Age | Commit message (Collapse) | Author |
|
|
|
|
|
A `NULL` pointer check was missing.
|
|
face_set_color_default was not copied when copying meshes, so when
extracting the colors in the draw cache it was using a wrong default
color ID.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8957
|
|
Actions are either locked to a specific ID type, or "floating". Actions
in the floating state are now locked when they are assigned to an ID block.
Previously (rB94b99b5d4a7c20cf2) this was done at evaluation time, which
caused various problems:
- The ID type was set on the evaluated copy, and inconsistently flushed
back to the original.
- A newly created Action could not be assigned to an Action constraint,
unless a depsgraph evaluation was be forced first.
This is now resolved by calling `BKE_animdata_set_action()` to set the
action (instead of direct assignment) where possible, and calling
`BKE_animdata_action_ensure_idroot()` otherwise.
Manifest Task: https://developer.blender.org/T80986
|
|
Move "action editable" check from RNA code to Blender kernel
`BKE_animdata_action_editable()`.
No functional changes.
|
|
Simplify `BKE_animdata_set_action()` by flipping some conditions and using
early returns, and document which parameters can be `NULL`.
No functional changes.
|
|
|
|
This reduces the number of places that have to be modified
when a new modifier is added.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D9000
|
|
With this change `outliner_draw.c` does not have to be
edited anymore when a new modifier is added.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D8998
|
|
|
|
We can only re-apply overrides fron the old local overrides to the newly
generated ones after all IDs have been properly remapped and renamed.
Otherwise override operations based on ID names may fail.
Related to T81059, found while investigating it.
|
|
Part of the code handling deletion of old, not needed anymore local
override IDs, was not working properly, effectively only deleting one
ID ever.
New code should also be a bit faster, though this should not be really
visible from user perspective.
Related to T81059, found while investigating it.
|
|
Root of the issue is how we generate the storage ID for the differential
override operations.
However, since those are disabled anyway currently, simply comment out
creation of this copy for now, we can revisit this if/when we decide to
re-activate differential overrides.
Related to T81059, found while investigating it.
|
|
Before we would continue checking normal array values even if we knew
that the normal array would be conidered valid.
Break early to avoid excess iterations and make the code more clear what
it is doing.
No functional changes.
|
|
In very rare occations, the returned derivates would be the same. This
would lead to the normal calculation breaking (zero normals).
Solution: Add this edge case to the other corner case checks.
Reviewed By: Sergey
|
|
Restore NLA Action expansion code that was accidentally removed in
rBbed634c4f96.
|
|
Simplify code by replacing `if (strip) { everything; }` with
`if (strip == NULL) { return; }`.
No functional changes.
|
|
|
|
Issue was introduced in rB8d1123ba220b.
|
|
Do not escape flow / effector objects if they have a disabled use flow / use effector flag.
Vertex velocities still need to be kept track of in order to have correct object velocities when enabling flows / effectors intermittenly. It is possible though to skip the emission loop if the flags are disabled.
|
|
Reviewers: brecht
Differential Revision: https://developer.blender.org/D8988
|
|
|
|
This code is not used by the new fluid simulation system.
Therefore, it does not make sense to keep it around.
We do want to integrate the fluid system with the generic cache
system eventually, but refactoring the system is easier when there
is less dead code that has to be refactored.
Note, I could not remove BKE_ptcache_id_from_smoke entirely yet,
because the depsgraph seems to expect that object that
uses DEG_add_collision_relations also has a pointcache.
That is because it wants to reset the point cache when any of the
other objects changed (this does not work with fluids currently).
Reviewers: sebbas
Differential Revision: https://developer.blender.org/D8987
|
|
In the end the process is surpringly simple, we only need to manually
convert the proxy itself into an override (which is trivial), and then
run common code with the default 'make override' operation.
Fix T81059: Add operator to convert proxies to library overrides.
|
|
Some RNA setters require ID data they operate on to be in G_MAIN.
Unfortunately, when we apply overrides as part of a .blend file reading,
new Main is not yet made global one, so we have to do it temporarily
here.
This is a fairly ugly hack, but it should be harmless and safe.
|
|
This is a first step towards supporting conversion of proxies, done
separately to make it easy to pinpoint in case it would create problems.
