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2009-07-102.5Ton Roosendaal
Render usability: - Option back to render to imagewindow, or fullscreen. The latter is default. Setting is stored in Scene. - Added button in output panel, the option "to new window" will follow! - F11 again toggles render view (moved MS Windows "full screen" to shift+F11 for now)
2009-07-092.5Ton Roosendaal
Monthly cleaning round to make it compile warning free. Mostly it was const stuff (strings, Context), but also a couple useful fixes, like wrong use of temp pointers. Only Mathutils callback struct I left alone... design issue.
2009-07-08== Sequencer ==Peter Schlaile
* Added a lot of update notifiers to RNA * Fixed strip deallocation (didn't free effect data for some reason...)
2009-07-082.5: code consistencyBrecht Van Lommel
* Rename BIF_transform/retopo.h to ED_transform/retopo.h for consistency. * Move MESH_OT_duplicate_add to editmesh_add.c. * Remove some code from BIF_gl.h which is not needed there anymore.
2009-07-05Added a particle instance modifier option to use particle size.Janne Karhu
2009-07-04Rendering animations with particle trails cached.Janne Karhu
2009-07-04A bunch of fun stuff now possible because of new pointcache code:Janne Karhu
* Baked normal particles can now use the "Path" visualization. * Path "max length" & "abs length" are now history: - New option to set path start & end times + random variation to length. - Much more flexible (and calculated better) than previous options. - This works with parents, children, hair & normal particles unlike old length option. - Only known issue for now is that children from faces don't get calculated correctly when using path start time. * New option "trails" for "halo", "line" and "billboard" visualizations: - Draws user controllable number of particle instances along particles path backwards from current position. - Works with children too for cool/weird visualizations that weren't possible before. * Normal particle children's velocities are now approximated better when needed so that "line" visualization trails will look nice. * New particle instance modifier options: - "path"-option works better and has controllable (max)position along path (with random variation possible). - "keep shape"-option for hair, keyed, or baked particles allows to place the instances to a single point (with random variation possible) along particle path. - "axis" option to make rotation handling better (still not perfect, but will have to do for now). Some fixes & cleanup done along the way: * Random path length didn't work for non-child particles. * Cached & unborn particles weren't reset to emit locations. * Particle numbers weren't drawn in the correct place. * Setting proper render & draw visualizations was lost somewhere when initializing new particle settings. * Changing child mode wasn't working correctly. * Some cleanup & modularization of particle child effector code and particle drawing & rendering code. * Object & group visualizations didn't work. * Child simplification didn't work.
2009-07-032.5:Brecht Van Lommel
* Fix crash in python with enum properties, and don't throw error if no matching identifier is found. This shouldn't happen, but it should break a python script either, which is not at fault. * Fix a wrong variable initialization in fluidsim.
2009-07-032.5Brecht Van Lommel
* Lattices: properties editable, editmode operators, menus working again. As a bonus you can now edit u/v/w in editmode. * Shape Keys: some code cleanup, and added more buttons. The value/min/max buttons don't work correct yet though. * Fix issue with uv textures, vertex colors not being visible outside editmode, and a few other issue. Mesh.edit_mesh is now NULL when not in editmode.
2009-07-022.5: Physics ButtonsBrecht Van Lommel
All kinds of changes to get it ready for UI layouts. This means RNA and operators should be working correct, but most buttons are still not actually there yet. * Added near empty soft body, fluid, field and collision panels, tweaks to cloth panels. * Fluid bake works, but without escape or showing any progress. * Fluid/Softbody/Cloth/Collision can now be both added as modifiers or in the physics panels. * Missing: fields & soft body for particles. * Missing: proper updating softbodies, guess this code still needs updates after pointcache refactor?
