Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-09-20tag & comment unused vars with /* UNUSED */Campbell Barton
2011-09-20changes for materials to treat them as shorts not int/chars (since they are ↵Campbell Barton
stored as shorts intermally) - converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts.
2011-09-20texface - quick speedupDalai Felinto
I doubt this makes any difference but still, good practises are always good.
2011-09-20fix for bug in do_version_tface(), was assigning 'tf->mode' before tf was ↵Campbell Barton
defined, also comment unused var.
2011-09-20tidy upCampbell Barton
- quiet some warnings - set some functions static - replace materialbyname with generic BLI_findstring call
2011-09-20fix for warnings after texface commit, also comment blender sphinx theme for ↵Campbell Barton
api reference until we get an update for 'Naiad'
2011-09-19TexFace to Material Settings big patchDalai Felinto
Summary: ======== The idea here is to move the texface options into the material panel. For images with the change please visit: http://code.blender.org/index.php/2011/09/bge-material-texface-changes 1 - Some of the legacy problems 2.49 and 2.5x has with the texface system: ========================================================================== 1.1) Shadow, Bilboard and Halo are mutual exclusive (in the code), yet you can select a face to be more than one mode. 1.2) Sort only works for blend Alpha yet it's an option regardless of the Transparency Blend you pick. 1.3) Shared doesn't affect anything in BGE. 1.4) ObColor only works for Text objects (old bitmap texts) when using Texture Face Materials. (not address yet, I so far ignored obcolor) 2 - Notes: ============ 2.1) Now "Use Face Textures" in material Option panel will work in Multitexture even if there is no texture channel. 2.2) In FaceTexture mode it will use TexFace all the time, even if you don't check the "Use Texture Face" option in the UI. It's a matter of decision, since the code for either way is there. I decided by the solution that makes the creation of a material fast - in this mode the user doesn't need to mess with textures or this "Use Texture Face" option at all. I'm not strong in my opinion here. But I think if we don't have this then what is the point of the Texture Face mode? 2.3) I kept references for tface only when we need the image, UV or the tiling setting. It should help later when/if we split the Image and UV layers from the tface struct (Campbell and Brecht proposal). 3 - Changes in a Nutshell: ========================== 3.1) "Texture Face" panel (in the Mesh/Object Data panel) no longer exists. Those settings are all part of the material properties, visible when Game Render is set. 3.2) "Texture Face" Shading mode (in the Render panel) is now called “Single Texture”, it needs a material for special settings (e.g. Billboard, Alpha Sort, …). 3.3) New options in the Material Panel * Shadeless option in the Material panel is now supported for all three Shading modes. * Physics is now toggleable, this is the old Collision option. * Two Side (on) is now called Back Culling (off). * Alpha Sort is one of the Alpha options, together (and mutually exclusive) to Alpha Blend, Alpha Clip, Add and Opaque (i.e. solid). * Shadow, Billboard and Halo are grouped in the “Face Orientation” property. * "Face Textures" and "Face Textures Alpha" (under Options) can be used for all but GLSL shading mode (to be supported in GLSL eventually). * The backend in the game engine is still the same as before. The only changes are in the interface and in the way you need to think your materials. The bottomline is: It’s no longer possible to share materials between faces that do not share the same game properties. 4 - Acknowledgment: ================== Mike Pan for the design discussions, and testing along the whole development process. Vitor Balbio for the first hands-on code with the interface changes. That helped me a lot to push me into work on that. Benoit Bolsee and Brecht van Lommel for patch review (* no one reviewed the whole patch, or the latest iteractions, so I still hold liability for any problems). Blender artists that gave feedback and helped testing the patch. Patch review and original documentation can be found here: http://wiki.blender.org/index.php/User:Dfelinto/TexFace http://codereview.appspot.com/4289041/
2011-09-19SVN maintenance.Guillermo S. Romero
2011-09-19Merged 40338-40364soc-2011-radishJason Hays
2011-09-19cleanup endian handlingCampbell Barton
- define __BIG_ENDIAN__ or __LITTLE_ENDIAN__ with cmake & scons. - ENDIAN_ORDER is now a define rather than a global short. - replace checks like this with single ifdef: #if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__hppa__) || defined (__BIG_ENDIAN__) - remove BKE_endian.h which isn't used
2011-09-19svn merge ^/trunk/blender -r40311:40338Campbell Barton
2011-09-19refactor wpaint_stroke_update_step not to call expensive functions ↵Campbell Barton
per-vertex and move args passed to do_weight_paint_vertex into WeightPaintInfo structure since there were far too many args to this function.
2011-09-19edits to radish before merge with trunkCampbell Barton
- removed some unused functions. - renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags' - some odd modifications were made in unrealted, commented code, copy these back from trunk. - rename vertex_group_fix 'cp' property to 'accuracy' - make style more consistant with trunk. - remove 'Radish' comments.
2011-09-18Split do_weight_paint_vertex() to isolate the simple case.Jason Hays
Added a tool-tip to the "fix deforms" op. Removed code markers: "Radish"
2011-09-18add old style nan GPL2+ header to sound.c since this file is from rev2 and ↵Campbell Barton
should have had this header added.
