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2020-12-15Asset System: "Mark Asset" & "Clear Asset" operators and UI integrationJulian Eisel
This makes it possible to turn data-blocks into assets and back into normal data-blocks. A core design decision made for the asset system is that not every data-block should be an asset, because not every data-block is made for reuse. Users have to explicitly mark data-blocks as assets. Exposes "Mark Asset" and "Clear Asset" in Outliner context menus (currently ID Data submenu) and button context menus. We are still not too happy with the names, they may change. This uses the new context members to pass data-blocks to operators, added in af008f553293 and 0c1d4769235c. Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9717 Reviewed by: Brecht Van Lommel
2020-12-15Asset System: Data-block asset metadata storage, reading and APIJulian Eisel
Asset metadata is what turns a regular data-block into an asset. It is a small data-structure, but a key part of the technical design of the asset system. The design foresees that asset data-blocks store an `ID.asset_data` pointer of type `AssetMetaData`. This data **must not** have dependencies on other data-blocks or data-block data, it must be an independent unit. That way we can read asset-metadata from .blends without reading anything else from the file. The Asset Browser will use this metadata (together with the data-block name, preview and file path) to represent assets in the file list. Includes: * New `ID.asset_data` for asset metadata. * Asset tags, description and custom properties. * BKE code to manage asset meta-data and asset tags. * Code to read asset data from files, without reading IDs. * RNA for asset metadata (including tags) Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9716 Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-12-15Geometry Nodes: support evaluating mesh object to geometry setJacques Lucke
This implements the design proposed in T83357. The goal is to allow the geometry nodes modifier on mesh objects to output instances and potentially other geometry types. Both problems are tackled by allowing mesh objects to evaluate to a geometry set, instead of just a single mesh id data block. The geometry set can contain a mesh but also other data like instances and a point cloud. I can't say that I'm sure that this commit won't introduce bugs. Mainly the temporary object creation during rendering seems a bit brittle. BUT, we can be reasonably sure that this commit will not introduce regressions (at least not ones, that are hard to fix). This is because the code has been written in a way that minimizes changes for existing functionality. Given that we intend to hide the point cloud object for the next release, we won't even have to worry about temporary object creation for now. An important part of the technical design is to make sure that `ObjectRuntime->data_eval` contains the same data before and after this patch. This helps to make sure, that existing code paths are impacted as little as possible. Instead of fully replacing `data_eval`, there is `geometry_set_eval`, which contains all the geometry components an object evaluated to (including the data referenced by `data_eval`). For now, not much code has to be aware of `geometry_set_eval`. Mainly the depsgraph object iterator and the instances system have to know about it. Reviewers: brecht Differential Revision: https://developer.blender.org/D9851
2020-12-15Fix: upward compatibility of cryptomatte matte id.Jeroen Bakker
The matte_id is stored in a different structure in 2.92. This patch will write the old matte_id field so the files can be opened correctly in older versions.
2020-12-15Cleanup: make formatJacques Lucke
2020-12-15Fix: mattes of cryptomatte node lost after writeJeroen Bakker
Fix an issue introduced by {f4df036bc497} where the read/write code missed to store and read the mattes from its new location.
2020-12-15Cleanup: doxy comments (use colon after parameter name)Campbell Barton
Also remove colon after `\note`.
2020-12-15Cleanup: spellingCampbell Barton
2020-12-15Cleanup: reduce indirect DNA header inclusionCampbell Barton
Remove DNA headers, using forward declarations where possible. Also removed duplicate header, header including it's self and unnecessary inclusion of libc system headers from BKE header.