2009-07-022.5Ton Roosendaal
More toolbar functionality for workflow review. - Split the region in two parts, bottom has the Tool Properties, the top part shows 2 panels, one for python defined tools, other for a "tool shelf" which (later) will get saved in files. - Added a full context driven framework for this toolbar, showing the tools depending on 3D window 'mode'. Both python defined tools as the shelf respect this. So - for example - you will see different tools in editmode mesh, as in vertex paint mode, etc. - First template for the python tools will be committed after this commit; it has placeholder tools to just show/test functioning. NOTE: if you had saved a layout that shows tools region, open/close it once to get the new region created for properties. TODO: - Moving paint properties to tool settings - Test a layout with horizontal toolbar (without properties) - Bring back floating panels, and put tool-properties here. (as option)
2009-07-022.5: Lists for vertex groups, shape keys, uvs, vertex colors.Brecht Van Lommel
RNA * Added the relevant active_*_index properties, with proper get/set/range, updates and notifiers. * Context.tool_settings. * ToolSettings.vertex_group_weight. Operators * MESH_OT_uv_texture_add/remove * MESH_OT_vertex_color_add/remove * MESH_OT_sticky_add/remove * OBJECT_OT_vertex_group_add/remove/assign/remove_from/ select/deselect/copy/copy_to_linked * OBJECT_OT_shape_key_add/remove UI * Some updates and cleanups in list template code. Known issue: when going in & out of editmode, uv textures and vertex colors dissappear. I thought me->edit_mesh would be NULL when not in edit mode but it is not?
2009-07-01RNABrecht Van Lommel
* Mesh.add_geometry, Mesh.update and make indices editable. This is without checking if they are valid still, no time now to implement this. * Also fix warnings in rna_ui.c, and a bug in CDDM_calc_edges. Example code: co = [0.0, 0.0, 0.0] + [1.0, 0.0, 0.0] + [0.0, 1.0, 0.0] + [1.0, 1.0, 0.0] faces = [0, 1, 2, 0] + [1, 3, 2, 0] mesh.add_geometry(4, 0, 2) mesh.verts.foreach_set("co", co) mesh.faces.foreach_set("verts", faces) mesh.update()
2009-06-302.5Brecht Van Lommel
Image Window * Unpack operator now works. * Some small layout code tweaks. Info Window Header * Moved to python UI code. * template_running_jobs, template_operator_search added. * Ported external data operators: pack/unpack all, make paths relative/absolute, find/report missing files. Also * Report RPT_INFO too, not only warnings and errors. * Run UI handle functions after RNA and Operators. * Rename particle system add/remove operators, to not include "slot", that's only there for materials because that's what they are called now in RNA.
2009-06-28Zeroing listbase result for context data collection get when no data is found. Elia Sarti
Caused crash for uninitialized pointers when getting collection data for editors not supporting that member, e.g. "deselect all" operator in non-3dview editors.
2009-06-282.5Ton Roosendaal
Bugfixes: - Preview Icon for render result crashed, there was still need for a scene pointer to be passed on. - Added quick fix for preventing shaded drawmode to call render while rendering is in progress. It crashes badly. Rendering while UI is alive is still in probation, most UI stuff will probably get blocked, with exception from inspecting buttons and using the image window.
2009-06-27Particle ID block controls:Janne Karhu
* Adding/removing particle systems to an object. * Changing of particle settings. * Currently showing an object's particle systems in a list (like materials).
2009-06-27Pointcache refresh part 2Janne Karhu
* Based on what happens during simulation the cache is marked (also in cache panel, this could possibly be extended to 3d view as well) as: - exact (not marked) - outdated (simulation is not done completely with current settings) - non-exact (frames were skipped during simulation) * The parameter "cache step" effects the number of frames between saved cache frames. - This can save a lot of memory (or disk space) if absolutely frame accurate simulation is not required. - Speeds up the "quick caching" very much. - Frames between cached frames are interpolated from the cached frames. - Current default value of 10 frames works nicely with up/down-arrows (skip 10 frames forwards/backwards on timeline), but can be changed if wanted. * The caching can work in normal or "quick" mode: [Normal cache] - Basic: Calculate what even happens (settings change, big frame steps etc.) and cache results, if possible try to use "cache step" when saving cache frames. - Becomes non-exact: After larger than 1 frame steps. - Becomes outdated: After any change effecting the simulation other than frame steps. - Pros/cons: Freedom of doing anything and playing with particles, but exact results have to calculated from the beginning. [Quick cache] - Basic: Calculate simulation up to current frame automatically on changes with cache step sized jumps in simulation. With multiple "quick cached" simulations the smallest cache step is used. - Becomes non-exact: Always from frame 1 (unless cache step = 1). - Becomes outdated: Never. - Pros/cons: Not very accurate, but super fast! - Todo: Transform of any animated (non-autokeyed) object is locked! Probably needs some tinkering with anim sys overrides. * The simulation can be run forwards or backwards even if it's cache is outdated or non-exact, the following rules apply in these situations: - step forwards (to unknown) -> simulate from last exact frame, store result - step backwards (to known) -> result is interpolated from existing frames, store result, clear cache forwards if current frame is after last exact frame * "Calculate to current frame" runs the simulation from start to current frame with a frame steps of 1. - Baking does the same, but runs the simulation all the way to the end of simulation. - Rendering does this automatically if the simulation is outdated of non-exact, so all rendered simulations will always be updated and exact. * Every cache panel also holds buttons to "Bake all dynamics", "Free all dynamics" and "Update all dynamics to current frame". * Cloth simulation supports the new cache too.
