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2009-08-29Sound packing/unpacking operators.Joerg Mueller
2009-08-28Grease Pencil: WIP Code Reordering + Context StuffJoshua Leung
* Shuffled some code around, and renamed some functions used for getting context info - Split UI-buttons into a separate file from stroke-drawing code - Removed some obsolete code (i.e. old paint code that used to be in _edit, but which has been moved to _paint). * Made drawing in 3D-View default to using the active object as the owner of the Grease Pencil data. For now, the drawing code will therefore only show the GP data for the active object only. More work to come on this. * Fixed freeing code for Objects/Scenes with GP data.
2009-08-27BGE shape key actuator working, though only tried a simple testcase.Campbell Barton
2009-08-262.5 Sound: RNA for bSound.Joerg Mueller
2009-08-262.5 Sound:Joerg Mueller
- Cleaned up DNA_sound_types.h, especially the bSound structure. - Fixed a caching bug.
2009-08-26Changed default audio device from SDL to OpenAL after a discussion in IRC, ↵Joerg Mueller
we're testing if OpenAL works flawlessly on all plattforms and if so we'll keep it as default device as it supports 3D Audio for the GE what SDL doesn't.
2009-08-262.5 - Warning cleanups (for mingw+scons)Joshua Leung
Also, made the Outliner's horizontal scrollbar work better for keymaps view. It's still using an approximation of the width, but at least you can scroll now.
2009-08-26Smoke:Daniel Genrich
*Bugfix for crash on using a plane as smoke domain (reported by DingTo) * Bringing slowly high res back, not yet working
2009-08-26Smoke:Daniel Genrich
* Deleting high res modifier again * fixing smoke + continue physics drawing * fixing cache reset when changing dissolve
2009-08-25Pointcache:Daniel Genrich
*forgot 1 rename
2009-08-25Pointcache:Daniel Genrich
* change function names
2009-08-25Pointcache:Daniel Genrich
*introducing unique ID's following brechts hint from ML Enhancements resulting from this: * multiple caches per modifier stack position
2009-08-25Implemented dynamic and multidimensional array support in RNA.Arystanbek Dyussenov
Example code: http://www.pasteall.org/7332/c. New API functions: http://www.pasteall.org/7330/c. Maximum number of dimensions is currently limited to 3, but can be increased arbitrarily if needed. What this means for ID property access: * MeshFace.verts - dynamic array, size 3 or 4 depending on MFace.v4 * MeshTextureFace.uv - dynamic, 2-dimensional array, size depends on MFace.v4 * Object.matrix - 2-dimensional array What this means for functions: * more intuitive API possibility, for example: Mesh.add_vertices([(x, y, z), (x, y, z), ...]) Mesh.add_faces([(1, 2, 3), (4, 5, 6), ...]) Python part is not complete yet, e.g. it is possible to: MeshFace.verts = (1, 2, 3) # even if Mesh.verts is (1, 2, 3, 4) and vice-versa MeshTextureFace.uv = [(0.0, 0.0)] * 4 # only if a corresponding MFace is a quad but the following won't work: MeshTextureFace.uv[3] = (0.0, 0.0) # setting uv[3] modifies MTFace.uv[1][0] instead of MTFace.uv[3]
2009-08-25Replaced G.sce by Main.name in sound.c.Joerg Mueller
I hoped for it to resolve the bug of loading sounds with relative paths didn't work, but Main.name isn't set before the sounds are loaded, so the bug resists! Someone who is into file loading should please fix this!
2009-08-25* Volume RenderingMatt Ebb
Finally in 2.5 branch :) Still things to do, but will continue working in here. I won't bother repeating the commit messages from the last year or so, however I've written up some technical docs to help Ton/Brecht/etc review and find their way around the code: http://wiki.blender.org/index.php/User:Broken/VolumeRenderingDev That above page has some known issues and todos listed, but I'm still interested in bug reports. Credits for this code: * Matt Ebb (with thanks to Red Cartel/ProMotion Studios) * Raul Fernandez Hernandez (Farsthary) for patches: o Light cache based multiple scattering approximation o Initial voxeldata texture code o Depth Cutoff threshold * Andre Susano Pinto for BVH range lookup addition * Trilinear interpolation adapted from pbrt * Tricubic interpolation from libtricubic
2009-08-252.5 - Keying Sets API (now usable from Py-Scripts)Joshua Leung
Wrapped the Keying Sets API with RNA Functions so that they can now be called from Py-Scripts. This will ultimately be useful for riggers to create Keying Sets which can get loaded up/created for animators to use after importing their rig. I've created a demo for this, which can be found at: http://www.pasteall.org/blend/552 Notes: - Kazanbas, I've had to create a rna_scene_api.c here to hold some of the relevant functions. Hopefully this won't cause you too much pain when you do your next merge from 2.5 to your branch ;) - I've noticed that there seem to be a few cases mentioned in the demo which don't totally work yet. I'll commit some fixes for those later.
