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2019-02-01Cleanup: remove original authorCampbell Barton
Missed when removing contributors.
2019-02-01Cleanup: manually remove header text not handled by automationCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-02-01Fix T61088: Cycles particle viewport render stuck in loop.Brecht Van Lommel
Object to be instanced should not be modified.
2019-02-01Logging: Use CLOG for blenkernelCampbell Barton
Part of D4277 by @sobakasu
2019-01-31Cleanup: avoid some unnecessary inverse matrix math.Brecht Van Lommel
2019-01-31Fix T59339: Particle render without baking issuesSergey Sharybin
The issue was caused by dependency graph resetting particles when evaluating copy-on-write version of object. Solved by only doing reset from dependency graph on user edits. Other issue was caused by modifier itself trying to compare topology and reset particles when number of vertices or faces changed. This isn't reliable, since topology might change even with same number of elements. But also, since copy-on-written object initially always have those fields zero-ed the reset was happening on every F12. The latter issue is solved by moving reset from modifier stack to places where we exit edit/paint modes which might be changing topology. There is still weird issue of particles generated at some weird location after tapping tab twice, but this is not a new issue in 2.8 branch and is to be looked separately.
2019-01-31Particles: Fixes for synchronization to originalSergey Sharybin
Was missing synchronization of current frame to the original one, which is one of the issues why point cache does not properly reset on edits. Also clear recalc flag on original particle system. Ideally we need to get rid of recalc on a particle system, since that is not really covered by tagging system of dependency graph.
2019-01-31Remove direct shape key drivers evaluaiton in object updateSergey Sharybin
This is now hanbdled by the nodes in dependency graph.
2019-01-31Fix T60996: Dyntopo flood fill fails due to missing ob->imatJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D4285
2019-01-31Fix: allow curve of driver to be evaluated individuallyJacques Lucke
This is necessary when adding a new keyframe to a fcurve that also has a driver. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D4278
2019-01-31Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.Brecht Van Lommel
This removes a bunch of animation/driver evaluations and recalc flags that should be redundant in the new depsgraph, and were incorrectly affecting the evaluated scene in a permanent way. Still two cases that could be removed if the depsgraph is improved, in BKE_object_handle_data_update and BKE_cachefile_update_frame. For physics subframe interpolation there are also still calls to BKE_object_where_is_calc that should ideally be removed as well, though they are not known to cause keyframing bugs. Differential Revision: https://developer.blender.org/D4274
2019-01-31Depsgraph: remove features incompatible with new system.Brecht Van Lommel
Some features are incompatible with multithreading and reliable evaluation of dependencies. We are now removing them as part of a bigger cleanup to fix bugs in keyframing and invalid animation evaluations. * Dupliframes have been removed. This was a hack added before there were more powerful features like the array modifier. * Slow parent has been removed, never worked in 2.8. It was always unreliable for use in production due to depending on whatever frame was previously evaluated, which was not always the previous frame. * Particle instanced objects used to have their transform evaluated at the particle time. Now it always gets the current time transform. * Boids can no longer do predictive avoidance of force field objects, but still for other particles. Differential Revision: https://developer.blender.org/D4274
2019-01-31Cleanup: use doxy comments, clarify some textCampbell Barton
2019-01-31Fix T61047: Undo editmesh separate crashesCampbell Barton
Favour G_MAIN in functions that might free it.
2019-01-31Undo System: add Main argument to encode/decodeCampbell Barton
Needed since we don't always have the context, and avoids adding G_MAIN into undo callbacks.
2019-01-30Fix default material using zero alphaCampbell Barton
2019-01-30Fix T60957: ASSERT when reloading double-linked file.Bastien Montagne
Kind of funny to see that this has been missing presumably since the first version of library linking in Blender, and only gets noticed now. Then again, that was not really a critical issue, iirc write code ensures all libraries directly used get properly written, even if flags are incorrect.
2019-01-30Cleanup: use proper bitflag operators.Bastien Montagne
2019-01-30Fix T60974: Dyntopo crash on undo after object deletedCampbell Barton
Add the ability for undo steps to request memfile undo step added after them, useful for mode switching, where we need the data to exist for undo to enter the mode.
