Age | Commit message (Collapse) | Author |
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`curve_segment_num` -> `segments_num`.
The "curve" prefix is reduntant for a function in the curve namespace.
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This reverts commit 9bb2afb55e50f9353cfc76cf2d8df7521b0b5feb.
Oops, did not intend to commit this to master.
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This is the start of a geometry node to do edge, vertex, and face
bevels.
It doesn't yet do anything but analyze the "Vertex cap" around
selected vertices for vertex bevel.
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* Make the class names more consistent.
* Implement missing move-constructors and assignment-operators.
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There are two operators added, which are available via a special
content menu next to the plane track image selector:
- New Image from Plane Marker
- Update Image from Plane Marker
The former one creates an image from pixels which the active plane
track marker "sees" at the current frame and sets it as the plane
track's image.
The latter one instead of creating the new image data-block updates
the image in-place.
This allows to create unwarped texture from a billboard from footage.
The intent is to allow this image to be touched up and re-projected
back to the footage with an updated content.
Available from a plane track image context menu, as well as from the
Track menu.
{F13243219}
The demo of the feature from Sebastian Koenig: https://www.youtube.com/watch?v=PDphO-w2SsA
Differential Revision: https://developer.blender.org/D15312
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Very similar to BKE_image_add_from_imbuf with the exception that no
new image data-block is created, but instead the given one is modified.
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From quick look it doesn't seem to be leading to real issues yet as the
image buffers are created with the default roles, but valid color space
is needed to be ensured for an upcoming development.
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The image which source is set to file is not expected to have empty
file path. If it happens it becomes very tricky to save the image on
exit using the standard quit dialog.
This change makes it so if the image buffer does not have file path
then the new image is set to the "generated" source and it behaves
as if the image was created like so and was fully painted on.
Additionally, mark image as dirty, so that quitting Blender after
such image was added will warn about possible data loss.
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Point clouds always use geometry_set_eval, and so do volumes.
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The offsets array that encodes the sizes of each curve must be filled
anyway, or the curves will be in an invalid state. Calloc is unnecessary
here. To make that situation clearer, fill the offsets with -1 in debug
builds. Always set the first offset to zero though, since that can save
some boilerplate in other areas.
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The first change is reusing the same vector for all types. While we don't
generally optimize for the multi-type case, it doesn't hurt here. The
second change is avoiding calling the corresponding function if there
are no curves of a certain type. This avoids creating attributes for
types that aren't used, for example.
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This gives a more clear error than finding the error with the signed
to unsigned conversion for size_t.
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Removes the following macros for scene/render frame values:
- `CFRA`
- `SUBFRA`
- `SFRA`
- `EFRA`
These macros don't add much, other than saving a few characters when typing.
It's not immediately clear what they refer to, they just hide what they
actually access. Just be explicit and clear about that.
Plus these macros gave read and write access to the variables, so eyesores like
this would be done (eyesore because it looks like assigning to a constant):
```
CFRA = some_frame_nbr;
```
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D15311
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This commit contains various new features for curves sculpt mode
that have been developed in parallel.
* Selection:
* Operator to select points/curves randomly.
* Operator to select endpoints of curves.
* Operator to grow/shrink an existing selection.
* New Brushes:
* Pinch: Moves points towards the brush center.
* Smooth: Makes individual curves straight without changing the root
or tip position.
* Puff: Makes curves stand up, aligning them with the surface normal.
* Density: Add or remove curves to achieve a certain density defined
by a minimum distance value.
* Slide: Move root points on the surface.
Differential Revision: https://developer.blender.org/D15134
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Rename and simplify the function for initializing the custom space,
avoiding the need for the calling code to be aware of the internals
of bConstraintOb. This patch should not change any behavior.
This was split off from D9732.
Differential Revision: https://developer.blender.org/D15252
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Regression caused by the introduction of partial resync in February 2022
(rB1695d38989fd482d3c). Code was missing adding some existing overrides
to the mapping in some specific cases, causing resync to create 'new'
ones instead of re-using existing ones.
This commit also adds a basic resync testcase that illustrates this
issue.
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partial override cases.""