2020-12-15Cleanup: type check failure, discarded-qualifiers warningsCampbell Barton
Caused by 7f6ffe9195c105a2ed9776b907aa2e6e34ed4bf3
2020-12-15NLA: Action Strip Defaults Sync Length OnWayde Moss
See T82309#1055564 {T63675} and their duplicates for how Default-off can cause confusion. This is just for convenience since it allows animators to keyframe outside of the strip's bounds by default. This was likely off by default before since Syncing Length would undesirably shift the whole animation after leaving tweak mode (fixed by {D7602}) and the animator wasn't able to keyframe outside the strip bounds anyways (fixed by {D7533}). Now it's better if the flag was on by default. While the animator is still roughly developing their animation NLA-wise they won't have to worry about strip bound keying failures. When they are more certain of the strip bounds, they can disable the flag to prevent affecting the rest of the NLA system. Reviewed By: sybren Differential Revision: https://developer.blender.org/D9661
2020-12-15Nla Refactor: Blend functions explicit Div0 checkWayde Moss
It's an explicit check to prevent division by zero if caller hasn't done the check. Future patch {D8867} will not use the nla remap function and thus not do the check. This patch also replaces some float (==) equality checks with IS_EQF(). Split from {D9247} Reviewed By: sybren Differential Revision: https://developer.blender.org/D9694
2020-12-15Nla Refactor: nlaevalchan_validate_index_ex()Wayde Moss
And removes redundant index local variable. Future patches {D8296} and {D8867} make use of this function. No functional changes. Split from {D9247} Reviewed By: sybren Differential Revision: https://developer.blender.org/D9693
2020-12-14Cryptomatte: Data structure in compositor nodeJeroen Bakker
This changes the way how the mattes are stored in the compositor node. This used to be a single string what was decoded/encoded when needed. The new data structure stores all entries in `CryptomatteEntry` and is converted to the old `matte_id` property on the fly. This is done for some future changes in the workflow where a more structured approach leads to less confusing and easier to read code.
2020-12-14Fix memory leak and possible other issues with custom previewsJulian Eisel
Mistake in 812ea9184221. Fixed that same one before in the branch, I may have brought it back when resolving merge conflicts.
2020-12-14UI/Assets: Support generating object preview imagesJulian Eisel
Object previews are really helpful for visual data-block selection, like asset browsing. Having them be generative should also be quite handy and should work well enough in many, if not most cases. What this does is simple: * Place the object (actually a deep copy of it, for thread safety) in a virtual .blend into an empty scene/view-layer. * Add a camera, point it towards the front of the object, assuming that means pointing towards its +Y axis. * Use "Camera Fit Frame to Selected" logic to put the object into frame. * Create a threaded off-screen render. Of course, such an automatic preview will not work in all situations. E.g. it currently does a bad job capturing a single plane. We could add options for more advanced automatic previews, but probably custom previews is more important, which I committed already (812ea9184221). Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Reviewed as part of https://developer.blender.org/D9719. Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-12-14Blenkernel: move DerivedMesh.c to c++Jacques Lucke
Required changes to make it compile with clang tidy: * Use c++ includes like (e.g. climits instead limits.h). * Insert type casts when casting from void* to something else. * Replace NULL with nullptr. * Insert casts from int to enum. * Replace designed initializers (not supported in C++ yet). * Use blender::Vector instead of BLI_array_staticdeclare (does not compile with C++). * Replace typedef statements. Ref T83357.
2020-12-14UI/Assets: Operator to load custom preview images for data-blocksJulian Eisel
No automatic preview generation will ever be good enough to cover all cases well. So custom preview images are a must for a preview driven data-block selection - like for asset browsing. The operator simply allows selecting an image file, which will then be read and copied into the data-blocks preview (resized if necessary). There's no UI for this currently and the operator won't be available in the search menu yet. It will later once the Asset Browser UI is merged. Reviewed as part of https://developer.blender.org/D9719. Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-12-14LibOverride: Do not store some heavy data from override IDs.Bastien Montagne
This commit removes geometry from meshes and shapekeys, and embedded files, from liboverride IDs. This data is never overrideable, there is no reason to store extra useless copies of it in production files. See T78944. Note that we may add more data to be skipped on write for liboverrides in the future, but this commit should address all the most important cases already. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9810
2020-12-14Fix missing string escape for RNA path creationCampbell Barton
2020-12-14Fix version patching sequence strip alpha from 2.4x filesCampbell Barton
Regression in 4f5f868a523430aa41de8bd63f888878aaf63002
2020-12-12GPencil: Add uniform subdivide BKE to improve interpolationFalk David
This patch introduces a new BKE function that performs a uniform subdivide. The goal of this function is to subdivide the stroke to reach a target number of points while maintaining its shape, color, and weights. This is done by repeatedly subdividing the longest edge in the stroke. Every subdivision adds a new point at the exact middle point of an edge. The function is intended to be used in the interpolation operators to give better results when interpolating between different sized strokes. Reviewed By: antoniov Differential Revision: https://developer.blender.org/D9835
