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2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-03-17F-Curve Modifiers: Cycles ModifierJoshua Leung
* Added GUI and fixed bugs in the Cycles Modifier. This replaces the old Cyclic Extrapolation settings, giving more fine-grained control over the results. You can now specify whether the keyframes are repeated before and/or after the range independently, also, the maximum number of cycles on either side can be controlled. * TODO: it would be nice to have the last value held for cyclic+offset. * Deleting modifiers now works
2009-03-16F-Curve Modifiers - Generator: Finishing off most of UIJoshua Leung
* Finished code for Expanded Polynomial and Factorised Polynomial UI's. * Started UI code for 'Builtin Function' mode. There are still 4 controls to add there to use something other than simple mapping * Finished/fixed up verification code for these so that values get initialised ok.
2009-03-16F-Curve Modifiers: Basic GUI for Generator Modifier workingJoshua Leung
* Currently, this only works for the 'Expanded polynomial' mode, but this will be expanded to include the other modes too. Now you can modify the values and interactively see the graph in the view change. * Disabled the backdrops (modifier 'panels') temporarily, as ROUNDBOX UI elements currently swallow all events, which is not good. Note: the code here still uses the old-style UI definition code since the new stuff is still under heavy construction.
2009-03-16Merging etch-a-ton branch in trunk.Martin Poirier
Slightly out of date documentation in wiki, I'll be updating that tomorrow. http://wiki.blender.org/index.php/User:Theeth/etch-a-ton
2009-03-16F-Curve Modifiers: Generator Modifier CodeJoshua Leung
* Rewrote the Generator modifier to be more efficient and support more options * A few UI tweaks for this, but the UI for this is still not yet functional though.
2009-03-15F-Curve Modifiers: Groundwork for getting these workingJoshua Leung
- Completed cleaning up the drawing code so that F-Curves with modifiers now get drawn to reflect this. - Added a temporary operator to add modifiers (hotkey Ctrl-Shift-M)
2009-03-13merging trunk 19093:19274etch-a-tonMartin Poirier
2009-03-11* small typo fix.Nathan Letwory
2009-03-112.5 / Area managementNathan Letwory
* Add Area Swap: hold alt and drag with LMB from either actionzone. Release LMB on area you want to swap with. I added a matching cute cursor for this (and to make it a politically delicate issue, it's white on black). Note, there are still some error totblocks that I haven't been able to track down properly yet, so that's still a bit WIP.
2009-03-11Changed vertexpaint and weightpaint to use the standard Brush struct, so ↵Nicholas Bishop
they too work with the brush panel. Note: these modes are only using color/alpha/size from Brush, so there's more integration work todo yet.
2009-03-11Added a brush panel that can be eventually be used for all the paint modes. ↵Nicholas Bishop
For now, just sculpt and texture paint are set up to use it (vpaint and wpaint don't yet use the Brush type.)
2009-03-10Addes libopenjpeg (jpeg2000) support to the MakefilesKent Mein
Kent
2009-03-06Transform funMartin Poirier
extracting params in split transform operators. work in progress still, but lots of fun with operator replay (F6)
2009-03-06Addes jpeg2000 support to cmake.Kent Mein
I also did some small tweaks. removed ifdef's for pluginapi didn't need them there. Fixed it so the filesel shows jp2 as image files. (I'm going to do makefiles next) Kent
2009-03-01Graph Editor: Baking (Alt-C) operator now works as expectedJoshua Leung
In the process, added some really basic drawing code for curves containing such data. Note: the endpoints don't draw right yet though.
2009-03-01Graph Editor: Added operator to 'bake' keyframe-based F-Curves to be ↵Joshua Leung
composed of samples. This operator can be activated using the 'Alt-C' hotkey for now, and operates on selected + editable F-Curves. This is currently still highly experimental, and does crash I've implemented this as a way to test out the FPoints/samples code, which will be used to provide better support of the dense F-Curves which result from importing Mocap/BVH data. These should use considerably less memory + have a few additional benefits over keyframes when they're working in a stable fashion.