2009-08-252.5 - NLA Bugfixes:Joshua Leung
* F-Modifiers on F-Curves can now taken into account when calculating the extents of actions. This is used when there are some NLA strips and some action with some F-Modifiers is being played back on top of those. * The toggles in the NLA channels list now respect the width of the list instead of using a hardcoded position. This means that clicking on these toggles when the list is resized works again.
2009-08-25svn merge -r 22628:22753 ↵volume25Matt Ebb
https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender
2009-08-242.5 - Sliders in Animation EditorsJoshua Leung
The 'Show Sliders' option for DopeSheet and Graph Editors now works again. When this option is enabled (it is disabled by default), a slider (or combobox) is shown beside the mute/lock toggles for F-Curves. Editing the slider will result in a new keyframe being added on the current frame. So, for all the (ex)-Maya animators out there, you can now animate in a channelbox-like way. :) Also in this commit: * Fixed some warnings in modifier.c from previous commits there * Fixed some refresh problems with DopeSheet channel list (which were only obvious after adding back the sliders) * Removed the old/unrestored and nasty slider code used in the past by the Action Editor only.
2009-08-23svn merge -r 22628:22714 ↵Matt Ebb
https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender
2009-08-23* enable ztransp transparency type for new materials by default.Matt Ebb
2009-08-22Bugfixing.Joerg Mueller
2009-08-22svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22668:22701Campbell Barton
2009-08-22Hook Modifier Bugfixes:Joshua Leung
Fixed some typos made in previous commit. Hook Modifier should now work correctly again (and also for newly added Hook relationships) Notes: * To add a hook, you currently need to perform the following steps 1) add modifier from menu (no operator in EditMode) 2) specify the object (and/or bone to use as the hook target) 3a) in EditMode, select the vertices you wish to be affected by the hook, and press 'Assign' 3b) alternatively, fill in the vertex-group field for the Vertex Group which contains the vertices to be affected 4) press 'Reset' (to make sure hook will behave correctly) 5) optionally, also press 'Recenter' if the hook position isn't right... * BUG ALERT (Brecht/Ton): it is impossible to clear the vertexgroup/bone fields once you have assigned some value. Doing backspace+enter (or any other variation) will always result in the first item in the search menu being used.
2009-08-212.5 Multires:Nicholas Bishop
* Fixed doing a simple subdivide, rather than Catmull-Clark. Note that the first subdivision will still appear to be CC rather than simple, this is a bug we just have to live with for now.
2009-08-212.5/Multires:Nicholas Bishop
* Fixed multires subdivision of a sculpted object. Accidentally broke this when I fixed removing a multires modifier.
2009-08-21bug fix #18982Jens Ole Wund
non mesh objects missing initializers
2009-08-21Hook Modifier - Bone TargetsJoshua Leung
Made Hook Modifier be able to use bone targets. However, I haven't been able to verify that everything will work perfectly, since just creating a new Hook Modifier and assigning targets doesn't set hmd->indexar correctly.
2009-08-21have texture paint use the curve rather then the falloff setting (falloff ↵Campbell Barton
gave ugly center area of 100% opacity)
2009-08-212.5: Modifiers & MenusBrecht Van Lommel
* Popup menus now remember the last clicked item again. * Modifier and File Format menus are now organized in multiple columns with categories. * Hook, explode, uv project modifiers have all their buttons again with the relevant operators implemented. * Modifiers that can't be added by the user, or don't work on curves for example, are not in the menu anymore. * Fix search menu overlapping buttons when near the bottom of the screen. * Fix uv layers search menu not working in some modifiers. * Cleanup popup menu code a bit, layout engine is used in more cases now instead of ugly position calculation code.