2009-06-27RNABrecht Van Lommel
* Added support for passing collections to/from RNA functions, this is done using a ListBase of CollectionPointerLink, which is a standard ListBase link + PointerRNA. * Added editable active uv/vcol layer to Mesh. * Armature.bones now includes all bones, not only the ones without parents. * Modifier UV layer fields now are allowed to be empty, previously this would set the name during modifier evaluation if there was none.
2009-06-242.5: Object material slot operators add/remove/assign/select/deselect.Brecht Van Lommel
2009-06-24RNABrecht Van Lommel
* RNA_struct_name_get_alloc function to get the name from a pointer, instead of having to deal with name property. * CTX_data_pointer_get_type to get data from context with a check for the RNA type.
2009-06-242.5 - Particle Settings now AnimateableJoshua Leung
Added AnimData to ParticleSettings so that this will work. This seems to be ok in the brief tests I did, but be warned that this may not be optimal for the Particles System...
2009-06-232.5: Tool SettingsBrecht Van Lommel
* Moved proportional edit, snap, autokey mode, and a few others from Scene to ToolSettings. * RNA wrapped properties in ToolSettings for the UV editor: proportional edit, snap settings, selection modes.
2009-06-23SVN maintenance.Guillermo S. Romero
2009-06-222.5: warning fixesBrecht Van Lommel
Mostly harmless ones, except for one about "gzopen64" being undeclared. This needs some defines in BLI_storage.h to be set before <unistd.h> is included. Might fix a crash in compressed file reading, though I'm not sure since it's hard to repeat the crash consistently.
2009-06-21remove support for videoscape, amiga 3D app that came before lightwave.Campbell Barton
2009-06-21Spring CleaningCampbell Barton
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles.
2009-06-21Pointcache refresh part 1:Janne Karhu
* Particles support larger than 1 frame changes, bigger frame changes can result in inaccurate results, but it's super fast and you get a nice feeling of how the particles behave! * "Cache to current frame" button calculates the exact result of particles at current frame. * Current state of cache can be protected by making it a bake. * Cache is now in memory by default, disk cache is an option. * Only "viewport %" number of particles are calculated and cached in viewport, baking and rendering calculate all particles. * Info on cached frames and memory usage given in ui. * Support for exact "autocaching" of changes and large frame changes(disabled for now until exact place in event system is decided) * "Continue physics" is probably deprecated after this and should be removed once sb & cloth use the new cache code. Todo: * Make softbody & cloth use the new cache things. Other changes: * Some cleanup of particle buttons.
2009-06-212.5/Multires:Nicholas Bishop
Bugfix for loading older files with the pre-modifier multires.
2009-06-20ContextBrecht Van Lommel
Python dir(context) now gives the items from the data context too, modified context callbacks to also return a list of items in the context.
2009-06-20ObColor wasnt converted into an RNA string.Campbell Barton
Updated Mathutils.Vector/Euler/Quaternion/Matrix so these are types rather then module methods, each type now has a tp_new function, matching python builtins float/int/str. Also cleaned up float conversion and arg passing. Changed buttons_objects.py... if ob in groups.objects: # no longer works if ob.name in groups.objects: # is the new syntax ...its more dict like and a lot faster (avoids python iterating over each item and comparing each, use a single rna lookup instead).
2009-06-202.5Brecht Van Lommel
* Optimized RNA property lookups and path resolving, still can be much better, but now the 1000 IPO example on bf-taskforce25 runs at reasonable speed. * Also an optimization in the depsgraph when dealing with many objects, this was actually also a bottleneck here.
2009-06-19BGE: allow action blending by bringing back blend_poses() as ↵Campbell Barton
game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only.
2009-06-19Animato - Conversions BugfixJoshua Leung
Object actions are now converted before object ipo's so that if both of them exist, the Action can still preserve its name.
