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2010-07-09Fix #22794: problem with rendering panorama in 2.4 created files.Brecht Van Lommel
2010-07-09Logic Editor UI: move s/c/a operators and interface buttonsDalai Felinto
Tchatcharantcharan ... Three new operators: bpy.ops.logic.sensor_move bpy.ops.logic.controller_move bpy.ops.logic.actuator_move direction is a parameter (UP,DOWN) Moved some interface code to sca.c instead of logic_window.c. (and changed accordingly). One note: as in 2.49, the move up/down button is only available in non-expanded mode. However instead of one button with two options we have 2 buttons (as we had originally in 2.50). That also means the s/c/a header is getting more clunky. Design, thoughts, ideas are appreciated. For the time been functionality back is still the priority (mine at least ;)
2010-07-09New option for Scale node.Diego Borghetti
This is because problem reported by venomgfx on the irc. If you have a render of 2k with a render size of 25% (and this problem is for any resolution/size) and you try to use a image of 1k in the compo, the first thing you do is put a scale node. Here come the problem, if you set the option "Scene Size" in the node scale, the buffer output is not the same size that the render. This is because the "Scene size" work with the image size and not the render size, so in this case is the 25% of 1k.. not the 25% 2k. So this new option "Render Size" scale the output buffer to the render resolution, taking into account the render size (percentage) too.
2010-07-08- duplicating a scene now duplicates all strips (not just selected ones)Campbell Barton
- python change, dont import 'bpy' by default, initially I thaught this would make scripting easier but it ends up being annoying when you want to register a script or if you want to import it. (more trouble then its worth to save 1 line, also not very pythonic).
2010-07-08Sequencer display overlay option, this can show a border area from another ↵Campbell Barton
time to help compare for color grading. - Okey sets the border in the display. - Okey resets the frame offset in the sequencer timeline. - ghost icon in the header can enable/disable. - frame offset can be relative or absolute (lock icon) Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively() without this the offset frames dont have fcurves applied. Though we will need something like this for prefetch frames to work too.
2010-07-07Fix #22340: sintel appears in seemingly random poses on load.Brecht Van Lommel
Pose proxy synchronization happened after drivers were already evaluated, now moved to start of object_handle_update.
2010-07-07Fix #21540: depsgraph problem on load, meshes on non-visible layersBrecht Van Lommel
were not created when objects on visible layers depended on them, now it uses the flushed layer to determine if the object data should be recalculated.
2010-07-07fix for duplicating metastrips, unique names and animation data.Campbell Barton
2010-07-07duplicating a sequence strip now duplicates its fcurvesCampbell Barton
2010-07-07fix for numeric problems for color balance in the sequencer (same check as ↵Campbell Barton
in compositor). for optimized builds this gave crazy colors.
2010-07-07Fix #22354, #22727, #22501: image window not display correctBrecht Van Lommel
renders with compositing and slots.
2010-07-07dont swap strip names when swapping strips, means they keep their fcurvesCampbell Barton
2010-07-06color balance can now be animated in the sequencer.Campbell Barton
2010-07-06Revert revision 29735:Brecht Van Lommel
Fix #22051: crash when scaling parent metaball. Keep the constant resolution for any motherball's scale. This avoids running out of memory when scaling the metaball down, but there's a reason it depends on this scaling, for example for instancing it's more useful to have this. It also doesn't really solve the problem but only moves it, it's still possible to run out of memory with different setups/scales.
2010-07-06Correction to recent color balance compositor and sequencer changes.Campbell Barton
- In my changes lift was acting like a second gamma. - In blender 2.4x it was being added which gave ugly clipping. - in Magic Bullet Looks it scales the color about 1.0: (col - 1 * (2-lift)) + 1 Did more testing and made sure the order of applying lift/gamma/gain works the same as MagicBulletLooks (tested on Collin's mac laptop).
2010-07-05recent commit broke invert option for sequencer lift.Campbell Barton
2010-07-05Color Balance NodeCampbell Barton
changes from sequencer applied to compositor mostly noticable is how the lift works. Before & After, http://www.graphicall.org/ftp/ideasman42/color_balance_before_after.png even with lower values these kinds of errors can be seen.
2010-07-05Fix #22213: applying deform modifier in front of multires modifier crashes,Brecht Van Lommel
should not do multires reshape in this case, but just regular apply.
2010-07-05Fix #22666: linked data lights lag during transform in GLSL mode.Brecht Van Lommel
Actually a depsgraph issue, transforming objects was incorrectly tagging their data for recalculation.
2010-07-05texture saturation option.Campbell Barton
we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load.
2010-07-05Color BalanceCampbell Barton
- color_balance_float_float wasnt using the new calculation method - moved calculation into an inline function color_balance_fl() & made the lift adjustments less confusing.