2009-03-012.5: Text Editor back.Brecht Van Lommel
There was very little structure in this code, using many globals and duplicated code. Now it should be better structured. Most things should work, the main parts that are not back yet are the python plugins and markers. Notes: * Blenfont is used for drawing the text, nicely anti-aliased. * A monospace truetype font was added, since that is needed for the text editor. It's Bitstream Vera Sans Mono. This is the default gnome terminal font, but it doesn't fit entirely well with the other font I think, can be changed easily of course. * Clipboard copy/cut/paste now always uses the system clipboard, the code for the own cut buffer was removed. * The interface buttons should support copy/cut/paste again now as well. * WM_clipboard_text_get/WM_clipboard_text_set were added to the windowmanager code. * Find panel is now a kind of second header, instead of a panel. This needs especially a way to start editing the text field immediately on open still. * Operators are independent of the actual space when possible, was a bit of puzzling but got it solved nice with notifiers, and some lazy init for syntax highlight in the drawing code. * RNA was created for the text editor space and used for buttons. * Operators: * New, Open, Reload, Save, Save As, Make Internal * Run Script, Refresh Pyconstraints * Copy, Cut, Paste * Convert Whitespace, Uncomment, Comment, Indent, Unindent * Line Break, Insert * Next Marker, Previous Marker, Clear All Markers, Mark All * Select Line, Select All * Jump, Move, Move Select, Delete, Toggle Overwrite * Scroll, Scroll Bar, Set Cursor, Line Number * Find and Replace, Find, Replace, Find Set Selected, Replace Set Selected * To 3D Object * Resolve Conflict
2009-02-26build blenderplayer without opennl and decimationCampbell Barton
2009-02-252.5: Particle edit mode more functional now. Transform, brushBrecht Van Lommel
editing, paint cursor, radial control, mouse/border/circle/lasso select, mirroring, bad level calls fixed, etc.
2009-02-25Animato Conversions:Joshua Leung
Action Channels (for bones only) are now converted to the new Action Groups, restoring expand/collapse functionality for these, which was quite helpful.
2009-02-252.5Ton Roosendaal
Bugfix in compositor: code that duplicated the nodetree and merged viewer images back lacked handling the case when a viewer was not set active yet. This fixes eternal loops in compositor after removing Viewers.
2009-02-24building the game engine without SDL works againCampbell Barton
2009-02-24merging trunk 17520:19093Martin Poirier
2009-02-23ADR_CODE conversion done for particle systems. Fixed typo in particle rna.Roland Hess
2009-02-22* Added radial control for texture paint (in both view3d and image)Nicholas Bishop
* bugfix: for older files, initialize the brush curve on file load
2009-02-21[#18277] Segfault crash by editing mesh with subsurf+ParticleInstance modifiersAndre Susano Pinto
particleInstanceModifier_applyModifier uses getVertCo,which is not implemented by ccgDM. getVertCo was used to simply perform a min/max, so it was fixed to use the apropriate min/max dm->getMinMax(dm, min_r, max_r); Maybe the fact ccgDM doesn't implements getVertCo/getVertNo is a bug, since it implements every other DM function and its strange those are left out.
2009-02-21[#18058] Black dots appear when blender renders with multi-thread and ↵Campbell Barton
material nodes Without thread locking the function that allocates new threads, black dots appear in renders. This wont affect composite nodes, Ton/Brecht - this is possibly too many lock/unlocks but I timed the render from the bug report and it didn't make a noticeable difference.
2009-02-212.5 / Scons | Building on 64bit WindowsNathan Letwory
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed. NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble. NOTE2: many of the libs are being linked in statically NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx). NOTE4: comes after NOTE3
2009-02-202.5Ton Roosendaal
Small fixes for animsys: - Blender 2.4x allowed drivers to exist without object target, these got converted resulting in error prints. Now they get skipped. - Animdata struct was not created for objects with poses, but without action/nla linked. - An action-channel-constraint-ipo gets inserted in drivers differently than a pose-bone-constraint-ipo. Not sure yet how... but it makes a different depsgraph relation. Error is of course in depsgraph, that'll get tackled. For correct driver eval I've made 'object update ob' also been called for the 'object update data' tag.
