it, noticed that environment maps were only using 8bit colour, changed it to use full 32bit float instead for proper HDR colour etc, so environment map reflections have the correct colour range --> http://mke3.net/blender/devel/2.5/env_hdr.jpg This fixes [#20904] Environment Map does not render; also missing panel
2010-03-10- scene sequencer camera override wasnt working for render strips (only opengl)Campbell Barton
- temp disable camera switching with override by clearning markers (hack) - check for GAMEBLENDER define else eclipse gets confused by multiple definitions of functons in the stub.
2010-03-10Fix for [#21411] Particles jitter when resting on a collision objectJanne Karhu
* Particle now take particle acceleration during collisions into account.
2010-03-10softbody.c / preparing 2.5 / animate all ..Jens Ole Wund
still not happy with it loads of issues .. anyone like to join Ulysses?
2010-03-09rename some functions to use easier to understand names.Campbell Barton
'BLI_makestringcode' --> 'BLI_path_rel' 'BLI_convertstringcwd' --> 'BLI_path_cwd' 'BLI_convertstringframe' --> 'BLI_path_frame' 'BLI_convertstringframe_range' --> 'BLI_path_frame_range' 'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09Mac + OpenMP + pthreads workaround: recent commit broke compile, justBrecht Van Lommel
moved it into threads.c now instead of having it duplicated in various places.
2010-03-09camera override option for scene strips.Campbell Barton
2010-03-09mtex buffer copy & paste back for materials.Campbell Barton
2010-03-09Fix [#21188] HueCorrection Node, when reseting Curve, it goes to a incline ↵Matt Ebb
instead of flat/straight
2010-03-09remove for bad-level-call & some minor changes to make camera switching neater.Campbell Barton
2010-03-09Point cache optimization: only cache particles that are alive.Janne Karhu
This reduces point cache sizes dramatically especially if particle life time is small compared to total simulation length. For example with the settings: particle amount = 10000, start = 1, end = 200, life = 10, cache step = 1, the unoptimized blend file size (compressed) was a little over 22 Mb and with this optimization the file is a little under 2 Mb (again compressed). In addition to saving memory/disk space this also probably speeds up reading from cache, since there's less data to read. As an additional fix the memory cache size (displayed in cache panel) is now calculated correctly.
2010-03-09* Fix for crash using texture nodes in displace modifierMatt Ebb
Modifier code was asking for filtered textures without sending derivatives. Disabled this and also checks for filtered/non-filtered. Brecht, I assumed this was ok due to the existence of the p->osatex variable - if this isn't what you had in mind, please change or let me know :)
2010-03-09option to use offscreen opengl drawing with the sequencer scene strips.Campbell Barton
warning, uses bad level call, will need to resolve very very soon!
2010-03-08image re-project now uses offscreen render function and has input for render ↵Campbell Barton
size. unrelated changes that ended up being more trouble to commit separate... - removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function. renamed BLI_split_dirfile_basic --> BLI_split_dirfile - view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08Depsgraph: more tweaks to last commit to get it actually workingBrecht Van Lommel
int more complex files.
2010-03-08Depsgraph: always execute scene camera as if it was on a visible layer,Brecht Van Lommel
because even if it is not it can still affect the 3d view or render.
2010-03-08- Fixed trouble with rendering curves with disabled modifiers, which areSergey Sharybin
disabled for realtime displaying but enabled for rendering. - Calculate tex space for curves before modifiers applying.
2010-03-08Ctrl+RMB support for selecting markers when sync markers is enabled.Campbell Barton
2010-03-08Fixed segmentation fault error when entering curve's edit mode whenSergey Sharybin
there is sufsurf modifier first in the stack. Some optimizations in curve_calc_modifiers_post(): - Calculate allverts array only for curve modifier applying to curve without derived mesh. - Do not calculate deformedVerts array each time deformation modifier is applying to derived mesh.