2010-07-05Bugfix #22685: Screen update slow, animation player ALT-A, files created ↵Joshua Leung
with 2.4x Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags. Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-07-05Bugfix #19221: Layer animation not workingJoshua Leung
Now object layers and scene-base layers are now always synced. In 2.4x, they were only synced if there was animation for layers, but it's probably not worth checking for this these days... Finally we can close this bug report :)
2010-07-05Compile fix for r29954. He probably missed a file in the commit.Joshua Leung
2010-07-05bugfix [#22724] "Scene" switch on the console doesn't workCampbell Barton
2010-07-05better errors for failier to read blendsCampbell Barton
2010-07-05Improvements to Blenders color balance (lift/gamma/gain).Campbell Barton
Fairly closely match some mac application colin has called 'Looks', to give better results. - lift is now applied non linear (was being added to the color) - change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template). - sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change. This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
2010-07-04Patch [#22339] File/installation paths changesAndrea Weikert
Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127 This patch implements the proposal outlined here: http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal Original patch by Matt Ebb. Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert NOTE: This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory. Commit discussed on IRC with Ton and Campbell.
2010-07-04Fix for 15-day-old bug causing crashes when loading old 2.49 files, ↵Joshua Leung
especially those with animation. Reverting 29563 ("* Moved do_versions_ipos_to_animato from blender.c to readfile.c, where it should be.") part to the original version that (so far) is guaranteed to work fine. While this means that "nice software design" isn't obeyed once again, this works and the other approach doesn't. So far there really isn't anything really obviously different between the approaches, even after trying a few different placements of the version patches within the file-reading internals.
2010-07-04commenting group timeoffset since it causes groups objects to recalculate ↵Campbell Barton
modifiers etc. constantly even when animation isnt playing.
2010-07-04last fix still could give corrupt sound, rather then updating the sound info ↵Campbell Barton
just add and remove the sound handle.
2010-07-04sequencerCampbell Barton
- effects strips now add directly above the strips they operate on (almost always what you want) - blend mode for new image/movie/scene/color strips is now cross: without this adjusting alpha will fade to black rather then the strip below. - SEQ_HAS_PATH macro didnt include sound-ram or sound-hd - meta drawing code has misleading variable names (from own commit).
2010-07-04== Sequencer ==Peter Schlaile
This fixes: [#22722] Removing a sequence strip doesnt remove assosiated fcurves by using the same hack that is used for moving curve-data along with the strips on grab. Should be cleaned up (both functions!) by making sequencer-strips finally true IDs. Until that happens, there is only an more or less ugly way of doing that.
2010-07-03better reporting for file i/o failier, use system error message in more ↵Campbell Barton
places: Permission Denied, No space left, File not found etc. - blend load/save uses os message. - image load gives os message. (remove check for slash at end of line, just let the os report an error) - python api load image/font/text raise errors with message (was just retuning None for image and font) - minor edits to py api errors.
2010-07-03Fix for layer restoring with duplis, could be wrong sometimesBrecht Van Lommel
when there with multiple instances and recursion.
2010-07-03- changes to the sequencer so new strips use the data name.Campbell Barton
- removed the name option for the sequence operators.
2010-06-30Bugfix: effector weights were not copied when copying particle settings.Brecht Van Lommel
2010-06-30add alpha option for new images (operator and function)Campbell Barton
2010-06-29Fixed bug #22686, Screw modifier VBO-related crashNicholas Bishop
* Problem was calling setDrawOptions even if there was no original face index to use
2010-06-28default to global space for point density cache space.Campbell Barton
2010-06-28Fix #20965: metaballs partticles and volume material crash renderingSergey Sharybin
Fix #21187: 2.5svn26947 - particles + meta sphere = crash in rendering Use separated displists for mballs in view3d and render stuff. Do not recalculate displist for view3d while rendering - mball.c uses several global variables which shouldn't be accepted from parallel threads.
2010-06-28Fix [#22669] Packing a .wav used in a LB crashes BlenderMatt Ebb
2010-06-27Recalculate motherball when metaball is deletingSergey Sharybin
2010-06-27Fix #22051: crash when scaling parent metaballSergey Sharybin
Keep the constant resolution for any motherball's scale
2010-06-27Fix [#22564] Object name by object typeMatt Ebb
Restored auto-naming newly created objects by type, for Mesh, Lamp, Meta
2010-06-27Partial cleanup of timing system, with some guidance from Joshua:Matt Ebb
* Fractional frames support has been changed to use a new var, scene->r.subframe. This is a 0.0-1.0 float representing a subframe interval, used in generating a final float frame number to evaluate animation system etc. * Changed frame_to_float() and some instances of bsystem_time() into a convenience function: float BKE_curframe(scene) which retrieves the floating point current frame, after subframe and frame length corrections. * Removed blur_offs and field_offs globals. These are now stored in render, used to generate a scene->r.subframe before render database processing.
2010-06-25error in fix for ID property copyCampbell Barton
2010-06-25- duplicating a scene now duplicates its sequence strips too.Campbell Barton
- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender) - relative path option for adding sequence strips and replaceing images.
2010-06-25Fix #22618: Deleting an object doesnt remove its self from pinned buttonsSergey Sharybin
Clear pin flag and pin ID in unlink_object if pinid points to unlinking object
2010-06-24Move some sequencer functions about, no functional changes.Campbell Barton
- Remove SEQ_DESEL, better not have a flag which includes ~, use ~SEQ_ALLSEL instead. - Rename recurs_dupli_seq -> seqbase_dupli_recursive - Rename deep_dupli_seq -> seq_dupli_recursive