2019-01-29Add missing Shader FX remapping to library querySergey Sharybin
2019-01-29Fix duplicate brushes from recent startup filesCampbell Barton
Default versioning caused duplicates when the startup was re-saved. See c305759762aa3
2019-01-29Revert "3D Text: avoid checking null character's text on path"Campbell Barton
This reverts commit 8a379e3460048906306042145052d5d7f3bb859c. Caused T58284
2019-01-29Fix T60809: Crash undoing object rename in edit-modeCampbell Barton
Currently names are used for edit-mode undo-steps, any changes to Main ID names cause lookup failure (crashing). This commit ensures any undo steps that use ID lookups have the same mem-file undo state loaded that was used to encode the steps. Renaming also has an undo push added (last commit).
2019-01-29Library: tag memfile undo for writing after renameCampbell Barton
Needed for T60809 fix.
2019-01-29Cleanup: Remove unused MTex.texflagCampbell Barton
2019-01-28Fix T60599: Multires crash after doing dyntopo sculptSergey Sharybin
2019-01-28Fix T60127: Particles texture mapping coordinates objectsSergey Sharybin
Part of the issue was a missing relation. Other part wes aboud object's inverse matrix never being updated.
2019-01-28Cleanup: unused struct declarationsCampbell Barton
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-26Fix build error after recent cleanup.Brecht Van Lommel
2019-01-26Cleanup: blank lines over doxy headersCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-26Cleanup: redundant definesCampbell Barton
Comment or remove unused defines.
2019-01-25ShapeKey: add utils to say whether given ID type supports shapekeys.Bastien Montagne
Those kind of checks are handy to have for generic processing...
2019-01-25Fix T55462: Ungroup in Node editor crash BlenderSergey Sharybin
If ID doesn't want to do user counting it shouldn't be in main.
2019-01-25Fix crash happening with hair stepSergey Sharybin
The issue was caused by the hair step checking whether particle system needs to have path cache. This was done in a way which was traversing an entire scene and was checking every object for particle instance modifier. Ideally, path cache should be an own operation in the dependency graph. Or at least, this flag should be set by dependency graph builder, similar to curve's path. Since the code was broken already (it was only checking first particle instance modifier), it is easier to remove the buggy code, solve the crash and move on for now. If this causes an issue, simply set particle system to be rendered as path. Fixes crash with playback of Spring scenes.
2019-01-25Fix texture paint accessing freed memoryCampbell Barton
Part of T60660
2019-01-25Depsgraph: use specific tag to update shadingCampbell Barton
2019-01-25Fix texture paint showing pink texture on loadCampbell Barton
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2019-01-24Fix smoke clipping being ignored by Cycles and not being editable after baking.Brecht Van Lommel
The value worked in 2.7, but not with copy-on-write in 2.8.
2019-01-24Fix T59175: Compress file isn't working when Load UI is disabled.Bastien Montagne
Do not see why flags from loaded file should be skipped when we do not load UI, this is not related to UI... Think we can keep flags from file in both cases, should this raise some other issue we'll just have to fine tune masked flags in each case separately.
2019-01-24Merge branch 'blender2.7'Brecht Van Lommel
2019-01-24Cycles: change default displacement method to bump mapping again.Brecht Van Lommel
Even though it makes sense logically to have displacement actually displace the mesh, this is causing a lot of confusion for existing users that are used to the previous behavior. Further, since Eevee does not support displacement yet and the discrepancy between the viewport and final render is problematic.
2019-01-24Multires reshape: correct grids level allocationSergey Sharybin
Similar to masking grids, need to also check existing grid level. This is because edit mode might leave allocated grid with 0 levels.
2019-01-24Subdiv: Fix wrong orig_index for vertices of a loose edgeSergey Sharybin
2019-01-24Fix T60408: Loose edge distort vertex on a surfaceSergey Sharybin
Treat those vertices as infinitely sharp. This matches the way how OpenSubdiv's topology is being created.
2019-01-23Sculpt: add Topology Rake, to align edges along brush while painting.Jean Da Costa
This helps to generate cleaner topology and define sharp features for dynamic topology. Best used on relatively low-poly meshes, it is not needed as much for high detail areas and has a performance impact. Differential Revision: https://developer.blender.org/D4189
2019-01-23GP: Remove unneeded armature codeAntonioya
This line looks a mistake and it's not needed.