2020-12-12UI: Allow UI to pass focused data-block to operators via contextJulian Eisel
This is similar to c4a2067130130d, but applies to the general UI and is only about single data-blocks. Here there was a similar problem: How can buttons pass the data they represent to operators? We currently resort to ugly ad-hoc solutions like `UI_context_active_but_get_tab_ID()`. So the operator would need to know that it is executed on a tab button that represents a data-block. A single button can now hand operators a data-block to operate on. The operator can request it via the "id" context member (`CTX_data_pointer_get_type(C, "id", &RNA_ID)` in C, `bpy.context.id` in .py). In this commit, it is already set in the following places: * Generic RNA button code sets it to the pointed to data-block, if the button represents a data-block RNA pointer property. (I.e for general data-block search buttons.) * Data-block selectors (`templateID`) set it to the currently active data-block. * The material slot UI-List sets it for each slot to the material it represents. The button context menu code is modified so its operators use the context set for the layout of its parent button (i.e. `layout.context_pointer_set()`). No user visible changes. This new design isn't actually used yet. It will be soon for asset operators. Reviewed as part of https://developer.blender.org/D9717. Reviewed by: Brecht Van Lommel
2020-12-12UI: Allow Outliners to pass selected data-blocks to operators via contextJulian Eisel
The way the Outliner integrates operations on selected tree elements is known to be quite problematic amongst developers. The context menu is generated in an unusual way and doesn't use the normal operator system. Instead, changes are applied via a recursive callback system. Things are quite ad-hoc, and the callbacks often implement logic that should not be in the Outliner, but in entirely different modules. Often these modules already contain the logic, but as proper operators. This commit is a step into a hopefully better direction that should allow us to put actual operators into Outliner context menus. It starts solving the problem of: How can the Outliner pass selected data to operators. It implements it for data-blocks only, but other data could do it in the same way. Idea is to keep doing what operators were initially designed to do: Operate on context. Operators can now query a "selected_ids" context member (`CTX_data_selected_ids()` in C, `bpy.context.selected_ids` in .py). If an Outliner is active, it will generate a list of selected data-blocks as a response, via its `SpaceType.context` callback. Any other editor could do the same. No user visible changes. This new design isn't actually used yet. It will be soon for asset operators. Reviewed as part of https://developer.blender.org/D9717. Reviewed by: Brecht Van Lommel
2020-12-11Fix T83050: Crash dragging shared collection to master collectionHans Goudey
The flag syncing code expects to find collection flags in same view layer before and after the move, it even has an assert for it. However, there is one case where this doesn't happen, when dragging a collection that exists in two scenes to the master collection. This commit removes this assert, frees the temporary flag structs separately, and updates some comments with this information. There is more detail in the adjusted comment. Differential Revision: https://developer.blender.org/D9785
2020-12-11Fix T83280: Crash when deleting hair collision collection.Bastien Montagne
Root of the issue was missing management of ID pointers in the cloth modifier data stored in ParticleSystem for hair physics, in the 'foreach_id' particle system code. Using modifier's 'foreach_id' code in psys one unfortunately requires some ugly conversion gymnastics, but this is still better than having dedicated code for that case. Note that this is actually a fairly critical issue, fix should be backported to 2.91.1 should we do it, and to 2.83 LTS as well I think.
2020-12-11Geometry Nodes: support instancing collectionsJacques Lucke
The Point Instance node can instance entire collections now. Before, only individual collections were supported. Randomly selecting objects from the collection on a per point basis is not support, yet. Last part of D9739. Ref T82372.
2020-12-11Geometry Nodes: support collection socketsJacques Lucke
Part of D9739.
2020-12-11Nodes: add Collection socket typeJacques Lucke
The implementation is pretty much the same as for Object sockets. The socket color is the one that is used for collections in the outliner. Part of D9739.
2020-12-11Refactor/extend BKE API to get special user directoriesJulian Eisel
The previous `BKE_appdir_folder_default()` was confusing, it would return the home directory on Linux and macOS, but the Documents directory on Windows. Plus, for the Asset Browser, we want to use the Documents directory for the default asset library on all platforms. This attempts to clean up the API to avoid confusion, while adding the newly needed functionality. * `BKE_appdir_folder_default()` should behave as before, but the implementation changed: ** Removes apparently incorrect usage of `XDG_DOCUMENTS_DIR` on Unix systems - this seems to be a config file variable, not an environment variable. Always use `$HOME` instead, which this ended up using anyway. ** On Windows it doesn't attempt to use `%HOME%` anymore and gets the Documents directory directly. * Add `BKE_appdir_folder_home()` to gives the top-level user directory on all platforms. * Add `BKE_appdir_folder_documents()` to always get the user documents directory on all platforms. There should be no user noticable behavior change. Differential Revision: https://developer.blender.org/D9800 Reviewed by: Brecht Van Lommel
2020-12-11Geometry Nodes: add Attribute Mix nodeJacques Lucke
This node can be used to mix two attributes in various ways. The blend modes are the same as in the MixRGB shader node. Differential Revision: https://developer.blender.org/D9737 Ref T82374.