2011-09-18Changed the branch code markers to say "Radish" in response to a review.Jason Hays
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-18svn merge -r40197:40311 ^/trunk/blenderCampbell Barton
2011-09-18I made multitude of fixes based on the comments provided online:Jason Hays
Removed the drawSelectedVerts and added drawSelectedVertices, which uses dm->foreachMappedVert. In calc_weightpaint_vert_color(): Made the weight paint color black and return instead of input=-1 Made the pose bone selection normal when multi-paint is inactive. Name fix for functions using mv instead of mvert. Used vector functions provided by the math lib. Changed some MEM_callocN references to be stacks. Changed dm_deform_clear to use ob->derivedDeform primarily Made the variable "float **changes" into "float (*changes)[2]" Used CTX_data_active_object() in place of CTX_data_pointer_get_type() Added the invert selection hotkey "Ctrl+I" to weight paint's vertex mask.
2011-09-17use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0Campbell Barton
2011-09-17more mini optimizations - don't call UI_ThemeColor 4 times per curve handle, ↵Campbell Barton
instead get all colors at the start and index them when drawing curves in editmode. also remove redundant NULL check.
2011-09-16Fix #28663: All "unit" properties show a value of 0 (on WinXP&MinGW&scons)Sergey Sharybin
Initially problem was caused by updated version of mingw-runtime which changed behavior of snprintf and vsnprintf so %lf isn't anymore valid for doubles. According to manpages, %f is a correct format for snprintf for doubles.
2011-09-16use replace 0 with NULL for pointers, set some functions staticCampbell Barton
also fixed own errors in recent static check commit.
2011-09-16replace macros with math lib functionsCampbell Barton
2011-09-16- remove deprecated pose channel membersCampbell Barton
- change short -> char for flags that support it. - add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)
2011-09-15Use static context trick for all platforms.Sergey Sharybin
Should be safe until modifier stack is not threaded. Solves issues with mingw and older glibc version (like used in release environment).
2011-09-15replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.Campbell Barton
also replace strcpy's which copy using "" with str[0]='\0'
2011-09-14remove count_selected_defgroups() function and make get_selected_defgroups() ↵Campbell Barton
return the total selected items. also some variable renameing, no functional changes.
2011-09-14initial cleanup for weight paint branchCampbell Barton
- move get_selected_defgroups & count_selected_defgroups into blenkernel - split calc_weightpaint_vert_color() logic so its more obvious whats default and multipaint behavior
2011-09-14svn merge -r40195:40197 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-14move ED_object_pose_armature --> object_pose_armature_get to so we dont get ↵Campbell Barton
bad level calls in the weight paint branch.
2011-09-14svn merge -r40179:40195 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-14resolve bad level calls from blenkenel/ into editors/ & remove editors from ↵Campbell Barton
the include path from CMake & SCons. * ED_curve_editnurbs --> curve_editnurbs * ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
2011-09-13fix compilation for MinGW by substituting qsort_r with qsort. What aversion ↵Antony Riakiotakis
do MinGW guys have for including '_r' variants of functions anyway? Warning: a clean build will be needed probably to account for recent merge changes, or link errors will occur.
2011-09-13svn merge -r40000:40179 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-13svn merge -r39900:40000 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-13svn merge -r39800:39900 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-13svn merge -r39558:39800 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-12use vector size and const args where possible (no functional change)Campbell Barton
2011-09-12Recast: attempt to fix compilation problem in Linux.Benoit Bolsee
2011-09-12- fix for mesh_get_mapped_verts_nors copying short normals to floats without ↵Campbell Barton
scaling. - BL_SkinDeformer also did this though for that case its not a problem because the normals are later accumulated anyway.
2011-09-12replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe ↵Campbell Barton
copying, some parts of the code are copying float -> short normals without scaling. fix coming next.
2011-09-12== Sequencer ==Peter Schlaile
Fixed silly bug, that activated proxies at the wrong time.
2011-09-11Fixes for Win+SCons and disable recastnavigationif game engine is disabled ↵Sergey Sharybin
in SCons
2011-09-11Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons ↵Benoit Bolsee
updated but not tested.
2011-09-11move maxseq define into DNA.Campbell Barton
2011-09-11speedup for editmesh drawing.Campbell Barton
- avoid needless context switching quad/tri, flat/smooth. - dont call glNormal3vf() lighting is disabled. gives ~2x speedup with a subdivided cube, but thats probably the best case, quad/tri smooth/flat mix will slow down a bit.
2011-09-11minor edits / cleanup - no functional changes.Campbell Barton
- use 'const float *' and array size in some function declarations. - replace macros for BLI_math functions INPF, VECCOPY, VECADD etc. - remove unused VertRen.clip struct member. - remove static squared_dist() from 2 files, replace with BLI_math function len_squared_v3v3(). - use vertex arrays for drawing clipping background in the 3D viewport.
2011-09-09svn merge -r 39975:40061 ↵Benoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-07svn merge -r 37306:39975 ↵Benoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-07Fix for crash when duplicating image or render layer nodes.Lukas Toenne
These nodes use cached buffers (in sock->cache), which need to be cleared when duplicating the node, otherwise the buffer will be freed twice.