This reverts commit rB31d80ddeaad, and fixes issue introduced in rBf0b4aa5d59e3
by not doing the 'reversed dependency check' in resync case.
Rational here are:
* Supporting reversed dependency in a reliable, coinsistent way in
resync is likely to be a nightmare, if even possible at all.
* Needs for such reversed dependency in resync should be close to 0% of
cases, as long as users remain reasonable with their organization of
their assets (it could only become a problem in extreme bad practice
and corner cases, like a geometry object being added as a child of a
rig in a completely new, otherwise un-overridden collection, in
partial override context).
This decision may need to be re-evaluated later in case we go more
towards a very highly partial-override workflow, but even then I would
expect current solution to work fine in all reasonable use cases.
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Specifically BKE_texpaint_slots_refresh_object was being called, which
causes cycles to reset at strange times (like moving the mouse cursor
in pose, boundary and various other tools).
This (along with some code that checks if the pbvh pixels need
to be rebuilt) is only run if is_paint_mode (which used to be
needs_colors) is true.
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Old name is confusing since SCULPT_TOOL_PAINT can paint
on images too, and it's planned for smear to as well.
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This commit adds new Unwrap and Pack Islands nodes, with equivalent
functionality to the existing Unwrap and Pack Islands operators. The
Unwrap node uses generic boolean attributes to determine seams instead
of looking at the seam flags in the mesh geometry.
Unlike the Unwrap operator, the Unwrap node doesn't perform aspect
ratio correction, because this is trivial for the user to implement
with a Vector Math node if it is desired.
The Unwrap node implicitly performs a Pack Islands operation upon
completion, because the results may not be generally useful otherwise.
This matches the behaviour of the Unwrap operator.
The nodes use the existing Vector socket type, and do not introduce a
new 2D Vector type (see T92765).
Differential Revision: https://developer.blender.org/D14389
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This adds a Mesh To Volume Node T86838 based on the existing modifier.
The mesh to volume conversion is implemented in the geometry module,
and shared between the node and the modifier.
Currently the node outputs a grid with the name "density". This may
change in the future depending on the decisions made in T91668.
The original patch was by Kris (@Metricity), further implementation
by Geramy Loveless (@GeramyLoveless), then finished by Erik Abrahamsson
(@erik85).
Differential Revision: https://developer.blender.org/D10895
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This patch includes the full shadow functionality for LineArt:
- Light contour and cast shadow lines.
- Lit/shaded region selection.
- Enclosed light/shadow shape calculation.
- Silhouette/anti-silhouette selection.
- Intersection priority based on shadow edge identifier.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D15109
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Patch implements better way to control playback speed than it is
possible to do with speed effect. Speed factor property can be set in
Time panel.
There are 2 layers of control:
Option to retime movie to match scene FPS rate.
Custom speed factor to control playback rate.
Since playback rate is strip property, it is now possible to manipulate
strip as normal one even if it is retimed.
To facilitate manipulation, some functions need to consider speed factor
and apply necessary corrections to strip offset or strip start. These
corrections may need to be float numbers, so start and offsets must be
float as well.
Sound strips now use speed factor instead of pitch. This means, that
strips will change length to match usable length. In addition, it is
possible to group movie and sound strip and change speed of meta strip.
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Winding order of grid quads was backwards.
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The camera frame (used for selection) was drawn outside the near
clipping plane in those cases.
This has been an issue before as seen in the following commits:
- rB6e7e6832e87
- rB33d322873e6
- rB4f9451c0442
Remaining issue was that the code which ensure the frame isn't behind
the near clipping plane was not taking into account the camera could be
scaled (in Z).
A caller of `BKE_camera_view_frame_ex` (namely
`OVERLAY_camera_cache_populate`) applies scale (also on the depth) which
does not play well with the way `BKE_camera_view_frame_ex` did it.
Now take Z scale into account.
Ref D15178
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objects change
The `DEG_OB_COMP_TRANSFORM` and `DEG_OB_COMP_GEOMETRY` relations between
the **Domain** object and the **Flow**, **Effector** and **Force Field** objects
are added in the `updateDepsgraph` callback of the Fluid modifier, more
specifically in `DEG_add_collision_relations`.