2009-02-192.5Ton Roosendaal
Assorted smaller fixes: - Fix: modal keymaps for editmode in view3d were not set again when you copy areas or go fullscreen. - Improved "redo last op" (F6) to search back in history for a redoable operator. Operator also used wrong pupmenu type. - On creating new FCurve editor, the channel rainbow colors are set correct. - EditMesh: fixed code for Spin/Screw, correct props, init and error reporting. (Spin hotkey ALT+R temporary) - recompiled all to check for uninitialized variable warnings. (compile flag should be -O for this). Fixed some proto's.
2009-02-182.5Ton Roosendaal
Cleanup of saving code for Image window. Little extra: added poll() check for buttons, greying out inactive menu items or buttons. You can see it work in Image menu. (Item 'save image' is grey when it wasn't saved, then you have to use the 'save as' item). Carefully designing poll checks is worth a trial once. :) Do note that cpu time for polls should be totally minimal.
2009-02-172.5: Text edit mode operators back. Took me a while gettingBrecht Van Lommel
them nicely repeatable, and splitting up the big edit_text operator into individual operator so it's all nicely scriptable, documented, configurable, etc.. * Insert Text, Line Break, Insert Lorem * Toggle Case, Set Case, Toggle Style, Set Style, Set Material * Copy Text, Cut Text, Paste Text, Paste File, Paste Buffer * Move, Move Select, Delete * Change Spacing, Change Character Notes * Text (datablock) to Object doesn't work yet, will need to implement text editor context for that. * Some shortcut keys don't work because screen/wm overrides them, ctrl+x, ctrl+left/right. That override goes top down which works well for some cases, but here we need to override in the other direction. * There's no unicode support in RNA, or the user interface code for that matter, but text strings can contain these characters. At the moment it stores a UTF-8 string in char arrays, which is supposed to be nicely compatible with ascii. Seems reasonable to add support for UTF-8 in the interface code, python bindings, .. eventually?
2009-02-172.5Ton Roosendaal
Fix for the 'repeat last operator' option. It didn't work yet well outside editmode. Now undo/redo has to fully keep the UI alive, even when called from within a running popup. Another fix: when regions collapse/hide they were not effectively disabled, still accepting events. (like Nkey in 3d window).
2009-02-162.5Joshua Leung
Added RNA wrapping for F-Curve colour settings
2009-02-15Keying Sets: Added 'remove selected from active set' (Alt-K) operator in ↵Joshua Leung
Outliner * Cleaned up the helper functions for the Outliner operators which deal with Keying Sets * Fixed a few minor bugs in the Keying Sets API that won't show up with the current tools, but may crop up later * Added a new method to find a 'matching' path in a Keying Set. Now adding a new path to a Keying Set will firstly check if there is any similar path already, and skip adding another path.
2009-02-142.5 Bugfixes:Joshua Leung
* Removed unnecessary define for context loop (editable posechannels) * Fixed crash in animation-channel filtering - missing check for no world animation.
2009-02-142.5 - Adding context iterators for visible/editable (selection is ↵Joshua Leung
irrelevant) for bones and pose-channels. I'm not totally sure that these are needed, though it does make some tools simpler.
2009-02-132.5Ton Roosendaal
feature restored: window title shows file name, if saved/loaded.
2009-02-13Keying Sets: Wrapped KeyingSets in RNA Joshua Leung
* The settings of KeyingSets can now be viewed/modified through RNA. * Shuffled RNA wrapping for AnimData over to its own file * Moved insert-key flags to DNA_anim_types.h, as they're now used for KeyingSets.