It is not expected to cause any change in behavior currently.
|
|
Constructive modifiers were not initializing an original index layer
in the case a previous deform modifier created 'mesh_final'.
This happened in the case of multiple deform modifiers that deform along
normals, as requesting normals caused the final mesh to be created.
Ensure mapping data is created in the case
only non-constructive modifiers have run.
|
|
Minor changes to simplify fix (coming next), no functional changes.
|
|
For the self overlap result, each intersection pair does not need to
be tested twice.
|
|
This refactor is in response to an unreported bug in which overlapping, moving colliders produced an unstable simulation.
Things that change apart from cleanup through this refactor:
- Effector objects with no velocities (either non-animated or animated but non-moving object) will explicitly set zero velocities in their flow bounding box.
- When applying object velocities to the global grid, they will now be accumulated per cell (add and not set velocities). Later they will be averaged with the object count at any cell.
|
|
With the new image editor drawing there were was some mutual exclusive
functionality. When rendering the alpha was shown correctly or the pure
emissive colors were shown correctly, but never both. The cause of this
is that the image_gpu did not used the correct alpha mode when generating
gpu textures for non-images (render results, compositors viewer)
The implementation always checked the alpha_mode. Alpha mode is an
attribute for images, but aren't set for non images. This patch adds
a more detailed check to ensure that the gpu texture is premultiplied.
The issue has been tested using several bug report files and production
files.
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D8978
|
|
|
|
|
|
This patch adds a new operator to convert a black and white image into
grease pencil strokes.
If the image is not B/W, an internal conversion is done.
This is the first operator using Potrace, but we expect to add more features in next Blender versions.
Reviewed By: HooglyBoogly
Maniphest Tasks: T79877
Differential Revision: https://developer.blender.org/D8951
|
|
Along some other typos in comments or variable names.
|
|
Those two functions had `BKE_` prefix, were defined in BKE headers, but
implemented in ED code, yuck.
Moved everything to ED area for now, since those do not look fondamental
enough to belong to BKE, and none of their usages requires it currently.
|
|
Allows scripters to store additional information in the marker itself instead
of using work-around approach based on marker names and such.
Differential Revision: https://developer.blender.org/D8944
|
|
Originally was noticed when transforming mesh created by
object.to_mesh() from an object without modifier, in which case the
result references CustomData layers used by the object itself.
The issue goes a bit deeper: mesh.transform() should never modify
referenced layers, hence it should duplicate referenced layers.
This fix changes one specific aspect of the reported behavior. The
case where vertices coordinates are modified manually will still have
affect on the source mesh (as no referenced CustomData layers are being
duplicated). Proper fix for this case is not yet clear to me.
Differential Revision: https://developer.blender.org/D8939
|
|
The issue was that the pointcache was not storing dead particles,
even though they are displayed. This lead to the rendering issue,
because only alive particles can be read from the point cache in
the frame that is rendered.
This also fixes an issue unrelated to rendering: when dead particles
are displayed, their position is incorrect when some frames are
skipped during playback.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D8907
|
|
|
|
This patch tries to sanitize the types of our size parameters across our read
and write code, which is currently fairly inconsistent (using `int`, `uint`,
`size_t`...), by using `size_t` everywhere. Since in Blender file themselves
we can only store chunk of size `MAX_INT`, added some asserts to ensure that
as well.
See {T79561} for details.
Differential Revision: https://developer.blender.org/D8672
|
|
|
|
|
|
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
|
|
|
|
I think this wasn't allowed before because the section of a curve was
built in multiple parts. But since rBe34d3e32dda7, the whole slice
of a curve is built in one piece, so we can easily support curve
caps for all geometry types, including the new custom profile option.
Note that this also allows "caps" when the fill type is not full.
They could easily be disabled by checking for "Full" fill type
if that was preferred in the future.
See the patch for images.
Differential Revision: https://developer.blender.org/D8911
|
|
This removes the limitation of the sculpt overlays not being visible
with modifiers active.
Reviewed By: fclem
Maniphest Tasks: T68900
Differential Revision: https://developer.blender.org/D8673
|
|
These were leftovers from the BGE removal.
Differential Revision: https://developer.blender.org/D8862
|
|
Structure switch statements so new missing items cause warnings.
|