2020-12-11Cleanup: remove some forward declared enumsJacques Lucke
Forward declaring enums are not allowed in C++. Differential Revision: https://developer.blender.org/D9811
2020-12-11Cleanup: sort cmake file listsCampbell Barton
2020-12-11Cleanup: trailing spaceCampbell Barton
2020-12-10Geometry Nodes: Add helper function to check if attribute existsHans Goudey
2020-12-10Nodes: fix incorrectly parameter name and typeJacques Lucke
The parameter type was incorrectly changed in rB6be56c13e96048cbc494ba5473a8deaf2cf5a6f8 by me. This can be any id and does not have to be a node tree.
2020-12-10Geometry Nodes: Attribute Fill NodeHans Goudey
This commit adds a node that fills every element of an attribute with the same value. Currently it supports float, vector, and color attributes. An immediate use case is for "billboard" scattering. Currently people are using the same input to a Random Attribute node's min and max input to fill every element of a vector with the same value, which is an unintuitive way to accomplish the same thing. Differential Revision: https://developer.blender.org/D9790
2020-12-10Geometry Nodes: rename modifyPointCloud to modifyGeometrySetJacques Lucke
Since the initial merge of the geometry nodes project, the modifyPointCloud function already was already modifying a geometry set. The function wasn't renamed back then, because then the merge would have touched many more files. Ref T83357.
2020-12-10Geometry Nodes: fix recursive instance transformsJacques Lucke
Previously, the transformation of recursive instances did not work as on would expect. Second-level instances would detach from first-level instances when the object was moved.
2020-12-10Cleanup: rename BLI_strescape to BLI_str_escapeCampbell Barton
Prepare for `BLI_str_unescape` which doesn't read well without the separator.
2020-12-09UI: Update theme to match Shader nodes category color with socket colorPablo Vazquez
The change to match socket color and category was already done, but it was missing versioning code to update the theme on load. Fixes T83500 (already closed as invalid, but this would solve the non-matching colors) Reviewed by Hans Goudey (HooglyBoogly)
2020-12-09Cleanup: various clang tidy fixesJacques Lucke
2020-12-09Geometry Nodes: simplify supporting different input socket types for attributesJacques Lucke
This is a non-functional change. The functionality introduced in this commit is not used in master yet. It is used by nodes that are being developed in other branches though.
2020-12-08LibOverride: Add initial support for adding new NLA tracks.Bastien Montagne
Also makes NLA tracks and strips overridable. User can either edit existing strips in existing NLA tracks (but not add or remove them), and/or add new NLA tracks after those comming from the linked data. Most of the work was as usual checking operators and adding protections against illegal operations in override context. Note that since we can only rely on indices to deal with local added tracks, we forbid any local track being before any linked/original track. Maniphest Tasks: T72629 Differential Revision: https://developer.blender.org/D9611
2020-12-08Cleanup: LibOverride: Forgot to update comments in previous commit.Bastien Montagne
2020-12-08LibOverride: Refactor collection items 'local' helper functions.Bastien Montagne
It's easier to read and less 'weird' to check that an item is non-local in a liboverride data-block, than the other way around. Thanks to @sybren for noticing it.
2020-12-08Fix T83117: Curve bevel not handle aligned at end-pointsCampbell Barton
Caused by fix for T80742, 4987b7d347a885916916a888c18401ea2fe552f4. Keep the fix that calculates the start/end direction from adjacent points but only use it as a fallback.
2020-12-07LibOverride: Abstract a bit handling of local items of RNA collections.Bastien Montagne
RNA collections that support insertion of new items in liboverride data-block need a special way to distiguish between locale and orig-from-linked items (since some operations are allowed on the forer, but no the latter). In future we want a proper solution to abstract that at the `BKE_lib_override` level, but for now we need to add some code for each case. Note that this commit also fixes a few potential issues with GPencil modifiers, and constraints, regarding their handling of local overrides.
2020-12-07File Subversion Bump: 2.92.5Jeroen Bakker
2020-12-07Cleanup: spellingCampbell Barton