2009-02-13KeyingSets: Fixing crash when adding KeyingSets and no group name is suppliedJoshua Leung
2009-02-132.5: Most curve/surface editmode operators back:Brecht Van Lommel
* Hide, Reveal * Separate, Duplicate, Delete * Set Weight, Set Radius, Set Spline Type, Set Handle Type, Set Smooth * Tilt, Clear Tilt * Smooth, Smooth Radius * De(select) First, De(select) Last, De(select) All, Select Inverse, Select Linked, Select Control Point Row, Select Next, Select Previous, Select More, Select Less, Select Random, Select Every Nth * Switch Direction, Subdivide, Make Segment, Spin, Extrude, Toggle Cyclic * Specials Menu Not working correct yet: * Add Vertex (ctrl click) * Add Menu
2009-02-12KeyingSets: First working prototypeJoshua Leung
To use KeyingSets, simply Outliner-select items in the Datablocks view and press K to add to the active KeyingSet. Then keyframes can be inserted by choosing the 'Active Keying Set' option when inserting keyframes. Important notes on the current implementation: * Only properties directly inside some ID-block that is close to the root (i.e. main -> objects -> "someobj" -> location, or main -> materials -> "somemat" -> colour) can be accessed for now, as I haven't got the code for building the inner-parts of the paths working yet. Help on getting this working is welcome (hint to Brecht). * Properties that can be safely included include simple properties "object -> Dupli Verts", entire arrays "object -> Location" or individual array elements "object -> Location -> y" --- Also added typo fix for KeyingSet freeing. It was freeing the KeyingSet instead of it's paths.
2009-02-112.5Ton Roosendaal
Smaller jobs, all in one commit! - Moved object_do_update out of view3d drawing, into the event system (currently after notifiers). Depsgraph calls for setting update flags will have to keep track of each Screen's needs, so a UI showing only a Sequencer doesn't do objects. - Added button in "Properties region" in 3D window to set or disable 4-split, including the 3 options it has. (lock, box, clip) - Restored legacy code for UI, to make things work like bone rename, autocomplete. - Node editor now shows Curves widgets again - Bugfix: composite job increased Viewer user id count - Bugfix: Node editor, not "Enable nodes" still called a Job, which didn't do anything - Various code cleaning, unused vars and prototypes.
2009-02-11Keying Sets: Initial commit of skeleton codeJoshua Leung
When fully implemented, these will be the clearest demonstration of 'Everything is Animateable', as they will allow users to define an arbitary group of settings through selecting items in the Datablocks (RNA-Viewer) View of the Outliner to define custom 'sets'. Such Keying Sets are known as the 'absolute' ones, which are created for a custom purpose. Of course, 'builtin' Keying Sets will still be provided. Such built-in ones will not work on any particular paths, but will use context info to maintain the legacy method of inserting keyframes (via IKEY menu). Currently, KeyingSets cannot be created/edited through the UI, though the backend code is in place to do this.
2009-02-10Graph Editor: Restoring 'View All' (HomeKey) and Auto-Set Preview Range ↵Joshua Leung
('Ctrl Alt P')
2009-02-102.5: Silencing MSVC warnings in a few files (many files still have many to ↵Joshua Leung
clean out some other day).
2009-02-092.5Ton Roosendaal
- Added depsgraph tag for object-change in AnimData, so the new animsys doesn't have to all objects anymore. (Still WIP, depsgraph has to do this much better) - Bugfix in notifiers; only 1 notifier was handled for frame updates Result: 2 windows, displaying 2 scenes, now can be edited independently, and play independent. Not when they share data, of course. :)
2009-02-09Keyframe-related bugfixes:Joshua Leung
* Deleting keyframes should be safer now * Graph Editor no longer crashes on F-Curves with no keyframes/samples * Silenced console prints that occurred when an F-Curve had now keyframes.
2009-02-09Animato: Added 'experimental' grouping schemes for F-CurvesJoshua Leung
When inserting keyframes on previous un-animated Objects/bones, F-Curves will be added into Action Groups into either "Object Transform" or <PoseChannel Name>. Ob->Material settings are not grouped for now to illustrate what's possible. Old files are currently not patched to use do this, as it's still not clear whether this will be ideal.