2009-06-16small merge needed for testing new animsys in 2.5 BGE, mixing own changes ↵Campbell Barton
with merge can be a hassle. svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20928:20937
2009-06-16BGE Action Actuator setChannel() function was broken in a number of ways. Campbell Barton
* extract_pose_from_pose only checked one of the list items for NULL when looping over them yet its possible they are different sizes. * game_free_pose needed to be used rather then MEM_freeN, channels would never be freed leaking memory. * setChannel() would make a new pose that wasnt aligned with the existing pose, the lists are assumed aligned so when extracting the channels its unlikely this was ever useful. * Added getChannel() - returns pose loc/size/quat * Added option args for setChannel(channel, matrix) or setChannel(channel, loc, size, quat)
2009-06-16changes to the sequencer in trunk between 20855:20928, (excluding UI changes)Campbell Barton
had to //XXX comment some funcs.
2009-06-16svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20855:20928Campbell Barton
Sequencer changes from source/blender/src coming next
2009-06-16UIBrecht Van Lommel
* Added option for panel to be closed by default. * Added support for RNA property and enum icons in buttons. * Remove some deprecated RNA menu code. * Fix issue with newly created panels not being inserted in the right place. * Fix issue with 3-split layout not being divided correctly. * FIx issue with menu items not drawing correct using python UI.
2009-06-16RNABrecht Van Lommel
* Added icon to property and enum property items. The latter is responsible for the large number of files changed. * For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA as argument instead of a C pointer, instead of doing it implicitly with the AnyType type. * Material: properly wrap diffuse/specular param variables, and rename some things for consistency. * MaterialTextureSlot: added "enabled" property (ma->septex). * Image: make animated property editable. * Image Editor: make some things editable, notifiers, respect state. * Context: fix issue with screen not being set as ID.
2009-06-15Fix for bug #18924: OpenGL performance issue with particle modifiers,Brecht Van Lommel
actually two modifier datamask optimizations that were never done. * Don't use modifier data mask for disabled modifiers. * Check if UV data is needed for particle system instead of always requesting it.
2009-06-152.5Ton Roosendaal
Text Object: editmode suffered wrong allocation and reading from wrong memory, causing crashes when typing more than a few chars.
2009-06-14== Sequencer ==Peter Schlaile
Big proxy fix (addressing hopefully most complaints on mailing list and in tracker) * proxy render settings are now independent of render size settings. That means: which proxy size is used, is controlled by two parameters now: the proxy size of the files, can be controlled with additional buttons within the proxy panels. What is shown in a specific preview window depends on the header settings of the preview panel. So: proxies are _only_ used in those windows, that are switched to a specific proxy resolution. * output rendering is always done _without_ proxies. * proxy generation now shows a waitcursor with numbers. (closing Bug: [#18909] Building Proxies doesn't give any feedback which was rather a feature request, since the problem mentioned there was always the case :) )
2009-06-14coverity issue CID: 307Kent Mein
Checker: FORWARD_NULL (help) File: base/src/source/blender/blenkernel/intern/modifier.c Function: meshdeformModifier_deformVerts Description: Variable "dm" tracked as NULL was passed to a function that dereferences it. fix provided by Brecht. Kent
2009-06-13coverity issue CID: 469Kent Mein
Checker: REVERSE_INULL (help) File: base/src/source/blender/blenkernel/intern/BME_tools.c Function: BME_split_face Description: Pointer "example" dereferenced before NULL check Check for null before we try to use it. Kent
2009-06-13Omission of a texture node to specify coordinates was regarded as a bug by ↵Robin Allen
some users. I rather agree :)
2009-06-13merged from trunk 20741:20848 Campbell Barton
* Missing changes to release/windows/installer * Sequencer fixes in source/blender/src/seqaudio.c dont apply to 2.5 * brechts fix for #18855 r20763 wasnt merged, does this apply to 2.5?
2009-06-09Fix for bug #18710: a crash with hair emitted from vertices.Brecht Van Lommel
2009-06-09Fix for bug #18881 and #18866: Surface option for Fields crashedBrecht Van Lommel
on non-mesh objects, so hide it if not applicable. Also made it support surf, curve, font objects.
2009-06-092.5:Brecht Van Lommel
* Fix compilation with FFMPEG. * Ensure FFMPEG and similar flags are set during RNA compile, so the right output formats show.