The node linked to these components is the `POINT_CACHE` whose assigned
function is `BKE_ptcache_object_reset`.
So include the `eModifierType_Fluid` modifier in outdated cache checks.
Reviewed By: sergey, zeddb
Maniphest Tasks: T84369
Differential Revision: https://developer.blender.org/D15210
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Winding order of grid quads was backwards.
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The issue was that the "radius" lookup below fails, because there is no
curve data. Arguably, it should be possible to add attributes even when
there is no data. However, the rules for that are a bit loose currently.
A simple fix is to just not run the conversion code when there is nothing
to convert.
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As described in T98943, this commit adds a node that can
evaluate a field on a separate domain in a larger field context.
This is potentially useful in many cases, to avoid relying on
a separate capture attribute node, which can make it easier
to build reusable fields that don't need geometry inputs.
Internally, the node just evaluates the input field in the larger
field context and then uses the generic domain interpolation,
so the code is simple. One future optimization might be using
the input selection to only evaluate part of the input field, but
then the selection has to be interpolated as well, and that might
not always be worth it.
Differential Revision: https://developer.blender.org/D15289
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Currently when converting from the legacy curve type to the new type,
which happens during evaluation of every legacy curve object, the
`CurveEval` type is used as an intermediate step. This involves
copying all data twice, and allocating a bunch of temporary arrays.
It's also another use of `CurveEval` that has to be removed before
we remove the type.
The main user difference besides the subtlety described below
will be improved performance.
**Invalid Handles and Types**
One important note is that there are two cases (that I know of)
where handles and handle types can be invalid in the old curve
type. The first is animation, where animated handle positions don't
necessary respect the types. The second is control points with a
single aligned handle that didn't necessarily align with the other.
In master (partially on purpose) the code corrects the first situation
(which caused T98965). But it doesn't correct the second situation.
It's trivial to correct for the second case with this patch (because of the
eager calculation decided on in D14464), but this patch makes the choice
not to correct for //either//.
Though not correcting the handle types puts curves in an invalid state,
it also adds flexibility by allowing that option. Users must understand
that any deformation may correct invalid handles.
Fixes T98965
Differential Revision: https://developer.blender.org/D15290
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This node takes a point count,a vector field, and float field and creates
a pointcloud with n points at the positions indicated in the vector
field with the radii specified in the float field.The node is placed in
the "Point" menu.
Differential Revision: https://developer.blender.org/D13920
Maniphest Task: https://developer.blender.org/T93044
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The vertex group indices stored in the weights need to be accounted for
when the vertex group list on the mesh changes.
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Mistake in 54182e4925de4ee. The dirty flag was always cleared,
but we only want to clear it after translating a mesh if it normals
were already non-dirty.
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It was looking up the last modifier in the stack, ignoring visibility, instead
of mesh->runtime.subsurf_runtime_data set by the modifier evaluation and used by
the drawing code.
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Commit 277fa2f441f4 added channels region to unintended editors if sequencer was
used in area. This caused issues with some editors having 2 tool regions and
non functioning side panel.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D15253
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We store various lazily calculated caches on meshes, some of which
depend on the vertex positions staying the same. The current API to
invalidate these caches is a bit confusing. With an explicit set of
functions modeled after the functions in `BKE_node_tree_update.h`,
it becomes clear which function to call. This may become more
important if more lazy caches are added in the future.
Differential Revision: https://developer.blender.org/D14760
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Add a `BKE_action_fcurves_clear(action)` function, which removes all the
Action's FCurves, and expose it as `ActionFCurves.clear()` in RNA.
This is more ergonomic than calling `remove` on f-curves until the list
is empty.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D14660
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Mainly duplicate includes and else after return.
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This has not been used since 5505697ac in 2010.
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For example, the "id" attribute is stored as a named attribute.
If it doesn't exist already, `layer_index` was uninitialized, causing
issues with `CustomData_free_layer`. The fix is to use the generic
function to free a named layer in that case. Eventually the other
case will go away as T95965 is finished.
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