2009-08-20Add unsigned char buffer to BLF_draw_buffer and update makefiles for lzo and ↵Diego Borghetti
lzma. I rename the original makefile of lzo (Makefile.bak) and a new one. Also four new option for user-def.mk: WITH_LZO, default true WITH_LZMA, default true NAN_LZO, default extern/lzo NAN_LZMA, default extern/lzma It's easy add support for system libs (using lzo and lzma from OS) but I don't know if it have much sense. Note that I can't test the "unsigned char" buffer because the OGL animation is not working (right ?), but is the same code that for float also the new Makefile work fine here (Linux), but maybe need some tweak on other OS.
2009-08-202.5 Multires:Nicholas Bishop
* Fixed a memory corruption bug when deleting a multiresmodifier, was hanging on to a bad pointer. Reported on IRC by lusque
2009-08-202.5 Paint:Nicholas Bishop
* Weight paint and vertex paint now use the same cursor setup as sculpt
2009-08-202.5/Paint:Nicholas Bishop
* Converted vertex paint to use the new stroke system. Now supports the same smooth stroke and stroke spacing as sculpt mode. * Refactored the paint cursor a bit, just sculpt for now but other modes soon. * A couple warning fixes
2009-08-20Fix Smoke: Daniel Genrich
* Making it less verbose
2009-08-20Fix Smoke #1: Daniel Genrich
* compile error reported by nudelZ (static/nonstatic)
2009-08-20Smoke:Daniel Genrich
* cache for low res (deactivating high res for now) * new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern) * introducing LZO and LZMA libs into extern (makefiles missing for now) * reducing memory usage after simulating for the frame ended (freeing temporary buffers) * splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index) * no color on gui anymore * fixing non-power-of-2 resolutions (hopefully) * fixing select-deselect of domain drawing bug * fixing drawobject.c coding style (making Ton happy) ;-) HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too) CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown! WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that. WARNING #2: File and cache format of smoke can be changed, this is not final!
2009-08-19More texnode preview fixes. Previews now have correct aspect ratio and are ↵Robin Allen
drawn by the renderer.
2009-08-192.5: Restored statistics in the info header.Brecht Van Lommel
Implementation: * NC_SCENE or NC_OBJECT cause scene->stats to be cleared. * NC_INFO is sent to tag info headers for redraw. * In UI scene.statistics() creates scene->stats if it is NULLd, and then returns the string.
2009-08-19svn merge -r 22450:22627 ↵Matt Ebb
https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender
2009-08-192.5: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r22291:22625
2009-08-192.5:Nicholas Bishop
* Fixed CMake includes for blenkernel * Fixed an RNA property read that was causing failures in a couple paint modes
2009-08-19Scons compile fix.Thomas Dinges
Missing blenfont directory, caused error.
2009-08-18Stamp info back only for float buffer. (next commit add unsigned char).Diego Borghetti
A couple of new functions: BLF_width_and_height - Merge of BLF_width and BLF_height in one call to avoid freetype2 stuff. BLF_buffer - Set the buffer, size and number of channel. BLF_buffer_col - Set the text color (the alpha is not used right now). BLF_draw_buffer - Draw the text in the current buffer. Also tweak a little the boundbox and draw function to avoid access the freetype2 and use the cache info. By default the font size is 12, the UI still need work to allow change the font and size.
2009-08-182.5: Game EngineBrecht Van Lommel
* Added Shading and Performance panels in the scene buttons, containing the options previously in the 2.4x game menu. * Added show framerate/debug/physics/warnings back in game menu. * Moved these settings from G.fileflags to scene GameData. * Enabled Display Lists by default. * Some other small game scene button tweaks.
2009-08-18Fixed some redraw problems with texture nodes.Robin Allen
2009-08-182.5:Brecht Van Lommel
* Split Info and User preferences into two separate spaces. * Renamed Buttons Window to Properties also in RNA identifiers.
2009-08-18missed this define when renaming bullet definesCampbell Barton
2009-08-182.5 - Newly created KeyingSets are now automatically named properly.Joshua Leung
2009-08-18forgot to updated scons and make for the bullet definesCampbell Barton